[3.5] The Blinding Blizzard - Whispering Ice CI Elequisitor - Viable For Everything
" I'm experimenting with clear speed improvements for the high tier/bad mod Incursions, similar to the stuff used for Chayula's domain: 1. Replace Enfeeble with Flammability. There are no bosses there, nothing hits hard. 2. If you have the Watcher's Eye and the leech enchantment on the boots, replacing LL with FP works fine too. My only problem with high tier Incursions right now is the rooms with no mobs in the center. There are some layouts where the mobs are bunched in the top and bottom parts of the room with empty corridors in the middle. You have to run to one end first, kill the architect and the mobs there, and if they don't drop a stone then you have to run all the way to the other end of the room and kill everything there. That's a bit annoying. I guess learning room layouts helps. | |
" It's the socket right and up from the start, of course. Fixed. Thank you. | |
" Sorry, I TL;DR'd through the pleasantries between you guys. Please, no need to get like that. But a few points here: - leech: Incinerate hits at its cast time, for me it's 5 times per second. And only while you are channeling it, and only 1 instance of it exists. The leech from that is very small compared to Icestorm. - resist debuff: with SR and Combustion in another link you can get even more. - DPS: that's the only thing I'm not sure about. I've tried it for Incursions, and it didn't seem to help. But maybe I didn't find an optimal duration for channelling. I'll try again. Everywhere else it looks useless: trash packs are dead/dying by the time you release it. 1-2 Icestorms is enough to kill them. Last edited by Kelvynn on Jun 11, 2018, 7:08:35 PM
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" To add to previous answers: level 12 is chosen because of the Chaos golem. At lv 12 it gets 4% phys mitigation. Last edited by Kelvynn on Jun 11, 2018, 7:09:16 PM
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" Well, that's also a possiblity, but i tend to dislike removing defensive capabilities, and quite like AA. Also, i kinda think that controlled destruction would be better than fire penetration, cause we already have way over more things that lower resistances (-19% from combustion, -24% from scourching ray) and on top of that 21% of penetration from ascendancy and "pure talent". Math about it:
Spoiler
Controlled destruction will just give us damage multi of 44%, so our damage with it 1.44.
That multiplier for resistances would be (1-x)/(1-y)=1.44, where "x" is res after applying fire penetration gem, and "y" is res before applying fire penetration gem, so obviously we can say that y-x=0.37, as fire penetration gem is 37%. Then, y=x+0.37 1-x=1.44*(0.63-x) -x+1.44x=0.9072-1 0.44x=-0.0928 x=-0.211 So, final resist after applying all of ours debuffs and penetration must be -21%, so base resist of monster must be -21%+19%+24%+21%+37%=80% Meaning that for fire penetration to be on the same level of controlled destruction, fire res of the enemy must be atleast 80%. Oh, but well, it's not on the level that will make much bigger difference, i guess, and 8 stacks of SR would be only on bosses, and made our elemental overlord trigger worse, so consider it just as "thinking aloud" :) |
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" That's exactly why I chose FP. In the Incursions you can't wait for SR to power up fully, and you start hitting most packs before they hit you, i.e. Combustion is not on yet. | |
" So, i asked before, looks like it got lost in the crowd. Can you answer this, please? " |
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Use whatever flask suits you better , I'm using Granite with anti bleeding instead of Basalt one for normal mapping.
For strong physical damage bosses (Shaper, Mino , Chimera, Rigwald I use Granite + a Basalt flask with % reduced charges and % armour increase) Last edited by lilianmarius on Jun 12, 2018, 7:13:59 AM
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" Yeah, i know. I'm jsut asking if i miss something in mechanic, which can be. I don't see even 1 pros of basalt over granite (on that build, atleast), but looking at everyone characters - they still prefer basalt, so i'm kinda confused if i missed something. |
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short answer: there are 2 kinds of "% physical reduction"
long one: - phys reduction from flat armor (normally showed in character tab) is an estimated-number for NORMAL mobs with the same lv as your char. - fpat phys reduction from other sources (Arctic armor, basalt, Tukohama or other pantheon....) is added into the estimated-number above when you fulfill its conditions. The main point here is this flat-phys-reduction work with EVERYTHING that deals phys damage (including phys DOT as far as I know) Therefore, in most of the case, a basalt will provide more nutritious than a granite. |
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