Balance Changes in Path of Exile: Betrayal
" There is no new mechanic. what makes you think there is? This was today their TL;DR for the patch notes. If there were major changes, they would have been in this post. |
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" you still can use whatever ascendancy you want the +2 totems wont be lost Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM we know where the priorities are...and we know what you mean by "effects" |
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" have you ever read any of their patch notes? and sometimes they change stuff and dont write it out at all Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM we know where the priorities are...and we know what you mean by "effects" |
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" Dude... it's only going to be a +1 now. The new change is making it so when you summon a totem, you now summon 2; not adding to it's total totem pool. It's like the Necromancer's passive that let's you summon more then one Skeleton at once, summoning instead 3 per cast. So yes, we lost the +2. They even said so. Last edited by raysuko#6658 on Dec 4, 2018, 2:32:39 PM
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" The new mechanic is that skills now actually use both weapons at once and we don't now how this will actually scale at all. What pisses me off is that everyone seems to be SOOO certain that this change will KILL melee even tho we dont even know how this will work AT ALL yet. Calm your tits and just wait for the actual patchnotes before you call anything OP or DEAD. And if you really believe everything is just cleave now you might be a little retarded. Ingame Name: GadamDesync Last edited by gadam93#3399 on Dec 4, 2018, 2:37:37 PM
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" oh it was in that part of the text... i havent read the rchetype thing yet seemed a bit like "we force this on you" in the first paragraph edit: they might not force but "convince" us... yeah found it your right...but what about chernobogs pillar? not perfect but its something Continued to incrementally improve the sound, art, effects and environments. Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM we know where the priorities are...and we know what you mean by "effects" Last edited by Feredhel#2249 on Dec 4, 2018, 2:39:01 PM
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" Hello, headhunter! Koam's! Shall they finally be adjusted to be more common or not so bloody *must have* items to make builds functional (Koam's, in particular). And why not move Zealot's Oath over to the ES side of the tree - it's current location is of little use and a lot of points - esp when one want's to pick up some regen nodes to supplement their ES recharge. Patch Notes 3.15: Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. Last edited by BlaqWolf#1151 on Dec 4, 2018, 3:13:32 PM
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" Clearly, as you go on to tell someone else about reading patch notes above. Tsk, tsk. " If it's a change, it's forced. Last edited by raysuko#6658 on Dec 4, 2018, 2:44:48 PM
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wow why dont u just nerf the rare modifiers instead u killed stack stick completly...leveln with sunder is now SH*t, withour a princess its just useless
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" i rather meant they want us all to use these classes in this specific way Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM we know where the priorities are...and we know what you mean by "effects" |
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