Path of Nerfs
" Because noone buys 500 straight prem tabs. Noone. You buy supporter pack for nice MTX, for the forum title, bragging right and you also get the points. And THEN you spend points on prem tabs. But yes - noobs like the nerf because then they are not such noobs anylonger. Anyone who really invested into the game and has few builds with acuity or whatnot - now we all have to see GGG destroy yet another few of our builds. You put time, money, energy into creating a character over couple months just to see it gutted at a whim by GGG. Yes, I DONT LIKE IT. Will i buy another support pack? Probably. I was gonna buy the green portal one for 160, and I still prbly will - but not now, at the end. If at all. And again - i dont understand why some items stay legacy forever like kaoms heart, while other items are nerfed retroactively.... Who decides? I mean GGG is owner of the game, but it seems that there are many unhappy players. I could care less about nerfs in the upcoming league - that only makes everything and everybody on a same level playing field. It is the destruction of Acuity and other items in standard, destroying already completed builds - that is my problem. |
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You know how Chris feels about this by the title "Path of Nerfs" instead of "Path of Change" or some other benign title.
Your fan DeMiGodKingLoL (not me) is much more optimistic https://youtu.be/OKrTw_0Z3aE |
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I am really interested has Chris ever tried to reach level 100?
I am really interested how a character with 5k hp can survive fight with a boss, who can kill with two blows, without instant leech. Interesting is also a rise of chances to get challenges, which literally gives a buff only to ego of noobs. Leech was the last thing, that made my magic characters were able to survive. Earlier ES was broken, beacuse it gave high pool of survivality to magic characters, which have poor elemental leech limited by skills and equipment. This is not truth, that people would resign, when they reach level 100. Normal human beings, who work and play do not have enough time to lost with grinding level 100, but dreams are our last bastion who push us to play the game. The most dissgusting are those few nerds, who play on cams etc. It is like ggg support tchem more than us, players. This longer 100lvup will let them be on air longer (and beards longer too) for their timeto earn money on commercials. Maybe ggg earn money too. This is a lie, that vaal pact is too strong. Problem is, that too many peoples resigned from playing, and ggg try to do something about it. Problem is, that ggg is fallen into THE ABYSS OF THEIR OWN IGNORANCE. I should remind one old hack and slash game which CHRIS was into. Dungeon Siege. There was multi there. It was totally impossible, to reach level 100 there, because the amount of time we need to spend was to large, but it was possible. Here situation is other. The time we need to spend is also limited by die rating. When i've played with my Witch on normal i was a noob and my character was weak. The only method for fast lv up was grinding and farming of endgame maps on last act. Why do not play maps? When we die on mercilles we loose 10% of our xp. On higher levels ~95 10% means to finish 20 tier 10 maps. I can't imagine what it mean on level 100?! probably 20 tier 15 maps! I can say this shorter, when i tried to get 96 or 97 i've lost like 1 week of playing on 1 death. 9,5k ES was not enough with small amount of dps to recover it from leech. I think next time ggg will remove leech. Next time life regeneration. Next time potions. And there will be no next time. I've met lv 100 characters still playing harbinger league. Last word. There is a method, to nerf all top cam players. Try do not trade with them. Just made an embargo. If they are destroying your game, just destroy theirs own! This is simple method. They are supported by our ignorance - they sells junk and buy maps to lvup. We - players can stop them and make the game for us. Good proof was last helping hand to Twitch. It is like a business cooperation between ggg and Amazon (earlier was with Purple stuff) and manipulation over us. _____________________________________________________________________________________________________ The company i work do the same with little more cruel scale! They try to connect our lives (and pockets) with them: food maschines/catering, car and bike leasing, kindergarten, training of students, employment of families, renting houses to employees, office parties and of course tons of propaganda (racism, healthy living, sport, careers, ecology,certifications). Reality is other: cheating with taxes, minimalizing wages, real racism against unconnected peoples, unhealthy workplace, praise of informing, releasing uncomfortable employees. This all is connected with nationalism and greed. Good, that here we have only greed, but stuff need to hear majority of players, and majority do not play for challenges, which give us ggg, but we have our own goals. My goal is to make such build i do not die often. We all want to push forward and GGG moves us backwards (this is like the wild capitalism which makes slaves of peoples in modern world) First promoting builds like emberwake/eye of innocence - then destroing emberwake - first promoting builds with Cospris Malice, then destroing the item, firts promoted in hardbinger witch with life over matter,then destroying high mana bonus - i've tried lom on my hp build with this old good mana bonus - sorry but this failed, better buff hp. So now is even worser. I can say, that ggg will also loose money. Why? Because i've started to buy microtransactions when i had a strong character. Earlier i would feel stupid to put shiny things on a noob. If we will all feel like weaklings, we will do not want to feel stupid and do not support ggg. My next manifesto can only be saying goodbye to ggg if things will get worts (i will add extra screenshots of scammers who do not sell items or lies they are sold and then rise the price - i will build whole database). Chris - chaos - PoE is slowely turning from grind, build hack & slash to casino with random sudden death. |
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" Are you also hiding the rest of your challenges? Otherwise it looks like you wouldn't care about the endgame content anyway. Are you some special kind who still plays the game hoping their player base and earnings will go up so maybe they will destroy meta builds with every new wave of plebs, maybe maybe you'd catch up? Last edited by Arctic47#4348 on Dec 5, 2017, 5:51:40 PM
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Nerf this sucker into the ground, baby!
