Path of Nerfs
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I think those changes look really good! It is tough but it is a good call to nerf overpowered skills - as opposed to buffing every other skill that is balanced. It is the right thing for the game in the long run.
Stay strong Chris and the PoE team!!! You put so much LOVE into the game and it SHOWS!!!!!!!!!!! Look forward to the patch notes tomorrow!!!!! :) :) :) :) :) |
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Last edited by korppi1#0037 on Jun 21, 2018, 5:04:25 PM
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" It's already for the 1% players .. I have never thought of going pass 94 because I felt it's time consuming for nothing .. and now they pushed it even more? like hell that's not encourging at all .. maybe if you added a real thing you benefit from hitting 100 then yeah you can push it .. but not like this |
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MoM - Nerft
VP - Nerft Slayer Leech - Nerft Elite ring that perhaps 0.01% of the nolife grinders will ever see - check. Elite wand that only 0.01 of the nolife grinders will ever see - check. So... what kind of buffs can compensate with these changes? The nerfs stomp the snot out of 'casuals' (real people with real lives) and these uniques only those whose standard currency is Mirrors will ever touch? Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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" You're being ridiculous now. If you don't see how nerfing some skills to oblivion without nerfing skills that are more powerful even before these nerfs affects build diversity and therefore takes away "fun" from a game which best selling point IS build diversity i don't know how to even speak to you. |
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" Because getting 100 in under 10 days in a 3-4 month league was a joke. .
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 100% Ethical, most of the time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . |
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Not to mention that casual players make up at least 90% of the player base of any online game regardless of how "niche" it might be. Catering to the largest population of players makes them more money. Which is why this game exists. It's how every company makes business decisions, pissing off the elite players(to avoid using the term Hardcore, since that has a different meaning in this game), who likely make up less than 10% of the player base, is a negligible loss.
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Nice, love all of it. So many tears, keep the nerfs coming please!
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" You can't. I made the mistake of engaging. Don't. |
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