Balance Changes in Path of Exile: Betrayal
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Molten strike is laughing at you idiots right now!
Last edited by TeleiosDaBoss#0853 on Dec 4, 2018, 3:30:05 PM
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All I see is GGG killing more builds. I guess fucking standard forever is all they want to do.
It's because GGG refuses to believe people like the builds they make. And want to believe that everyone only wants to try new builds. Fuck this logic. There are more than one type of player out there. Last edited by TheLockedGuy#0038 on Dec 4, 2018, 3:37:11 PM
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Was hoping for some love for Gladiator or non-elemental block builds but hey, seems pretty cool with the banners and lancing steel skills.
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people acting like stat sticks been in the game since launch. I mean the game was playable before them and it will be playable now.
IGN: DabrixRN
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"You miss the whole point. The death of a build is annoying to many people. Not everyone wants to do a completely new fucking build every patch. No one is saying it is going to make the game unplayable. Just less desirable for them. I guess you don't understand feedback. Last edited by TheLockedGuy#0038 on Dec 4, 2018, 3:40:57 PM
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I love the balance changes. Seems very reasonable to nerf the stat sticks since blade flurry can still do very high damage even without them. Keep up the good work GGG <3
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what this change in double strike skill ?
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The hype is real! Really looking forward!
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Will the new focus on cold include at any point a cold based movement spell as this has been some thing sorely lacking, possabley as a green gem?
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" Uh... So this completely destroys any value 1c uniques had(they are already dead, stop beating them, I am begging you) and is a heavy nerf to melee attack builds, but this change in no way actually does anything to address the major abusers of stat sticks? Unless there are apocalyptic nerfs to Glacial Cascade and Blade Vortex(any physical damage spell/trap/mine/totem really), it will make me think that absolutely no one at GGG has actually played this game over the past 2 years; or just absolutely want melee to be removed from the game, either one makes sense. I wonder if my proposal to limit shaper/elder mods to 2 was even discussed at any stage of planning this change. This is clearly not aimed at spells/traps/etc. and is entirely focused on melee attack builds but it's just bizarre when you compare the strength of melee vs spells/totems/mines... It hasn't even been close either. Just... Why? |
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