Path of Nerfs

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lambrioza wrote:
Only nerf that interests me is the ROTF shield one, i think -3% fire res wont do that much dmg to overall RF sustainability, gonna start as RF as planned.


It's a buff actually. Getting more other stats like life = more deeps and you didnt need the 3% anyway.
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Odds_ wrote:
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hazley wrote:
Garbage. More nerfs instead of buffing other things to be more viable. I've never seen such poor balancing on a game that's essentially only PVE.

I'm glad I held off on buying the supporter packs.

Are you actually this much of an idiot? It says right at the top that there's lots of buffs which will be detailed in the patch notes tomorrow.


shut up, you haven't been around this game for long enough. any buffs they add now will not undo the amount of nerfs they've done over the past few years.
MFJonesHC
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lurker14ownz wrote:
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johnmdotme wrote:
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Tessman wrote:
I'm very curious as to what the intent of the Rise of the Phoenix nerf is. It's mentioned in the explanation that it's ' too easy to max out fire resistance', but some napkin math suggests that the risk/reward for running RF is getting a little bit close to side of 'scary'.

The life is nice, but the flat regen is hilarious. If max fire resistance is the annoying part, why not but % life regen on it as compensation?

That said, I've not done anything other than the most trivial of theorycrafting - maybe this isn't too big of a deal.


We are losing only 3% of the max resist. It wont be hard to make that up somewhere else and they added more regen to it...so we may get hurt more but regen slightly faster.

All the other nerfs are tiny... 10-15% dmg reductions on powerful builds are still powerful builds lol.


3% max resist will be something like 350-400 life regen a second I think? That is a pretty large chunk. Its not that easy to make that up without an aura bot as we already maxed out what we could.

I really don't think rotf nerf was needed, RF wasn't a top build by any means.


Right but you dont need 100% to begin with. RF is easily sustained long before that, im unkillable at lvl 32 with tons of regen nodes left. Perhaps Im missing something but even with 3% less we are still going to regen to full instantly.
Atziri's Acuity one of the rarest item's and you turn it into total trash...........Don't forget to fuck up "Bloodseeker" Claws too.
wow...y dont u just take all the items and skills out of the game and we can run around with our fists....oh wait u might nerf them to and just remove the characters from the game aswell then we can just watch a video of all the levels..

and "not afraid to nerf" srsly?? all u do is nerf the game .... change the game name to "Path of Nerf"

garbage all around
Path of Bullshit at it again,

Srsly guys, you have the best ARPG out there and hold it hostage with your borderline retarded changes!

I am not sure what the hell happened at around 2.0 that you all went freaking nuts and ruined your game, but you should stop that shit already! Also i would suggest to read a freaking book about game development and maybe google the definition of the word balance, bc you guys have obviously no freaking clue what it means! Keeping up with your bullshit rly isn't worth it anymore! The fact that you lack the intellect to understand basic causality, and the competence to run this game was made apparent once again! You are just some plebs sitting in front of exel sheets throwing nerf bombs on builds that are played to much, rather then trying to understand where the actual problem lies and how to fix it, at this point you aren't improving the game in the least but instead add stuff we don't need so we have something new to play with and run big hype campaigns, throw in some loot boxes every league to rip off the kids... and there you go, the downfall of a game and company that used to make the best diablo like ARPG, becoming the indi equivalent of EA Games.

Might as well look for something else to do for the WE, the servers probably aren't working for shit anyways since you take no responsibility for your hype campaign by ensuring stable high capacity servers for the start of the league...
Last edited by Darkmixxer#7299 on Dec 4, 2017, 8:23:03 PM
Slowly but surely, they're doing the exact same mistake that Blizzard and many other dead game tried to do.

"Over-balance" content around nerf (that usually kill a specific method of playing it) and boost stuff that is considered as shit tier, and gives some QOL so the pleb calm down a bit.

In the end, it upset the core players, since hardcore will adapt anyway.

If you want balance your game around nerf, and changing core rules of it every 2 months you gonna pay the price of it soon or later.

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"We receive overwhelming feedback (including from top racers) that this process should be made longer."


Also next time don't say "including from top something". People will freak out because they don't give a shit about 10 guys that complain about their score in TOP 10 league.

With the continued EXP nerf how about lowering the death penalty from 10% to 5%
IGN RighteousRom LvL-100 Juggernaut
Mirror Drop T-14 Shrine
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MFJones wrote:
My concerns are continuosly being buried by people who have $0 - $50 supporter packs and highest characters at level 90 who have only been playing for ~2years so i will have to repost. I WANT AN ANSWER GGG.

chris why do you keep nerfing things? do you just want us to play vanilla sunder builds for the rest of our lives? seems like such a waste considering how much potential the game has for more creative builds. CAN WE HAVE CAST ON CRIT BACK ALREADY? why does it matter if certain builds are OP in a game that is mostly just gonna be played as single player or co-op anyway?? It's not like PVP is a real thing, nobody cares!

Meanwhile we still have builds like traps and mine builds running rampant and one shotting end-game content like atziri, shaper, and uber izario. how is this fair??? i've been supporting this game since closed beta (look at my supporter packs) and i only end up playing less and less patch after patch simply because there just aren't enough fun builds for me to try anymore

why???? back then when i played HC i would roll 10-15 builds each league. now i can barely justifying rerolling more than 1 character because nothing interests me anymore. your NEW content is made obsolete becausee you're changing and forcing the meta too much. you guys need to relax on the nerfing. this game should allow players the freedom to play and create what they want. PLUS, most of these things being nerfed are mostly high-end stuff that majority of players won't be able to achieve anyway, or takes a lot of time/currency investment in order to achieve. I understand nerfing broken and cheap builds but nerfing items like acuity or old builds like CoC just doesnt make any sense to me when there are builds that currently exist that take low currency and time investment to achieve power levels even higher than old CoC (eg. GC mines).

im sorry but if this continues i dont think i can continue to support this game. I am at a point where i am starting to regret the thousands of dollars $$$ i've thrown at you guys because the game just isnt as fun anymore.

P.S. i am fine with the exp nerf, never cared about 100 and 100 should have never been so easy anyways


We need an answer to this.
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NiobMordodrukow wrote:
Fuck that. I can understand anything, but not those idiotic XP nerfes. Even hitting 90 is hard for me. And you nerfing XP, because some people say that they get 100 too fast. Lolwut?

And the QotF nerf... Jesus... I can acsept hp nerf, CoC nerf, es nerf, evasion nerf, vaal pact nerf, power charges nerf, shock nerf, any dps nerfes, even assassin nerf! Anything! But movement speed is sacred aspect, that must not be touched. But you do that! GGG, burn in hell!


This is only going to change those oddball builds for 600%+ movespeed I think.

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