Path of Nerfs

Will the new Vaal Pact work with energy shield?
"
Johny_Snow wrote:
"
Coolmer wrote:
"
Johny_Snow wrote:
Or it is a purely emotional reaction bred by what they consider bad news but in reality its like a financial collapse in some foreign country they most likely will never come in contact with.


So what you think why that huge amount of ppl just stop at lvl95?
Because xp gain is already nonsense for 99% of players here after lvl95, but we got slapped again and again and again with more xp penalty, so that is bad.
Instead daily limit xp gain or make some sort od daily penalty, like after 8h playtime in last real time 24h xp gain is halved they provide us with shit like more penalty on already over penalized game. Killing lvl84 mobs in best case scenario on lvl99 is already nonsense, worst nonsense is easy to get killed from that low lvl mob XD.
In most games what I played you are killing always higher level mobs except this one.



What is that huge amount? How many people actually reach level 95? 5%? Less? Most of the people so concerned about the exp nerf do not have a level 95 character.


I had many chars, I see you have to and I know many who just stop in those levels some sooner some later, but imo we need mobs and maps level 100+ in game, not more penalty for already over penalized game.
ok ill take the vp nerf np ill get some necro build going and start grinding aight,
but whats the reward?will i ever get Powerfull enough to do all the endgame contend,
all the awsome bosses ez like in other rpg's or skip them to be competetive?

I will miss the feeling of progress the feeling of Opness after all the blood sweat and tears currency and actual money for stashtabs and skins... i deserved that Opness i worked for it.

It will feel like no matter what i am doing my char will always suck ,amd now even harder with the xp,vp,es, acuity nerf.
Nothing to chase nothing to grind for just stuck in this pool of medicoreness.

Ur talking about nerfing OP Stuff ok,but what is if that is what makes the game so good?

What if Poe will never get competetive like csgo or LoL,and no one wants to watch boring grind on streams for hours and hours,whos gonna buy ur lootboxes then.

Its ok for now ggg but why dont u create a complete new franchise with nice competetive blizzard balance, but let poe be the raw diamond it always was.

And thnx for this game tho i had alot of fun in the last years and all the investments i made were worth it so far.
Last edited by mynewaccountisawsome#4819 on Dec 5, 2017, 9:55:15 AM
"
Zhatan wrote:
The exp change is totally whacked. Almost noone gets 100 as it is and now we get it even harder, even fewer will get the chance to get there.

Instead of fixing the real problem with aura supports, crazy sextants etc. that pushed the timer for the few top racers everyone else gets shafted.

GGG logic at its finest. Disapointed.


Well, Chris actually admits their culpability;

"
Chris wrote:
Experience changes for high-level characters
Each league, the race to 100 is over more quickly than the previous one, as players become more efficient and the experience available gets larger. We receive overwhelming feedback (including from top racers) that this process should be made longer. We're going to be careful though, and just adjust it a bit at a time. In 3.1.0, this takes the form of small additional experience penalties at levels 95-99 that have the following effect:


1. Harbinger mobs and Harbinger maps....insane XP
2. Certain Legacy stone combos coupled with Zana mods, sextanted shaped maps....insane XP
3. Breach league with Zana Beyond....insane XP

So, instead of punishing those of us who aren't in the top .01%-.5%, how about toning DOWN the available XP for everyone???

And just to be clear, I am just fine with the rest of the announced changes.

But the additional XP nerf is just fucking flipping me off!
17/04/2021 https://www.pathofexile.com/forum/view-thread/3082616/page/1
"We tell people that Path of Exile league starts are a fair playing field for everyone, and we need to actually make sure that is the reality."

A BLATANT LIE by the HMFIIC.
Perhaps GGG should consider a leadership change.
"
The_Risen wrote:
"
Chris wrote:


  • 95 to 96: 6.5% more experience needed
  • 96 to 97: 11.5% more experience needed
  • 97 to 98: 18.7% more experience needed
  • 98 to 99: 28.25% more experience needed
  • 99 to 100: 40% more experience needed




Oh nice, so people playing botlike doing the same repeated shaped content easy mode with aura bots will get to level 100 nice and easy in less than 1 week, STILL.



