[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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NyRalph0 wrote:

Tested it and looks good in my opinion and with inc. Duration u have 8 totems on bosses again. Works really well like 3.0


Hm... good to know, but. Is it worth it? I mean by "increase duration" gem we already lose big chunk of our DPS. Not even mentioning chunk of defense by using necro aegis.

Can you rec some videos, so we can see how is it? Preferably both map clearing and high end boss.
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Azpers wrote:
Hi guys

Just wanted to know what's your opinion regarding using the spell totem skeleton for decoy purpose instead of animated guardian (not wanna deal with that I read and it's a little complex for now I'll just pass) plus zombies with splash support.

Besides, the skeletons spawn fast af while for zombies I'll need corpses and casting 3 at a time.

Well, let me know what you think I'm willing to hear opinions first time necro.


No, animated guardian isn't for decoy purpose. Moreover, you would rather take a hit yourself, than let him take a hit and die :)

Animated guardian with dyadus increase burning damage taken by a lot. Basically, he only by himself almost triple damage on hard bosses. Triple damage isn't a joke, and some small distraction instead isn't worth it.
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Med1umentor wrote:
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NyRalph0 wrote:

Tested it and looks good in my opinion and with inc. Duration u have 8 totems on bosses again. Works really well like 3.0


Hm... good to know, but. Is it worth it? I mean by "increase duration" gem we already lose big chunk of our DPS. Not even mentioning chunk of defense by using necro aegis.

Can you rec some videos, so we can see how is it? Preferably both map clearing and high end boss.


Test it in standard urself pls.have no recordprogram. U lose 19% more dmg ( totem/minion ele res) but u get 100% more dmg while double totems. And all 8 totems are up for round about 5 seconds.
( 5sec x 1.74 from inc duration = 8.7. Remove the 3 seconds time to place 2nd totem, so u have 5.7 seconds uptime with all 8 totems)
Wasnt my own idea, saw it by a ppl yesterday and had to try this and it was a great choice ^^
And with these nice abyssaljewels u can stack up ur minions res or u compensate the 19%less dmg or both :)
Last edited by NyRalph0#7864 on Dec 19, 2017, 2:01:49 PM
Anyone know how good flat minion damage is on abyssal jewels? Is it better than the % minion damage when casting minion skill?
can someone please answer me two quick questions:

Can i play the whole build with SG? Do i just have to take other spectres and other support gems for spectres? Which gems do you recommend?

thanks.
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OberstGruber wrote:
can someone please answer me two quick questions:

Can i play the whole build with SG? Do i just have to take other spectres and other support gems for spectres? Which gems do you recommend?

thanks.


There are 2 or more threads for solar guards only, so look this.
F.e. https://www.pathofexile.com/forum/view-thread/1623489
Last edited by NyRalph0#7864 on Dec 19, 2017, 2:20:46 PM
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wafflah wrote:
Anyone know how good flat minion damage is on abyssal jewels? Is it better than the % minion damage when casting minion skill?

If you are talking about TV+WM, then no, because only minion damage will affect their burning damage.

If you are talking about SG, probably flat damage will be stronger, cause we already have tons of increases through our tree, ascendancy and gear, so every next "minion damage" will be weaker and weaker, and flat damage will be stronger instead (cause it boosted by that exact minion damage and our gem-link).
Need tests, but flat damage looks really strong.
https://tinyurl.com/ybst36o2

What do you guys think of this for a SC tree using Tuko's Fortress?

I think this tree is optimal for running a Clarity/Haste setup taking a lot of Aura effectiveness nodes, and also taking Curse Effectiveness nodes for getting maximum value out of Temp Chains/Enfeeble.

I do want to run MoM/Auras because I think it'll be good, but what does everyone else think? Criticism wanted, lol
Last edited by Vakana#3402 on Dec 19, 2017, 3:36:10 PM
So I just took the Solar Guards and will probably use them until I have problems with bosses. Whats the tier where they start suffering more against them?

What 5L or 6L should I use on them? Since the gems are likely different from TV and WM.

Also is there any reason to use flesh offering or is it just another way of boosting speed when you are not fighting? Since when fighting I use the block one.

Also arent the new shields OP? If you get one with 45+% block to spells, and 5-6% recover max life when you block you are practically invincible or am I misunderstanding the new mods?

Last thing, when switching to Spectres completely, do I just keep Zombies+Spectres?

Thanks again and great build.

How does animate guardian work? Where do I find the items for the guardian?

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