Path of Nerfs

u almost all say the game its too easy ..... let me see u now when stay a whole day for 1 level and if u got almost there u die
I took a screenshot to show my grand-kids one day. Never seen this much butthurt in one thread on the interwebs.

It's as if you haven't been playing PoE for a few years and know that skills, gems, keystones get changed (nerfed/buffed whatever) in order to change the meta before it gets stale.
Since the exp nerfs are always for the top 1% racers, can't you just nerf the progress on 99->100? increase it by 100% or something and leave the rest of it alone.

The more i level the further away it gets :(
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Cossont wrote:
I took a screenshot to show my grand-kids one day. Never seen this much butthurt in one thread on the interwebs.

It's as if you haven't been playing PoE for a few years and know that skills, gems, keystones get changed (nerfed/buffed whatever) in order to change the meta before it gets stale.


just a thouth ....what if they stay the same but others new ones appear... wouldnt u be temted to try that ones as well?? whithot the pain that the old character that u invest in it its trash?
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mititelul wrote:
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khuzvhan wrote:
Yay. We now all get our AFK clear 2-3 whole screens spectres, pussy-gameplay mines that one-shots the whole screen drop & run away for cheese bosses, or get a slayer with new doubled-doubled leech new VP if you still want to feel like an actual Melee in this shitty retard-balance game.

"Vaal Pact makes things trivial BTW". yeah yeah, killing bosses off-screen with these retarded listed ones is FINE i would assume.


None of the actual OP builds are getting affected by this since you are 5 miles away from mobs and bosses anyways.


Why in the fucking hell you GGG thinks that is fine killing bosses without even seeing them, but face-tanking is a HUGE problem, prob cuz "fuck melee" right?. Welcome to Path of Pussies (summoners, totems, mines) because fast leeching is the ONLY fucking way a melee could actually take 2 subsequent NORMAL BASIC MELEE ATTACK from end-game bosses cuz the boss damage is fucking retarded.


Nerf your game not just ONE of the possibilies for dealing with your retarded design and let everything else untouched, you are just removing possibilites from the game, not balancing anything.



they will be nerf too if are too good




IF????? OMEGALUL look at those solar guard spectres & wickerman, glacial cascade mines(this one getting BUFFED IN 3.1 with the new Jewel), 3 whatever totems. you don't even see what you're killing even end-game bosses. ALL OF THEM NON VAAL PACT USERS BY THE WAY.
Last edited by khuzvhan#0406 on Dec 5, 2017, 6:51:57 AM
Vulnerability being made red is quite interesting - I'll no longer need such a significant Intelligence investment on my Juggernaut and probably free up some passives to put into damage. I'll have to change some gear too though.

As for exp - been trying to get to 100 for over 2 years now, even a single death at level 93 can set me back an hour or so. I probably should try running t15 maps in teams or something, really
Last edited by Xfing#5293 on Dec 5, 2017, 6:52:15 AM
Me as customer am not afraid to nerf my wallet, and reduce the ammount of purchased microtransactions by 100% to the massive feedback i get from my beloved developers to make this game fun again ;D
i was google a good rf guardian build a few days ago with rf for the new league...(of course with my own changes - but i wanted a good start)....now.... not such a good ideea
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mynewaccountisawsome wrote:
Me as customer am not afraid to nerf my wallet, and reduce the ammount of purchased microtransactions by 100% to the massive feedback i get from my beloved developers to make this game fun again ;D

bis
you guys are wankers, ive got no probs with you nerfing your skills etc, but there is no valid reason to push lvl 100 beyond casual and everyday normal non no life players. There is nothing really to aim for now, because lvl 100 is now unattainable. my first post post on the forums and played for so many years, sad it had to be this.

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