Path of Nerfs

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nskLantash wrote:
Why do you need to get past 95?
Seriously, is there one compelling reason for trying to get there?
If you play for fun - play for fun and don't even bother, you get all the passives to complete your build at, at worst, 90, the rest's just luxury.


why not go past 95? is there a rule that says not to go past 95? max level of the game is 100, so i want to go 100 level. do you have a problem with that? look at your own business and let the others do their business. your business is not my business. i don't care if you want to stop at 90 or bellow. i don't, why should i do the same as you? and with these stupid xp increases i will not even bother to go beyond 95. are you satisfied now?
Last edited by cora000#6124 on Dec 5, 2017, 9:35:47 AM
My honest opinion.

Vaal Pact Nerf
Needed... Good job.


Atziri's Acuity
Perhaps needed? But this just destroyed a chase unique basically... Uber was hardly worth running anyways and now this just hurt it even more.


The Slayer
Not too bad, but I would have recommended a 50% reduction instead of 100% removal.


Mind over Matter
Agreed


Vulnerability, Despair and Wither
Shame to see Wither nerfed, but agreed. Glad to see a new chaos oriented curse.


Dark Pact
Not needed at all... without Vaal Pact, Dark Pact will be painful to run anyways. Overkill to a meta skill without reviewing the effects other major changes will make.


Barrage
Meeeeh... yeah kinda needed... It's sad to see the lab though get hurt even more considering QOTF lab builds were destroyed.


Doomfletch and Doomfletch's Prism
Needed.


Queen of the Forest
I agree with what Zizaran said. STOP WITH THE HARD CAPS! Make it a variable scaling unique, where the more investment you put into it, the harder it is to increase your movement speed, don't hard cap it.


Rise of the Phoenix
Okay... The only gem that ever used this was Righteous Fire... Which is a slow clearing build, slow boss killer (at least in my experience), slow turtle everything (have yet to see anyone make an RF build that doesn't put everyone else to sleep), and not necessarily easy to build. Yeeeeah, let's nerf that. Doesn't make much sense to me but okay...


Experience changes for high-level characters
Okay, so instead of balancing around the average player, let's use the 0.01% of the extreme hardcore racers out there that have an entire guild supporting them and pushing them up the ladder... Let's hurt the entire population because of a few people using every single tactic they can think of to go fast. . . Really GGG?

Now, on the other hand, they have mentioned pack size changes, so these numbers might be fair if the pack size changes actually outweigh most of these huge number increases.


Overall Impression?
Not too bad, I agree with most of these, some are just... pardon my language, stupid.
Last edited by Duran_Fauxe#5994 on Dec 5, 2017, 9:26:04 AM
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Zom3ie666 wrote:
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Arctic47 wrote:
Shh, some top racers told Chris it's too easy to get to 100. They will still get to 100 every league/race while the competition is being eliminated because the majority has a life.


love this game, played it for a while.

I play it almost every single day. i'm close to not playing any other game.

always a pleasure to see new leagues and new challenges.

but damned i agree with Arctic47.
i never been above 89 because i do have a fuckin life too.
I enjoy this game but i don't want to be "force" to play more to enjoy it.

i'm kind of fed up actually, it is not the first time some deepsh*t twitch PGM thinks that something in the game is to easy, or is boring to do... not everybody spend 12hours per day, 7 days a week to test 4 builds in the first week of a new league.

it was the same thing with legacy league " too much micro management"... when average players foudn that very convinent to maximize the plaesure of controling the game a bit.

GGG should always keep in mind that most of the support packs aren't bought by "very few" twitcher guys but by us, the average joe.


Thats why i never more push this button for shop !
They not deserve it !
ist almost forcing to try and suffer in once !
this is not grindin this is forcing !

a game have to make fun so you Play it ...
if the fun is away you leave .. and with you the Support for the Company.

99 % of the Players says same .. just the 1 % is the Point why the nerfs happening ..
Races ?

to hell with this !
If you not affraid of the Devil.. then you dont need a GOD !
Last edited by ONE_OF_A_MILLION#1329 on Dec 5, 2017, 9:21:19 AM
Still don't understand why they are stacking XP penalties past lvl90, leading to uber-complicated calculations very few people understand (https://pathofexile.gamepedia.com/Experience#Experience_penalties ).
Why not just keep the safe zone penalty and remove the others, and raise the XP needed to reach higher levels ( https://pathofexile.gamepedia.com/Experience#Experience_table ).

Apart from trying to hide from lambda player the fact that 95+ is an insane amount of play to reach, i don't see.
SSF for ever :)
Last edited by LoloTwingo#3920 on Dec 5, 2017, 9:23:47 AM
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Johny_Snow wrote:
Or it is a purely emotional reaction bred by what they consider bad news but in reality its like a financial collapse in some foreign country they most likely will never come in contact with.


So what you think why that huge amount of ppl just stop at lvl95?
Because xp gain is already nonsense for 99% of players here after lvl95, but we got slapped again and again and again with more xp penalty, so that is bad.
Instead daily limit xp gain or make some sort od daily penalty, like after 8h playtime in last real time 24h xp gain is halved they provide us with shit like more penalty on already over penalized game. Killing lvl84 mobs in best case scenario on lvl99 is already nonsense, worst nonsense is easy to get killed from that low lvl mob XD.
In most games what I played you are killing always higher level mobs except this one.

So we are already over penalized with those low level movs, and get more xp penalty from patch to patch because of those druged or whatever, those 0,001% who can play 36hours continuous .

Last edited by Coolmer#1879 on Dec 5, 2017, 9:27:18 AM
Legacy Acuity, allright, fine then
Last edited by Escanor_D3s#0146 on Dec 6, 2017, 8:38:30 AM
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nskLantash wrote:
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Zhatan wrote:
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Johny_Snow wrote:
So let me get this straight - a majority of the people who complain here never reached 95+ level yet making it harder to level past 95 completely ruins their enjoyment to the point many consider quitting? Is this about right?


I see you having alot of 100s aswell, hypocrite.

How is he a hypocrite?
That word probably doesn't mean what you think it means.

I've never reached 95, even, and i'm entirely fine with that. There's no build that _requires_ you to grab those post-95 passive nodes. You don't magically get some enchancement. You don't even get a fancy hat for all your grind. There's nothing in leveling past 95 other than the now-famous "sense of pride and accomplishment".

So yeah i don't really care if the post-95 exp gets increased. I do think it's a slight overkill to go straight for 40% increase, but hey :D.


So your build doesnt need 5 skillpoints? Does it need 10? Or 100?

Ofc there are a ton of builds that needs all the skillpoints.
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Coolmer wrote:
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Johny_Snow wrote:
Or it is a purely emotional reaction bred by what they consider bad news but in reality its like a financial collapse in some foreign country they most likely will never come in contact with.


So what you think why that huge amount of ppl just stop at lvl95?
Because xp gain is already nonsense for 99% of players here after lvl95, but we got slapped again and again and again with more xp penalty, so that is bad.
Instead daily limit xp gain or make some sort od daily penalty, like after 8h playtime in last real time 24h xp gain is halved they provide us with shit like more penalty on already over penalized game. Killing lvl84 mobs in best case scenario on lvl99 is already nonsense, worst nonsense is easy to get killed from that low lvl mob XD.
In most games what I played you are killing always higher level mobs except this one.



What is that huge amount? How many people actually reach level 95? 5%? Less? Most of the people so concerned about the exp nerf do not have a level 95 character.
So after all these nerfs... Will there be Path of Buffs?
Yay I'm never reaching 100 ever!! So excited for the xp changes Kappa

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