[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
" ░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░ ░█▄█░█▄█░░█░░███░░░█░█░█▄░░░░█▀░░▐█▌░█░█░░░█▀░░ ░█░░░█░█░░█░░█░█░░░███░█░░░░░███░█░█░█░███░███░ Last edited by Besovskii#1866 on Dec 19, 2017, 11:02:24 AM
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Would this be something that could be used in the build?
Spoiler
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" As i said, no need to tell me info that i already know. It don't make map clear any better. I just said that solar guards not really that bad on bosses too. What i see now - solar guard on bosses suck much less, than TV+WM suck at map clearing. Actually i want to be wrong, cause really like that burning sensation of TV, but just can't... Probably try to collect some currency and adapt "additional golemancy" strategy. |
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any best mode jewel eye damage minions?
life 30+ and ? atack and cast speed? |
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" That's some really masohistic way to slightly buff clear speed, making it from abysmal, to just slow with enourmous currency spending and busting your own defense... especially considering that TV not placing additional totems anymore. Problem with TV not with already placed totems, but that they really slow, always lagging behind you, and until they catch up to you, they will not place anything. Even if that increase duration strategy working right now, it's not worth it. Too costly, and not even make that much difference. |
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" you dont use AG with +200% increased burning damage and compare 2 different builds not finish both setup... but its your choice and your game mate ░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░ ░█▄█░█▄█░░█░░███░░░█░█░█▄░░░░█▀░░▐█▌░█░█░░░█▀░░ ░█░░░█░█░░█░░█░█░░░███░█░░░░░███░█░█░█░███░███░ Last edited by Besovskii#1866 on Dec 19, 2017, 1:11:16 PM
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" Tested it and looks good in my opinion and with inc. Duration u have 8 totems on bosses again. Works really well like 3.0 They place another totem after 3 seconds (required TF for sure) mate. ;) therefore it works. Last edited by NyRalph0#7864 on Dec 19, 2017, 1:45:22 PM
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" Well duh, no need for AG in map clearing anyway, i don't get your point. And yes, i compare 2 different builds even before finish full setup, because i know what i get when i finish it. I mean that i finish it enough to get to the base, and all the other not gonna bring any new mechanic, only higher damage which is predictable, that's why i can compare even now. And what i'm complaining is retarded AI of TV, which isn't gonna change whatever setup i have. What i see isn't lack of damage (which is only thing why AG needed). Adapted build with golems looks promising, i guess. Will try that. But if you want to say me that just 3 TV + 1 WM is good option for map clear, then you are masochist, or just never tried any better. Last edited by Med1umentor#6844 on Dec 19, 2017, 1:40:01 PM
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Hi guys
Just wanted to know what's your opinion regarding using the spell totem skeleton for decoy purpose instead of animated guardian (not wanna deal with that I read and it's a little complex for now I'll just pass) plus zombies with splash support. Besides, the skeletons spawn fast af while for zombies I'll need corpses and casting 3 at a time. Well, let me know what you think I'm willing to hear opinions first time necro. |
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