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NEW MAP SHAPES !!
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Someone somewhere once said: "Making balance decisions based on a small portion of your player base is going to give you a smaller player Base."
Just to sum some things up... Slayer: how bout "You can only choose either Vaal Pact or Brutal Fervour. You can't allocate Vaal Pact and Brutal Fervour at the same time." - No change to Brutal Fervour(or nerf it A BIT) AOE: "Skills that actually offscreen-kill mobs had their AOE reduced. Arrows don't travel offscreen" Vaal Pact Position on the tree: Leave the Keystone where it is, make a 2nd at the opposite side of the tree and add “You can’t allocate both Vaal Pact keystones.” Yes I'm ok with the nerf of VP's leech, nothing more to say. ES: "We added a scaling for ES that increases exponentialy, the more ES you gain. ES is capped at ~10.000(random number... don't pin me on it) Zana Mods: I hate them. Honestly I hate them. I would like a statistic of how many players really use them? And please don’t give me another of your wrong statistic like always (trading). I was really disappointed when it was announced that another League, in that case Harbinger, will rot away in Zana’s map device. For an MF char, if he farms this mods on well rolled maps with sextants and all, yes this is profitable, for the normal player it is not. Riddle this for me: Would each map get too cluttered if all Leagues get merged to core? With let’s say…. 1-3 League-Mods per Map? And you know... Although I have 1906h on this game, I consider myself still as a kind of casual. But still, casuals also would like to get at least 1 char once to level 100. And I place a bet that: " Which in combination with the Monster Density in Maps-Manifesto should mean "3.1 although XP nerf, XP gained per hour, is still the same" - is not the whole truth. We had this before… " This is from the 3.0 patch notes. Various threads/people claimed, XP at around level ~95 was reduced by one third. To be honest, I still riddle about this XP problem. I think, the speed at which some players reach high levels is a problem in races. But is it really that much of a problem alone? It is no wonder that with the Beachheadmaps the race to 100 was over quicker than last league with Leaguestones. (would be nice if a Beachheadmap could drop in core game, oooooh wait. Yeah you removed them) (If I find the thread I will link it) Someone from the Staff once said, that the XP penalty is for the player so he doesn't get bored. So that he has the challenge of leveling longer in front of him... But for the normal player, you know what a death at level 92+ means? - Losing a couple of hours of progress or even days. It took me once 1 week to level from 93-94 with 9-11h shifts a day, including some deaths.(yes a lot of people need to work too, I'm not a streamer) - (for the CSGO people) the same as losing 0-16 to cheaters while your team consists of 4 Russians And please don’t get me started now with “well a HC Player loses the whole char”. Yeah well, how long will NORMAL HC players grind to 100 now?? 1 year? Mistakes happen, they are human. And also the best player will get caught in a volatile, storm bearers or a crit or else. Just where is this game going? Do you really want to make a Dark Souls clone? Because if I want to get punished for every wrong move I go and play Dark Souls with love and passion. Everytime it just feels more like nerfs to fun. And now, please all of you come out, throw your pathetic insults at me, lough at me that I play not only leagues but softcore standard, say that I just babyraged and "mimimi game gets harder" give it your best shot. |
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Wow...yesterday this post had 70 pages of comments, today over 145....
I wasn't going to say anything (I'm just too busy IRL), and I don't have time to read all of the comments, but I'm a longtime contributor, an uber casual player (never really get beyond level 91 or so, even when I'm all in on a league), and had just started getting my 10 year old involved in the game (and he's excited for Friday's launch). I'm the kind of casual POE loving player that NEEDS some sort of meta to keep me interested in the game. I have a pretty intense (big software company) job and I play this to wind down. When I start dying a lot in the 80's (and especially 90's) I get more and more frustrated and start to want to quit. In Harbinger league, I enjoyed Dark Pact. In the 10 day, I tried RF for the first time. Both nerfed. In the comments I keep hearing "what about Slayer", so I researched that and figured I'd give that a try. Then udpated comment "oh yeah, that's nerfed too". I frankly don't know if I'll play for awhile. I don't care much about ladders and such. I'm a semi-SSF type player who justs wants an ENJOYABLE grind to some MTX's that I can't get otherwise. So I don't really care about all of the 95-100 xp tangients in the comments, but I DO care that everything that is interesting and helps us casuals enjoy the higher level content gets nerfed into tremendous tedium. Net net, please watch the death figures from 82-92. If they spike as a result of all of this "nerfing", among those of us who don't make a living gaming, you're doing it wrong. |
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Is it GGG's goal to stop casual players from doing end game content/reaching 100 (ever)? Or you know, stop playing?
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why do you nerf queen of the forest after all these years? cause no one play CI? cause people got only few chest left that are good? or what? can you explain me next league you will nerf headhunter too? or waht? it's a game we need fun not things like that...
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