Path of Nerfs

holy shit 100 pages of baby rage and toxicity. This is disappointing
Builds : https://www.pathofexile.com/forum/view-thread/1813247
Challenge boss kill services : https://www.pathofexile.com/forum/view-thread/1814668
Ok, so increase the exp required... How about reduce the death penalty at higher levels at least.. I can't speak for anyone else, but I've got two different games I end up playing above 85 or so...

Game 1) <10% of new level, try challenging maps, push progress, and enjoy the game... Game 2) >10% do everything I can to run stupid simple maps, avoid dying, and generally dislike my time in game..

So 90%+ of my time at > level 85 is just grinding mindless, not fun, not challenging maps trying to avoid random one-shot mechanics that are never identified to me so I cannot even learn how to avoid them.
Last edited by OneLameDad#6125 on Dec 5, 2017, 8:19:46 AM
"
Chris wrote:

Vulnerability, Despair and Wither
Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim.

Despair is a new Intelligence gem that will replace existing copies of Vulnerability. It reduces Chaos Resistance, increases Damage over Time taken, and grants added Chaos Damage to hits against cursed enemies. (This gem isn't counted as one of the ten new ones in 3.1.0).

Wither now has a lower max stack limit (15, down from 20) and slightly lower damage taken effect per stack (6% per stack, down from 7%).

Wither increased Chaos Damage taken by enemies much more than was reasonable for an easily totemifiable non-damage skill. We've split some of its damage bonus off into the new Despair curse, taking this opportunity to realign Vulnerability as a Strength-based curse as was more appropriate for a physical-damage-improving effect. As mentioned previously, old copies of the Vulnerability gem will become Despair with the release of 3.1.0.



Conclusion
Well, there's the list of significant nerfs. Hopefully we didn't forget any important ones. We have a decent list of buffs to go with it, which will be posted tomorrow in the full patch notes!



Am I the only one that doesn't see the Vulnerability part a nerf?

Seems like no more needing to invest in insanely priced amulets for that extra Int needed. lol..
"
Wither increased Chaos Damage taken by enemies much more than was reasonable for an easily totemifiable non-damage skill. We've split some of its damage bonus off into the new Despair curse


Ok...
Remove shaper/guadians 80% less curse effectiveness?
140% to 90% from wither. Despair can be 50%, even Vs Guardians/Shaper?
lol.
Whiter wasnt easy to stack, even with a lot of cast speed.
As a Essence Drain/Caustic Arrow player, a feel that now i'm being forced to use blight for the 50% inc chaos damage taken, witch i don't like. I hope to see something usefull in the patch notes.
The EXP change disappoints me. Fine with everything else really, because builds are gonna change over time and that keeps the game fresh.

But if the concern is reaching 100 in special leagues and races, can you *please* just limit the nerf to leagues and races? Keep standard, standard SSF, and hardcore so that players there can continue the grind? There's no advantage in those leagues.

I've played the game 3 years now, and still don't have a single level 100 char, there are just so many ways to inadvertently die (izaro one-shots, that level 15+ killer content, and the perpetually shitty internet disconnects ) that it's already a challenge to make it 100 with the death penalty, just seems untennable now.

I'd hate to see this game make the same mistakes Marvel Heroes did... They made some really stupid in-game decisions, didn't listen the majority fan base, and it withered and died.
Great changes as always! We need more legacy items on trashleague!
2/10 for trying.
Remember, this is a buff... for game balance.

And a buff to Standard league
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Last edited by cipher_nemo#6436 on Dec 5, 2017, 8:26:29 AM
Shh, some top racers told Chris it's too easy to get to 100. They will still get to 100 every league/race while the competition is being eliminated because the majority has a life.
Last edited by Arctic47#4348 on Dec 5, 2017, 8:26:17 AM
The exp change is totally whacked. Almost noone gets 100 as it is and now we get it even harder, even fewer will get the chance to get there.

Instead of fixing the real problem with aura supports, crazy sextants etc. that pushed the timer for the few top racers everyone else gets shafted.

GGG logic at its finest. Disapointed.
Thanks, Chris!

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