Path of Nerfs

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_TaZaR_ wrote:
Spoiler
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Tindraa wrote:
Wow...yesterday this post had 70 pages of comments, today over 145....

I wasn't going to say anything (I'm just too busy IRL), and I don't have time to read all of the comments, but I'm a longtime contributor, an uber casual player (never really get beyond level 91 or so, even when I'm all in on a league), and had just started getting my 10 year old involved in the game (and he's excited for Friday's launch).

I'm the kind of casual POE loving player that NEEDS some sort of meta to keep me interested in the game. I have a pretty intense (big software company) job and I play this to wind down. When I start dying a lot in the 80's (and especially 90's) I get more and more frustrated and start to want to quit.

In Harbinger league, I enjoyed Dark Pact. In the 10 day, I tried RF for the first time. Both nerfed. In the comments I keep hearing "what about Slayer", so I researched that and figured I'd give that a try. Then udpated comment "oh yeah, that's nerfed too".

I frankly don't know if I'll play for awhile. I don't care much about ladders and such. I'm a semi-SSF type player who justs wants an ENJOYABLE grind to some MTX's that I can't get otherwise.

So I don't really care about all of the 95-100 xp tangients in the comments, but I DO care that everything that is interesting and helps us casuals enjoy the higher level content gets nerfed into tremendous tedium.

Net net, please watch the death figures from 82-92. If they spike as a result of all of this "nerfing", among those of us who don't make a living gaming, you're doing it wrong.


Dude, use shield and you wont get frustrared ))

Shields won't save you from Damage Over Time. They're not an attack or spell and bypass any and all mitigation attempts. Only a high es or life pool and a means of sustaining that pool can save you.
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kto9 wrote:
Its funny how they say "WE'VE RECEIVED MASSIVE FEEDBACK" and then you go on the replies on the manifesto and you see that 95% of the players are posting comments disagreeing with the changes, mostly hateful comments (for a reason).


Made my Day, this guy Nailed it!

xD
Last edited by ebeninami#0603 on Dec 5, 2017, 6:52:26 PM
Self cast Dark Pact was mostly OP b/c you could VP your hp back. It's now hard to impossible to sustain it unless you're using Totems or with great risk of death. Although I don't like all the nerfs, this is the only one I don't understand. I hope it can be explained in more detail.
Last edited by MayimChayim#7253 on Dec 5, 2017, 6:56:59 PM
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Chris wrote:



Vaal Pact Keystone
Being able to leech instantly meant that many threats were completely mitigated by high-damage fast-hitting characters with minimal leech investment. Vaal Pact has been changed to no longer grant instant leech, but instead doubles your character's leech rate and maximum leech rate. This was one of the most heavily-requested nerfs in the history of Path of Exile.

The keystone is still powerful, but now really benefits from investment in leech.



really ?
A reaper arise.
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MayimChayim wrote:
Self cast Dark Pact was mostly OP b/c you could VP your hp back. It's now hard to impossible to sustain it unless you're using Totems or with great risk of death. Although I don't like all the nerfs, this is the only one I don't understand. I hope it can be explained in more detail.


Self-cast DP Zerker's are still going to be broken. The radius change is good in that there is now some risk. The damage and radius should get another nerf for 3.2.
So are patch notes coming soon??
148 pages of cries and whining.
Hm not so good changes in my opinion. I play now since the closed beta is out and i never got one char to lvl 100. It was ever just too frustrating to get killed and loose 10% of the hard earned xp with it. This changes are useless and i can't understand what the real benefit is at this point.

I don't see any adjustment to mosters that one shot you if you don't have insta leech.
Last edited by zyndarius#3787 on Dec 5, 2017, 7:30:11 PM
The main part I really dislike is the exp change. It seems like a very crude way to fix what one side wants (the no lifers aka ppl that dont play this game as a game and "wanted" longer race to 100) while shafting the other (normal people aka ppl that play this game as a GAME aka under 4 hrs or something). For example, I believe this would've been a much better solution that balances (aka gives) what both sides wanted with fewer downsides to either side:

*Make new character screen*
*choose your league*
SSF SC, SSF HC, SC, HC, Standart
*clicks one of the options*
"Would you like to participate in races (to 100) to fight to obtain the related rewards (Demi, etc)?"
Then, there would be seperate modifers applied to the "racing ____(insert league here)____ characters.
THIS is where they could tune the exp rate to be whatever the hell the robots of POE want it to be.
You want it to be 10% slower to 100? Sure we got u. You want it to take 1 month to get from 95-100 using all the most efficient tactics? Sure we got you.


Pros of this solution (instead of theirs):
For casuals:
Can reach lvl 100 playing like a normal person
Can have that sense of achievement and perhaps even encourage some to get into racing

"Cons" for casuals:
Cannot get race rewards (silly con since no casual competes seriously in racing anyway aka no cons for casuals)


Pros for the robots (errr SOME "top racers" say some cause many didn't even want this):
Can take them as long as they want to get to 100 via their continued feedback (since this would only affect them)
Can milk the youtube series "Journey to 100 episode _____" money
can win race rewards
can get that weird drug-like competition (that they seem to enjoy trading their life aka sleep for)

Cons for the robots:
idk really less sense of achievement from getting 100 since more ppl will be able to get it? not faster than them still probably (possible solution for this could be increase race rewards, idk put a star by their name/forum name or something so they can continue to feel like sacrificing their life was worth that 100? just an idea)


Overall summary:
This type of change would add almost no downsides since casuals can get 100 at same rate (or slightly faster with exp change than before) so good for them and robots can challenge themselves however much their bodies can handle before they pass out without negatively affecting normal (aka 99% of players).

But Alex, wont this make more division in servers adding server strain on ggg servers? No, it would just be a character related modifier. They would play in same league, be able to trade with everyone else (unless in SSF obviously) etc


It's ideas like this that make me frustrated/upset at the way they handled the change. Like if you want to change something fine. Add more character/gameplay options that cater to what both sides want. Dont just assume that what 1 side wants is what everyone wants/cater to only 1 side when you can cater to both easily (imo) as purposed above.

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