Path of Nerfs

Well, certainly nerfed the meta. I don't mind, now it feels less bad when you DON'T play VP, Doomfletch, Barrage builds. People will get over it. They always do... until they find the next meta.

Vulnerability is now a strength gem? Things make sense now.

More exp required for 96-100? Well, I made it to 95 for the first time ever this league (and only thanks to Beachheads). Guess I'm never going to think about pushing for 100.

Can't wait for patch notes tomorrow! Pity that it comes out on the same day as Destiny 2's first DLC. -.-
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grepman wrote:
there are ton of arcade-like modern arpgs.


Except that's not what I asked for. Also Arcade/RPG pick one.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
It's amazing how at some point this thread turned into some people trying to prove things to a commie
Conclusion

Never gonna get on lv 100, again.
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sehrverrueckt wrote:
Not to mention that casual players make up at least 90% of the player base of any online game regardless of how "niche" it might be. Catering to the largest population of players makes them more money. Which is why this game exists. It's how every company makes business decisions, pissing off the elite players(to avoid using the term Hardcore, since that has a different meaning in this game), who likely make up less than 10% of the player base, is a negligible loss.
you got links to back up those numbers ?
90% of players in a game like eve are casuals ?

there are games are made not for money but for the sake of niche, too. newsflash !
very few games, but they do get made. simply for the love of the niche genre that has been dying ever since consoles entered the pc market.
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RPS: Okay – Some of your answers seem genuinely angry, or at least frustrated. Who are you most angry at? Are you worried about alienating people who would be interested in your game by showing that, or do you think that your real audience at the people who would empathise and completely understand it? Or do you just not care either way, and would rather speak your mind?

Vince: I’m a big fan of the “honest and blunt” approach. An internet reader has a right to visit a game site and read “Did Oblivion really suck or what?” or “Molyneux has gotta be on drugs!”, don’t you think? Instead every journalist pretends that Oblivion was a 10/10 brilliant masterpiece, that Molyneux isn’t a lying old kook, and that Dungeon Siege wasn’t a screensaver. Then Chris Taylor says that he’s making Space Siege even simpler and everyone nods in agreement: Right on, man! It’s about time someone makes a game for the amputees. BRA-VO!

And no, I don’t really care who’d think what and how my comments would affect sales. I’m making this game on a bold assumption that there are some people out there who are interested in complex games that aren’t made for retards. Btw, did I mention that I was the editor of RPG Codex for 4 years? Perhaps you’ve read my Oblivion review and other critically acclaimed articles/interviews? Now you probably understand where I’m coming from a bit better.

Overall, I’ve witnessed the trend from simple graphics-amazing gameplay to amazing graphics-simple gameplay. Can’t say I’m too happy about it.


niche games are made, and will be made as long as people like this guy exist. and amen to that.
You missed Cloaked in Savagery.. Every single player not doing slayer was doing Berserker..


Also, I struggled just to finally get a char to 90.. 100 is not gonna happen now. Just gonna adjust all builds for 90-95 max... Catering to your top tier players is a great way to ensure you lose revenue from your more casual.
Last edited by OneLameDad#6125 on Dec 4, 2017, 10:31:19 PM
Because winning arguments on the internet is relevant and important...
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grepman wrote:
[Removed by Support]


Thanks for the backhanded compliment. I'm sorry my command of the language and various concepts offends/confuses you.

I'm not saying I'm better than you because of it, I'm just saying I'm correct here and you're not.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
"
Barrage
Barrage no longer has the additional projectile enchantment available in the Merciless Labyrinth. The equivalent Endgame Labyrinth enchantment now grants +1 additional Barrage Projectile (down from +2). Existing helmet enchantments are unmodified.

The additional projectile made this skill and enchantment combination the superior choice for bow/wand users. We want to ensure that there are several viable options for these characters.


Is this just an attempt to level the different lab enchants for bow/wander users? Because esp. wanders don't have any other "viable options" for single target whatsoever.

Another thing to notice: Barrage is actually a terrible skill prior to a significant investment. At day 1-2 or so it's single target damage is even lower than sunder, combined with a way inferior mechanic.

With something like a 6l + 1-2 good gear pieces it's starting to feel good in terms of dps but still inferior to every other top tier single target skill. Only with heavy gear and projectile scaling (remember you either have to kill shaper without dying sun or let someone else kill him for you..) it's the skill you may know from the video compilations. Dying sun alone is +3 proj (=1.75x dmg) on a wander pathfinder as an example.

+2 Barrage enchants were powerful, yet very expensive. Any dps helmet with this enchant was 30+ Ex in harbinger. Keep this in mind while comparing with other single target skills. I have seen replies in this thread referrring to 8 Mill DPS barrage - that kind of a damage is NOT possible without a mirror wand, level 100 and overall a 1000+Ex build! In PB range (quite awkward without PB) the damage of an average 50 Ex build is more in a range of 1.5-3 Mill dps, depending on the settings. That said, it is very unlikely to deal that PoB number to a boss (no perfect PB, dodging, ...) in 3.1. Most of comparable AoE skills will have much easier time doing that. There are a lot of skills much better suited to do what barrage does on lower budget (golemancer, mines, spectres, bflurry, molten strike), partially without VP. Some of the skills have some downsides compared to barrage, but I can't see how barrage is the only skill people are complaining about..


Having said that, the 1 proj nerf on the enchant is probably ok. But @ the people complaining about it being too small - just do a little research next time...It so annoying at times.

Last edited by juerk#7020 on Dec 4, 2017, 10:33:20 PM

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