I'm ok with most of the nerfs, except the Rise of the PHoenix one. I mean, yes, it's max resist bonus is clearly out of line with other max resist increase effects in the game.... but it was also clearly designed to enable Righteous Fire builds. Now, RF as a skill option is going to be far more restricted in the budgets that can make one work effectively. Now, you said there will be buffs that will be left as nice suprises, it would be nice if one of those suprises is a reduction to the self-inflicted RF damage to compensate for this nerf, in which case, fine is fine - for non-RF contexts, Rise of the Phoenix was overpowered (for general enemy fire damage mitigation).
My only other real complaint is that Barrage nerf was undertuned. Extra projectiles leading directly to added single target damage was always a bad thing. Extra projectiles should just affect Barrage like it's threshold jewel. Taking away 1 projectile from the Uber Lab enchant is still going to leave Barrage as a source of ludicrous and imbalanced single target dps.
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Posted byGoldDragon32#7655on Dec 4, 2017, 8:26:30 PM
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>This made it far too easy to max out fire resistance on a Righteous Fire character.
LOLWUT? Too easy?! :D
⚔️ https://steamcommunity.com/id/yalme/
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Posted byyalme#5688on Dec 4, 2017, 8:26:37 PM
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"
ZodtheDefiler wrote:
Welcome to PoE, finally got a build that can end game? Let us fix that, NERFS FOR EVERYONE! Seriously, wtf GGG? STOP NERFING THINGS!
Every skill can get you to end game, theres plenty of videos on it, just because youre broken meta build actually has to struggle like the others now, doesnt mean GGG is doing anything wrong.
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Posted byTenTonBlue#5242on Dec 4, 2017, 8:27:10 PM
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So wait, you are listening to the 0.001% of the players about making leveling far longer? That is just sad, very very sad.
Other than that though, thanks for not smashing melee with the nerf hammer.
Please reply to your whispers for items... Even if you are mapping, in a rotation, in uber lab, or if its sold. Thank you. :D
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Posted bymattislouie#4796on Dec 4, 2017, 8:27:26 PM
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"
Chris wrote:
Atziri's Acuity
Atziri's Acuity has been changed to instead grant Vaal Pact if you've performed a critical strike recently, giving it a slightly different use when compared with the Vaal Pact keystone. It now fills a different role to its previous one and acts as a way for you to avoid some of the downsides of the Vaal Pact Keystone
What the fuck seriously? Will these be going legacy or no?
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Chris wrote:
Doomfletch and Doomfletch's Prism
Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element (down from 110%). It no longer has increased Critical Strike Chance, and instead has (12-16) to (20-24) added Physical Damage.
Doomfletch's Prism: Now adds 100% of Physical Damage as Damage of each Element (down from 110%). As Doomfletch has no Critical Strike Chance value now, none is inherited here.
Doomfletch's Prism was providing some of the highest damage numbers of any bow in the game, so has been reduced. It's likely still the best bow.
Legacy or no?
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Chris wrote:
Queen of the Forest
Now has 200 to 240% increased Evasion Rating (down from 240 to 380%). The movement speed bonus this item can provide has been capped at 100% for all versions.
Changes to evasion basetypes in The Fall of Oriath both pushed the evasion rating of this item too high, and took the movement speed this item granted to an extreme. We never intended for a single item to be able to provide so much movement speed. Over time as more movement speed and evasion became available this item has become unreasonable. The movement speed players were attaining was not something that the game was designed to handle. This cap is unlikely to affect average use of this item.
Ok know i know you guys are on crack...WTF a QOTF nerf?
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Chris wrote:
Rise of the Phoenix
Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). New versions now also grant 40 to 60 Life (this cannot be divined).
This item granted too much maximum fire resistance, more than any other shield provided for any other maximum resistance type. This made it far too easy to max out fire resistance on a Righteous Fire character. Other bonuses on the item have been added or increased to have the item remain useful for other builds.
Wow seriously? So what the hell? Are these going legacy as well?
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Chris wrote:
Experience changes for high-level characters
Each league, the race to 100 is over more quickly than the previous one, as players become more efficient and the experience available gets larger. We receive overwhelming feedback (including from top racers) that this process should be made longer. We're going to be careful though, and just adjust it a bit at a time. In 3.1.0, this takes the form of small additional experience penalties at levels 95-99 that have the following effect:
- 95 to 96: 6.5% more experience needed
- 96 to 97: 11.5% more experience needed
- 97 to 98: 18.7% more experience needed
- 98 to 99: 28.25% more experience needed
- 99 to 100: 40% more experience needed
LOLOLOLOLOLOLOLOLOLOLOL THIS GAME YOU HAVE GOT TO BE KIDDING?
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer
3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
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Posted byTheAshmaker#5078on Dec 4, 2017, 8:28:02 PM
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You know why Marvel vs capcom 2 was fun and played for 10 years?
Because it was broken.
It's a fucking ARPG, not a progaming game, stop with the overbalancing ffs. I don't know just do a versus fighting game or a card game if you wanna do that...
Or i don't know, play your own game too and test it. The vaal pact fiasco could have been noted way before if tested properly with devs tool.
Last edited by kulgeen#1878 on Dec 4, 2017, 8:30:25 PM
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Posted bykulgeen#1878on Dec 4, 2017, 8:28:55 PM
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nt
Last edited by kulgeen#1878 on Dec 4, 2017, 8:29:51 PM
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Posted bykulgeen#1878on Dec 4, 2017, 8:29:29 PM
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good nerfs, I think theyre healthy for the game.
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Posted bySnorkle_uk#0761on Dec 4, 2017, 8:29:40 PM
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So by increasing the 99 to 100 by another 40%, someone will totally kill himself playing Poe, they already have 30-40 hourssessions
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Posted byIAmThatVlad#4815on Dec 4, 2017, 8:30:12 PM
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path of nerfs
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Posted bykmaple#3567on Dec 4, 2017, 8:30:23 PM
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