[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
Just picked up this helmet what do you think?
Spoiler
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I have read a lot of posts about supplementing TVs with 3 fire golems..How to do it though? Anima stone and a clay shaper? Anima stone and 3 primordial jewels? Do I 4-link the golems? Do i use on of the new helmets for my tvs ?
Thanks in advance Last edited by unholygirl#4624 on Dec 19, 2017, 5:23:03 PM
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"Excellent point on the Elemental Equilibrium, I wasn't factoring that in at all, and it actually makes a significant difference. Despair is a 25% increased (not a 'more' multiplier) modifier... so on Shaper, with 80% curse reduction, that would be 5% increased, or an extra 50 for every 1000. Then remove Shaper's resistance from 1050, and you get the error in my calculations you pointed out. Thanks for that, updated numbers below... Atziri + ew: 856 Atziri + despair: 770 Atziri + ew + ee: 1356 Atziri + despair + ee: 1320 Winner: Elemental Weakness Shaper + ew: 678 Shaper + despair: 630 Shaper + ew + ee: 1178 Shaper + despair + ee: 1155 Winner: Elemental Weakness again. Mind you, we're talking about a difference of less than 3% overall. I should probably run that calculation for EW / Flammability for Solar Guards as well, considering I'm currently running Solar Guards! Current league IGN: Teldra_Anc_LAD
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" Nope, curse is "increase damage taken" multiplier. So if there is nothing else that increasing damage taken by enemy, it's absolute equivalent of "more" multiplier on character. |
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"Animated Guardian is all about how you can buff your minions and yourself, not so much about the damage he puts out himself. For Tukohama's Vanguards, you run dual Dyadus one handed axes, because they provide a 100% burning damage buff when their target is chilled, and the one in the off hand can chill. Add in Icetomb chest, and the chill debuff lasts longer. Bringer of Rain helm and a rare set of gloves increase his survivability. Rainbowstride boots give him spell block, resists, and faster movement speed. For Solar Guards, you run something like: Zahndethus' Cassock for consecrated ground on block, leer cast for extra DPS from your spectres, Victario's Flight for additional move speed for you and your minions, Dying Breath inreases your spectres DPS output AND buffs the effect of your curses and auras, and rare gloves, again, increase survivability. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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"Agreed. I was just trying to point out that this is a very small portion of the actual damage calc, and if we start adding in items with 'more' damage, they apply outside of these calcs. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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Flammability still comes in higher for Solar Guards. On the raw % numbers, it's 44% vs 39%.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" Animated Guardian can equip. ► Leer Cast ► 2x Dyadus ► Victario's Flight ► IceTomb ► South Bound This gives us: +15% increased damage +10% movement speed +150% chill duration +200% increased burning damage taken (or more burn basically) ░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░
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" It is best to use flame golems to supplement TV's so that you have both good bossing and clearspeed. Basically it is the same skill tree but you just swap 4 jewels out for an anima stone(don't buy an overpriced one on poe.trade instead buy the 3 primordial jewels seperately and vendor for an anima stone) a primordial might and 2 primordial harmonies. Then you socket the flame golems in a +2 minion helm with the minion damage gem mod and you are good to go. |
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"Are you sure about the 200% damage buff? I've read that dyadus doesn't stack the burning damage buff... but not from a 100% source. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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