[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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grimjack68 wrote:

Flat damage affects vanguards, sure, but it's so minimal it's worthless. I'm not exactly sure what you are referring to about avoiding cold damage??


Thanks for the indepth answer! I did lose a Spectre or two at some points, but I suppose that this was more due to bad play and bad useage of Convocation. So regular jewels still beat out Abyss jewels for this build, except for maybe one with taunt and extra life or something?

What I meant with the cold damage was that I'm not certain how Elemental Equilibrium works, so I've been avoiding the element I use to trigger Elemental Equilibrium. I actually meant cold damage, not lightning. I simply wasn't too sure if it affected this.


So I suppose that I'll switch to this helmet I crafted. I know that it's not the best of the best, but I was playing SSF up until awhile ago :


Last edited by Ivonbeton#0624 on Jan 9, 2018, 12:07:43 PM
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Nightstone13 wrote:
I can only go off what others are reporting for drops and what I was getting pre stacking rarity. I get more items now. If im seeing more thats good enough for me.

Rarity is so cheap and easy to get - Try it. Its that simple. I know... Trying something is harder. Its much easier to post doubt...

If stacking high rarity does not get you higher elder/shaper drops feel free to come back and call me a dumbass. Till then its all speculation both on your part and mine.

NS

I grant you that, but my play time/motivation are limited. And to be fair, how many hours of gameplay would be required to provide meaningful empirical results? ;)
I was just curious whether your claims were facts. I couldn't verify them so I asked for your source. Now that I know it, we can agree that IIR may or may not affect the amount of elder/shaped drops. And people following this topic can make better informed decisions. That's my main motivation for posts like this.
How much + minion resistance should i aim for ? I dont want to overkill it but i do want to get them correct.

Im using AG/Zombie and SG's (i know they have 75fire/0/0) But i plan on switching to tv's for bosses later on. But what kind of +resist to minion is really need to reach the cap? So many node+ the gems makes me think im over killing it.
Not sure what you two are debating about..

IIR increases the rolls chance that something can be Unique, Rare, or Magic; each with their own separate dice roll when an item drops.

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Wiki wrote:
Increases the chances of an item being magic, rare, or unique. This modifier has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique.[4] Magic, rare, and unique monsters have an increased item rarity modifier for drops.


and

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Wiki wrote:
The game rolls for rarity, in order, starting with: unique, followed by rare, then magic, if none of the other rarities are rolled the item will be normal. Modifiers to Item Rarity impacts the chance at each step.


So yes, IIR is working as intended.


The big question will always be - is it worth getting IIR when you have other means available of increasing both IIQ/IIR via map mods, zana mods, sextants, efficient clearing, fast bossing, all of which this build is capable of already? It isn't for me. I am already hardpressed on gem slots and resist-capping for ele weakness maps. I don't have any room for IIR and I don't think it's needed at all.

That's what makes Biscos so good. If you have a powerful faceroll build like this one, you can get away with chaining high level maps and mods with substantially increased iiq/iir. But then the question becomes - are you going to do enough mapping to pay off the Bisco's price tag? Probably not. That's why Ventor's are so good. I'd love to use Ventor's, but I desperately need the Unset sockets.
Last edited by Wukufyze#1642 on Jan 9, 2018, 12:21:26 PM
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Deadbringer wrote:
How much + minion resistance should i aim for ? I dont want to overkill it but i do want to get them correct.

Im using AG/Zombie and SG's (i know they have 75fire/0/0) But i plan on switching to tv's for bosses later on. But what kind of +resist to minion is really need to reach the cap? So many node+ the gems makes me think im over killing it.


Ny SG's (level 20 gem) are 6 linked for max dps with no minion life or ele resistance gems. They don't die to shaper (I run either 3tv/1sg or 2/2 for shaper). They will indeed die to Uber Atziri in the later stages of the fight, but I've had them die with minion life linked as well so I don't think it matters against an unavoidable flameblast.

I don't even run zombies anymore. I 4 linked my AG and stone golem with minion life and empower 4 and now they both live thru shaper encounter.
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Wukufyze wrote:
Not sure what you two are debating about..

If IIR increases the amount of elder and shaped item drops. Which should depend on what I wrote in the first post about it: The order of rolls.
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Wukufyze wrote:
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Deadbringer wrote:
How much + minion resistance should i aim for ? I dont want to overkill it but i do want to get them correct.

