Path of Nerfs

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Chris wrote:


  • 95 to 96: 6.5% more experience needed
  • 96 to 97: 11.5% more experience needed
  • 97 to 98: 18.7% more experience needed
  • 98 to 99: 28.25% more experience needed
  • 99 to 100: 40% more experience needed




Oh nice, so people playing botlike doing the same repeated shaped content easy mode with aura bots will get to level 100 nice and easy in less than 1 week, STILL.

While people trying to have fun doing diffeerent maps and maybe some bosses will never get pass lvl 95.

What about, instead of a penalty for everyone which won't affect the hardcore tryhards at all, you guys make an XP boost for players who kill bosses, who do different maps, who take risks instead of playing the same repetitive content, penalizing those who do such easy mode gameplay?
Also the death penalty, sigh, its either become a tank god or do tier 11-13 shaped forever for the win.

Hmm, guess 3.1 will be the bot's patch?

Also if the nerf to acuities is a retro nerf i'm just leaving for a while. Hope i can find something better to do =/
Buff life on the right side of the tree! Just a little! Pretty Please!
Last edited by The_Risen#6326 on Dec 5, 2017, 9:05:12 AM
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PoopCityRemix wrote:
The only thing I don't agree with is the Acuity nerf. In order to achieve instant life leech it has to be a crit build and even at that it's not like every hit had instant life leech. Those gloves only drop from the hardest to beat enemy in the game. Nerfing Vaal Pact made the gloves a highly desirable chase unique, now they're just ugly to look at.

Yep, that's actually something i can completely get behind.
GGG had a chance to make Acuities even more valuable than they already were, instead they kind of just ran them into the ground, making Uber Atziri sigfinicantly less appealing.
I suspect they'll still be worth a few exalts, but won't get anywhere near their former value.
Doesnt seem as bad as I've been hearing on twitch, in fact it mostly seems fine. though raising the lvl 100cap is gonna be a bitch for newer players :p

Also, this is just personal preference, but if you guys are swinging the nerf bat around anyway, please swing it in the direction of support classes, they're boring and promote bad gameplay (speaking from personal experience fromother Arpgs)

Also significantly increase the drop rate of sextants please! (and I'm not talking like a 30% upgrade, I'm talking double if not at triple the current drop rate) right now the item itself is great and fun but obtaining enough of them is absolutely.... not fun at all to say the least!

-> Twitch.tv/furaijin <- If ur new to the game and got questions, this is the place to be! <3
Last edited by Furaijin#4795 on Dec 5, 2017, 9:08:22 AM
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PoopCityRemix wrote:
The only thing I don't agree with is the Acuity nerf. In order to achieve instant life leech it has to be a crit build and even at that it's not like every hit had instant life leech. Those gloves only drop from the hardest to beat enemy in the game. Nerfing Vaal Pact made the gloves a highly desirable chase unique, now they're just ugly to look at.

Yes putting build enabling mechanic behind 50ex paywall that seems reasonable.
well it seems like everyone is writing a comment so i should do it too. i actually really like the Nerfs, they seem to adress actual problems in the right manner so gj on that. but i kinda disagree with the exp thingy. I would like to see that these "exp enhancers" (sextants zana mods etc) would be changed in a way that there is still reward for doing but maybe not in the exp. Because these thingys make the race to 100 way to fast and are not easy accesible to the casuel player. Zana mods are too expensive and sextants are too valuable to run yourselfs when you are a casual.

Hmmm, back in 2013-14 there were soo little 100s out there maybe its the start to go back to these times, i wouldnt mind.
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The_Risen wrote:

While people trying to have fun doing diffeerent maps and maybe some bosses will never get pass lvl 95.

Why do you need to get past 95?
Seriously, is there one compelling reason for trying to get there?
If you play for fun - play for fun and don't even bother, you get all the passives to complete your build at, at worst, 90, the rest's just luxury.


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zhul0r wrote:

Yes putting build enabling mechanic behind 50ex paywall that seems reasonable.

Well, that's kind of a point of the whole "chase unique", don't you think? At least in my opinion it is.
That would be somewhat of a compromise, aswell, like "Okay, we got rid of accessible instant-leech, but it's still in the game, you want it, you're gonna have to work for it".

Honestly i'm still wondering if bloodseeker's getting gutted aswell :D.
Last edited by nskLantash#4654 on Dec 5, 2017, 9:11:12 AM
"
95 to 96: 6.5% more experience needed
96 to 97: 11.5% more experience needed
97 to 98: 18.7% more experience needed
98 to 99: 28.25% more experience needed
99 to 100: 40% more experience needed



well thanks, now im never gonna reach 100 as a "casual" player. very sad.
i felt it was a horrible grind the way it was. now its even worse o_O
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nskLantash wrote:
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The_Risen wrote:

While people trying to have fun doing diffeerent maps and maybe some bosses will never get pass lvl 95.

Why do you need to get past 95?
Seriously, is there one compelling reason for trying to get there?
If you play for fun - play for fun and don't even bother, you get all the passives to complete your build at, at worst, 90, the rest's just luxury.


I feel like with VP being nerfed we'll have to get past 95 now to get those life nodes.
"Barrage
The additional projectile made this skill and enchantment combination the superior choice for bow/wand users. We want to ensure that there are several viable options for these characters."

Barrage is the only viable option for single target

and i hope to see some buffs for Wild Strike. awesome skills and it needs some love
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Aias_o_Telamonios wrote:
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Alhoon wrote:
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Aias_o_Telamonios wrote:
Well at least DP totems are unaffected. That's something.
No they aren't.


Yes they are.
All of the DP changes in the first post affect DP totems, if nothing else changes the damage will still be more than fine, but the clearspeed is being brought down significantly by the removal of +radius.

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