Path of Nerfs

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Zadepowah wrote:
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Arctic47 wrote:
Shh, some top racers told Chris it's too easy to get to 100. They will still get to 100 every league/race while the competition is being eliminated because the majority has a life.


exactly sir, thank you.

+1
serious....
All my builds: https://www.pathofexile.com/forum/view-thread/1830178
I wonder why noone comments on the fact that Chris has a grand total of 3 challenges completed. And all the GGG staff that post on the forums have similarly low numbers.

I know they can test anything they like in the game and don't have to grind like us but in order to really understand the game and try to balance it they need to actually play it. Not just listen to Ziggy and the other streamers and look at league statistics.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
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Johny_Snow wrote:
So let me get this straight - a majority of the people who complain here never reached 95+ level yet making it harder to level past 95 completely ruins their enjoyment to the point many consider quitting? Is this about right?


I see you having alot of 100s aswell, hypocrite.
Or maybe I don't care about achieving level 100? I never realized that number and those couple of skill points is the only important thing you play this game for.
IMO, the way to fix the xp problem is to not have level 100 be the goal for races. Add 100+ and 100++ or something, which in no way affect passives or any other stat in the game. And add 50%, 100%, or whatever time-sink xp mountain you want to crush the racers with. That way, level 100+ is simply an e-peen designation outside of the race, but doesn't punish the players who still see level 100 as a goal to achieve in this game.
Last edited by IrishWhiskey5#3478 on Dec 5, 2017, 8:47:53 AM
So basically level 95 is for casual players only and 100 is for no life grinders? I only play 1-2 hours a day if I'm lucky due to work/school/LIFE.

I started Harbringer when there was only like 2 months left since I just got back into the game. I was hoping with my casual playstyle I'd be able to hit 100 with one character this time at the start of the league.
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Zhatan wrote:
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Johny_Snow wrote:
So let me get this straight - a majority of the people who complain here never reached 95+ level yet making it harder to level past 95 completely ruins their enjoyment to the point many consider quitting? Is this about right?


I see you having alot of 100s aswell, hypocrite.

How is he a hypocrite?
That word probably doesn't mean what you think it means.

I've never reached 95, even, and i'm entirely fine with that. There's no build that _requires_ you to grab those post-95 passive nodes. You don't magically get some enchancement. You don't even get a fancy hat for all your grind. There's nothing in leveling past 95 other than the now-famous "sense of pride and accomplishment".

So yeah i don't really care if the post-95 exp gets increased. I do think it's a slight overkill to go straight for 40% increase, but hey :D.
The item which is the hardest to get in the whole game, should have an strong unique ability, rip acuity.

Well fuck, im out.
Great...shit on RF and make it even more ridiculously tedious for anyone but 0,05% of the players..the top racers..to ever get a level 100 character

Thanks so blood much.
generally dangerous

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