This.

You are a casual? Bad luck, the 0.01 of comunity need 5 days more of races.

Why not put the penalty only in the actual league and NOT in the all leagues?
it's becoming Path of Exit
"
humms wrote:
it's becoming Path of Exit


More likely Path of Goodbye.
"
Frederiksen78 wrote:
"
Xhibbi wrote:
Let's hope that the buffs makes up for this.
1. When you decide what direction to take, balance the game around hardcore and not softcore.
2. Balance the game around a 8-12h playtime a day not 24h+ sessions.
3. Create endgame content locked to only lvl96+ characters so that you can not enter before that.
1. Why HC?
2. Nobody is playing 24h+ sessions except maybe for the very first day in a league. Which is fine, it's a race.
3. You realize how few people get to 96+? Suggesting that GGG should create even more content for an even smaller segment of the player base is a bit silly.


1. There's far less builds that make it to endgame content with 4k-5k hp in HC compared to SC. As long as people think that their high clearspeed and low survivability is worth it and a death doesn't matter since it doesn't occur often enough for people to net negative exp per hour. This mentality isn't something you can have in HC and that is why I think that more skills should be much more powerful than they are. I don't care if you play SC and get to 100mil dps at 3.5k hp since it's no achievement to play SC anyway. And I say this even though lately I've mostly played SC since my friends are there.

2. My point with the "24+" comment were that these are the only people competing to a 100. When the competition is over and we normal people want to exp to a 100 it would make more sense that it's actually possible to reach lvl100 alone in a fair amount of time rather than weeks of playing. If you're playing rather regularly you will be a 100 after a league is dead, by this exp change I'm afraid you won't even get to a 100 within the league.

3. I do realize how few people get to 96+ but there should be a wall that lower characters has to pass to be able to enjoy greater content. What is the most likely reason that we don't see more people at lvl96+? That people don't think it's worth it to get to a 100 obviously. How will you get people to try and get to a 100 beside race rewards? Exclusive content only available to higher tiers of characters perhaps? Maybe make drops in those zones bound to a character or simply lvl restriction at higher levels?
Reasonable nerfs, but i don't like it anyway... lets wait and see if the buffs are interesting.╮(╯-╰)╭
Didn't Chris agree a few weeks ago that we need more chase uniques? Yet they go ahead and nerf the one with like 1% drop chance gated behind double RNG?

Why? Acuities are inaccessible to most of the casual playerbase, if someone manages to accumulate enough currency by grinding a lot for one they should feel at least a bit overpowered. And they've even made it to this conditional 'if you did something recently' bullshit? I have no words for this.

I'm fine with the Vaal Pact change it was easily accessible and had no tradeoff for ranger / shadow builds. But the acuity change is just completely unreasonable. Every patch we have to see a top tier item (Skyforth, Shavs, Mjölner for instance) get completely gutted and made into something that is mediocre at best. They should have just changed it back to like it was in 1.3: still gives instant leech but with less effectiveness (40-60%). This would fulfill their nerf fetish while still being a really good item.

Barrage enchant nerf was completely unnecessary aswell since again on unique helms it costs 40-70ex. When will a casual player be able to afford one? Also I have been running uber lab since Atlas Of Worlds release using twice enchanteds and had no +2 barrage enchant in 88 labs (I'm sure this is even a low number). Just nerfing the base damage would have been fine but I'm guessing that they're gonna go double with this one.

Can't really react to the slayer, life rf, dark pact change since I don't play them.

I don't usualy go rambling like this but this time you guys made poor decisions regarding "balance". Guess now it's just about catering to the reddit playerbase right?

Enjoy the salt.
IGN: @Balanced_DPS| Timezone: CET/CEST

Every mirror item is #1 on Standard

Report Forum Post

Report Account:

Report Type

Additional Info