Path of Nerfs
Or maybe I don't care about achieving level 100? I never realized that number and those couple of skill points is the only important thing you play this game for.
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IMO, the way to fix the xp problem is to not have level 100 be the goal for races. Add 100+ and 100++ or something, which in no way affect passives or any other stat in the game. And add 50%, 100%, or whatever time-sink xp mountain you want to crush the racers with. That way, level 100+ is simply an e-peen designation outside of the race, but doesn't punish the players who still see level 100 as a goal to achieve in this game.
Last edited by IrishWhiskey5 on Dec 5, 2017, 8:47:53 AM
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So basically level 95 is for casual players only and 100 is for no life grinders? I only play 1-2 hours a day if I'm lucky due to work/school/LIFE.
I started Harbringer when there was only like 2 months left since I just got back into the game. I was hoping with my casual playstyle I'd be able to hit 100 with one character this time at the start of the league. |
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" How is he a hypocrite? That word probably doesn't mean what you think it means. I've never reached 95, even, and i'm entirely fine with that. There's no build that _requires_ you to grab those post-95 passive nodes. You don't magically get some enchancement. You don't even get a fancy hat for all your grind. There's nothing in leveling past 95 other than the now-famous "sense of pride and accomplishment". So yeah i don't really care if the post-95 exp gets increased. I do think it's a slight overkill to go straight for 40% increase, but hey :D. |
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The item which is the hardest to get in the whole game, should have an strong unique ability, rip acuity.
Well fuck, im out. |
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Great...shit on RF and make it even more ridiculously tedious for anyone but 0,05% of the players..the top racers..to ever get a level 100 character
Thanks so blood much. generally dangerous
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" Finally |
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Now seriously, why on Earth do they nerf RF? With zero net regeneration nobody will play it, why not just remove this gem then? FFS
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" Maybe a general concern about balancing the game around what the top .1% (or maybe .01%) can achieve playing 12+ hours a day, 7 days a week? Depends on what kind of game they want, really.. if the difference in attainable goals between the majority of players and those that can play without time-concerns increase over time it _will_ have an effect. Remains to see if it's the effect they hope for/intend. Last edited by PeraAxel on Dec 5, 2017, 8:55:16 AM
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" But why care about this now when some of them admit to playing for years yet are still level 90? |
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