Im using AG/Zombie and SG's (i know they have 75fire/0/0) But i plan on switching to tv's for bosses later on. But what kind of +resist to minion is really need to reach the cap? So many node+ the gems makes me think im over killing it.


Ny SG's (level 20 gem) are 6 linked for max dps with no minion life or ele resistance gems. They don't die to shaper (I run either 3tv/1sg or 2/2 for shaper). They will indeed die to Uber Atziri in the later stages of the fight, but I've had them die with minion life linked as well so I don't think it matters against an unavoidable flameblast.

I don't even run zombies anymore. I 4 linked my AG and stone golem with minion life and empower 4 and now they both live thru shaper encounter.


Playing in softcore i could careless about the zombie. But they provide so much diversion in hardcore that for casual mapping,i wouldnt want them gone. Its actually just 1 socket that gives so much. They tanks map boss and everything,i hardly ever get hit.

The way i have it, AG/zombie/elem resist and like splash,could prob switch for fortify but i like taunt jewel.
Spoiler
in that helm

My question about resistance is because i could use some extra passive. And i dont want my AG or spectre to dies. Zombie is less of a hassle,just spam some more if need .
Last edited by Deadbringer#6937 on Jan 9, 2018, 12:40:52 PM
Shaper done with 4 solar guards + 3 flame golems(1 golem just died at the end)! 1 death because stupid mistake, no problems at all.

gear setup:

Spoiler


insane map clear speed and for guardians + shaper I just swap 2x gmp for 2x slower proj.
Last edited by Hjelpen93#0855 on Jan 9, 2018, 1:52:37 PM
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Solmyr77 wrote:
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Wukufyze wrote:
Not sure what you two are debating about..

If IIR increases the amount of elder and shaped item drops. Which should depend on what I wrote in the first post about it: The order of rolls.



Whether IIR directly influences shaped/elder I don't know. But it doesn't matter. More IIR means more rares/magic over time = higher rate of them being shaped/elder over time. And there is zero reason to assume otherwise because that's how the game has always worked since beta.

If you're specifically targeting maps for shaped/elder items, then yea sure, go nuts on IIR.
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Deadbringer wrote:
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Wukufyze wrote:
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Deadbringer wrote:
How much + minion resistance should i aim for ? I dont want to overkill it but i do want to get them correct.

Im using AG/Zombie and SG's (i know they have 75fire/0/0) But i plan on switching to tv's for bosses later on. But what kind of +resist to minion is really need to reach the cap? So many node+ the gems makes me think im over killing it.


Ny SG's (level 20 gem) are 6 linked for max dps with no minion life or ele resistance gems. They don't die to shaper (I run either 3tv/1sg or 2/2 for shaper). They will indeed die to Uber Atziri in the later stages of the fight, but I've had them die with minion life linked as well so I don't think it matters against an unavoidable flameblast.

I don't even run zombies anymore. I 4 linked my AG and stone golem with minion life and empower 4 and now they both live thru shaper encounter.


Playing in softcore i could careless about the zombie. But they provide so much diversion in hardcore that for casual mapping,i wouldnt want them gone. Its actually just 1 socket that gives so much. They tanks map boss and everything,i hardly ever get hit.

The way i have it, AG/zombie/elem resist and like splash,could prob switch for fortify but i like taunt jewel.
Spoiler
in that helm

My question about resistance is because i could use some extra passive. And i dont want my AG or spectre to dies. Zombie is less of a hassle,just spam some more if need .



Yea, the upside of zombies is solid. the taunt/distraction/+8% physical is all good. Just that I find having perma stone golem with 100+ life regen is more valuable in my case, and i am severely starved on gems sockets.

As for resists, like I said, my ordinary level 20 gem AG's survive pretty much anything including shaper, t15+ maps with the spiciest of mods (other than ele reflect). The only thing they die to is uber atziri. The only passive I have for resists is the +14% to minions (if I'm not mistaken, feel free to check out my char). My AG on the other hand, has capped resists through rare gloves that I put on him, but he's also gem level 26 so that's what helps the most.
Last edited by Wukufyze#1642 on Jan 9, 2018, 1:23:03 PM

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