Path of Nerfs
" why not go past 95? is there a rule that says not to go past 95? max level of the game is 100, so i want to go 100 level. do you have a problem with that? look at your own business and let the others do their business. your business is not my business. i don't care if you want to stop at 90 or bellow. i don't, why should i do the same as you? and with these stupid xp increases i will not even bother to go beyond 95. are you satisfied now? Last edited by cora000#6124 on Dec 5, 2017, 9:35:47 AM
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My honest opinion.
Vaal Pact Nerf Needed... Good job. Atziri's Acuity Perhaps needed? But this just destroyed a chase unique basically... Uber was hardly worth running anyways and now this just hurt it even more. The Slayer Not too bad, but I would have recommended a 50% reduction instead of 100% removal. Mind over Matter Agreed Vulnerability, Despair and Wither Shame to see Wither nerfed, but agreed. Glad to see a new chaos oriented curse. Dark Pact Not needed at all... without Vaal Pact, Dark Pact will be painful to run anyways. Overkill to a meta skill without reviewing the effects other major changes will make. Barrage Meeeeh... yeah kinda needed... It's sad to see the lab though get hurt even more considering QOTF lab builds were destroyed. Doomfletch and Doomfletch's Prism Needed. Queen of the Forest I agree with what Zizaran said. STOP WITH THE HARD CAPS! Make it a variable scaling unique, where the more investment you put into it, the harder it is to increase your movement speed, don't hard cap it. Rise of the Phoenix Okay... The only gem that ever used this was Righteous Fire... Which is a slow clearing build, slow boss killer (at least in my experience), slow turtle everything (have yet to see anyone make an RF build that doesn't put everyone else to sleep), and not necessarily easy to build. Yeeeeah, let's nerf that. Doesn't make much sense to me but okay... Experience changes for high-level characters Okay, so instead of balancing around the average player, let's use the 0.01% of the extreme hardcore racers out there that have an entire guild supporting them and pushing them up the ladder... Let's hurt the entire population because of a few people using every single tactic they can think of to go fast. . . Really GGG? Now, on the other hand, they have mentioned pack size changes, so these numbers might be fair if the pack size changes actually outweigh most of these huge number increases. Overall Impression? Not too bad, I agree with most of these, some are just... pardon my language, stupid. Last edited by Duran_Fauxe#5994 on Dec 5, 2017, 9:26:04 AM
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" Thats why i never more push this button for shop ! They not deserve it ! ist almost forcing to try and suffer in once ! this is not grindin this is forcing ! a game have to make fun so you Play it ... if the fun is away you leave .. and with you the Support for the Company. 99 % of the Players says same .. just the 1 % is the Point why the nerfs happening .. Races ? to hell with this ! If you not affraid of the Devil.. then you dont need a GOD ! Last edited by ONE_OF_A_MILLION#1329 on Dec 5, 2017, 9:21:19 AM
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Still don't understand why they are stacking XP penalties past lvl90, leading to uber-complicated calculations very few people understand (https://pathofexile.gamepedia.com/Experience#Experience_penalties ).
Why not just keep the safe zone penalty and remove the others, and raise the XP needed to reach higher levels ( https://pathofexile.gamepedia.com/Experience#Experience_table ). Apart from trying to hide from lambda player the fact that 95+ is an insane amount of play to reach, i don't see. SSF for ever :) Last edited by LoloTwingo#3920 on Dec 5, 2017, 9:23:47 AM
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" So what you think why that huge amount of ppl just stop at lvl95? Because xp gain is already nonsense for 99% of players here after lvl95, but we got slapped again and again and again with more xp penalty, so that is bad. Instead daily limit xp gain or make some sort od daily penalty, like after 8h playtime in last real time 24h xp gain is halved they provide us with shit like more penalty on already over penalized game. Killing lvl84 mobs in best case scenario on lvl99 is already nonsense, worst nonsense is easy to get killed from that low lvl mob XD. In most games what I played you are killing always higher level mobs except this one. So we are already over penalized with those low level movs, and get more xp penalty from patch to patch because of those druged or whatever, those 0,001% who can play 36hours continuous . Last edited by Coolmer#1879 on Dec 5, 2017, 9:27:18 AM
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Legacy Acuity, allright, fine then
Last edited by Escanor_D3s#0146 on Dec 6, 2017, 8:38:30 AM
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" So your build doesnt need 5 skillpoints? Does it need 10? Or 100? Ofc there are a ton of builds that needs all the skillpoints. |
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" What is that huge amount? How many people actually reach level 95? 5%? Less? Most of the people so concerned about the exp nerf do not have a level 95 character. |
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So after all these nerfs... Will there be Path of Buffs?
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Yay I'm never reaching 100 ever!! So excited for the xp changes Kappa
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