Path of Nerfs

Ouch It hurts.
I mean, these changes completely destroy the slayer if you're just flat out removing the 100% increased life leech rate with nothing added in return. Could you maybe give him Val pact by default with no downsides, or some variant of that? Then tune it down accordingly if it's to good?


As it stands there's absolutely no reason to take Slayer since everything from it's AOE to it's leech is gutted. c Aside form that defense still doens't work so even though you've removed instant leech everywhere, you've not changed the biggest issue with damage mitigation, and that's physical damage reduction or evasion.
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Last edited by korppi1#0037 on Jun 21, 2018, 5:03:23 PM
This shit gets more and more console frendly. Too bad its getting less and less pc frendly.
Any player can design a build that works,
but it takes a casual player to design a build that barely works.
RIP slayer :D
Pretty sensible nerfs all around tbh. Glad to see DP and RF will not be the only build played now. And it isnt "Path of Berserkers" anymore. That's the change i like the most.
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ActionFunk wrote:
RIP slayer :D


It got buffed overall lol.
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ExCinisCineris wrote:
"
ActionFunk wrote:
RIP slayer :D


It got buffed overall lol.


Did somebody say "Slayer"?

https://www.youtube.com/watch?v=z8ZqFlw6hYg
All of these responses - 'RIP this', 'RIP that', 'Mark Rosewater etc.', 'No balnce = nerf everything' ..... all of you people need to have patience. This is not the patchnotes, just an explanation as to some of the 'nerfs'. Wait for the notes, the buffs, the new landscape of 3.1.0 and things will level out. There will always be some things that stick out, but it's a big game - vastly difficult to balance and maintain a vision for. Less hate and more trust.
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Chris wrote:


Vaal Pact Keystone
Being able to leech instantly meant that many threats were completely mitigated by high-damage fast-hitting characters with minimal leech investment. Vaal Pact has been changed to no longer grant instant leech, but instead doubles your character's leech rate and maximum leech rate. This was one of the most heavily-requested nerfs in the history of Path of Exile.

The keystone is still powerful, but now really benefits from investment in leech.

The Slayer
The Brutal Fervour Ascendancy Skill no longer grants Maximum Life Leech Rate. Hematophagy and Vitality Void now only grant +3% to Maximum Life Leech Rate (from +5%).

As a result of the changes to Vaal pact, other sources of leech were also examined. Brutal Fervour was identified as a problem, moreso after the changes to Vaal Pact, as it was the next-closest thing to instant leech. We didn't want to change what made the Slayer the Slayer, but were okay with it taking a small hit, given its dominance over the 3.0.0 ladders.



"A small hit"? You just brought 23% additional max leech for Slayer down to 9% for ALL classes? THAT is a small hit? Of course Slayer was the next-closest thing to instant leech, that's the point of picking Slayer! Dominance over the 3.0.0 ladders? Now we won't even see Slayers on ladder. In fact now that I look at it, there is 100% no reason to pick Slayer now. Heavy investment in leech now grants nothing, because 0.2% of anyone's damage leeched will have the same effect as any form of "heavy investment".

Free melee splash? Grow up no one uses anything but Raider, EQ or Sunder without looking like an idiot. Stun? Stun what? With a melee weapon? We're expected to get that close to something with nerfs like this? Physical reflect? Who ever dies to physical reflect when every build converts their damage or uses chaos damage? We have Raider for onslaught and culling strike isn't worth picking a whole ascendancy for - so kiss Bane of Legends goodbye. 20% of overkill damage leeched as life means nothing if your damage and leech already hit cap by itself - with how "heavy investment" works and all. We have flasks for anti-bleed and it's incredibly easy to get near stun immunity.

There is now actually no reason ever to pick Slayer. With leech nerfs, accuracy needs and nerf to MoM mana PLUS the current survival demands of the average melee character... Melee is now dead. No reason to play a melee character anymore. Now we have no choice but to play Witch, because every other option is now a worse option.

I'm not touching this with a twenty-foot pole. I can guarantee without even knowing the buffs that one of them is gonna assist Witch, which is only more of a reason to only play as Witch.

tl;dr They call it Abyss league because no one is gonna be here to play this game anymore.
Last edited by WizBlizz1994#0971 on Dec 5, 2017, 12:05:37 AM

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