Path of Nerfs



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Merluza wrote:
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th3cYcLo wrote:
Kinda interested to see how the game will progress, i don't particularly agree with most of the changes as i feel it might be "forcing" a meta where one doesn't need to be forced. But i reserve judgement until i actually try it out and see how it goes.

The one concern i have... is the XP penalties, this last race i was actively trying to push to get top100 and get a feeling of accomplishment and maybe it was just lack of experience or whatever, maybe it's just me being bad (probably) but it feels like you have to invest too much time (read WAY too much time, days on end) to actually get top100. Which don't get me wrong i understand that it should be a reward for people that PUT that time into it, i just think that maybe just maybe we could come up with a solution that doesn't require you to play 10+ if not 15+ hours a day for days on end just to get that up high.

Like i said before i'll withhold judgement for now as i still enjoy the content and the game, and overall feel like the game is in a good spot, we'll see if the next patch changes my mind or not.


highest character is 92. people pulling lies out of their bottoms. Low amount of challenges. Many such cases. Sad!



128 - Cyclo_Mayhem_HC_Warchie th3cYcLo 94

Huh before you talk shit, go read up on your sources, i deleted the char since it was a void league but i do have a char high up there on the ladder in Mayhem HC. I WAS pushing for top 100 like i said for the first time, i didn't claim to have MANY high level chars? Anyways i tried to voice my opinion in a reasonable way, and like i said i will withhold judgement and see how the game progresses. Please refrain from talking shit when you got no reason to do so.
experience change doesnt look ok for me but its ok we got several
bye bye GGG, thx for all the time that game entertained me over the last years, and thx for taking all my money. now i can search a new game / developer that i can throw my money at. :sadface:
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typecast wrote:

- What didn't make the list:
+ Reduce Aurabot effectiveness


Why the fuck would anyone in their sane mind want that? PoE is enough of a single player game as it is, don't completely destroy the last single way to play together... (without Aurabot there are no reasons to play together at all, since you're better off blazing through shit alone if it doesn't give you benefits substantial enough to supplement for lack of damage from second player)
Hmm, the xp nerf is alright, was hoping on aiming for 100 next league because I only joined the game in the final month of Harbringer and had to learn the game first. I guess that won't happen now, but I was never going to get top anyway with a fulltime job :|

I'm worried about these nerfs though, I was only just starting to get a good feel for builds, and now I'm not sure what to try... Wanted a fresh start in a new long-term league where I'd be able to clear all content, cause with these races popping up I stopped at tiers 7-8. Not making it easy on a relatively noobie
Well at least DP totems are unaffected. That's something.

In general we all know how this works. GGG introduces OP stuff (skills, items, mechanics) lets players enjoy them and then nerfs them and introduces new stuff. That's their job. To keep up engaged in the game.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
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Frederiksen78 wrote:
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Xhibbi wrote:
Let's hope that the buffs makes up for this.
1. When you decide what direction to take, balance the game around hardcore and not softcore.
2. Balance the game around a 8-12h playtime a day not 24h+ sessions.
3. Create endgame content locked to only lvl96+ characters so that you can not enter before that.
1. Why HC?


Because it is really stupid to balance around a SC league where only 3 stats matter because there is no risk, no penalty and you can die your way through all content.
So the plan is to bring awareness to PoE by killing Ziz in his way to 100. That is so evil and cool at the same time.
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Tiitz wrote:
bye bye GGG, thx for all the time that game entertained me over the last years, and thx for taking all my money. now i can search a new game / developer that i can throw my money at. :sadface:

Don't come back, bye!
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Marrond wrote:
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typecast wrote:

- What didn't make the list:
+ Reduce Aurabot effectiveness


Why the fuck would anyone in their sane mind want that? PoE is enough of a single player game as it is, don't completely destroy the last single way to play together... (without Aurabot there are no reasons to play together at all, since you're better off blazing through shit alone if it doesn't give you benefits substantial enough to supplement for lack of damage from second player)


I specialy Play single cause i see a shit if 2000 effects riding my screeen and i die without a reason.

BTW Aurabot = casual op damage Boosters! !
If you not affraid of the Devil.. then you dont need a GOD !

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