[3.9] Windz's Generic Miner Sabo (Arc/Pyroclast focused)

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unleashed666 wrote:
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Rigonus wrote:
Thanks for the detailed guide!

Loving the build and this is the most fun build I have played for a long time. I have a few questions:

1. I have around 800 ES; is it a good idea to take EB? If so, would taking taking nodes to get Melding be a good choice?

2. If not, what other alternatives can I consider to mitigate damage? My mana pool is around 1.9k (plus 800 with EB) at lvl 85.

My issues is not really the bosses but large packs of mobs especially from the Abyss.

Thanks in advance and kind regards!





dude, im not 100% sure but your abyss jewels shouldnt work for the "when you killed"-part, as you dont kill anything. your mines do.


Thanks for pointing this out! Though I checked the Abyss jewels equipped by Windz and he has something similar, particularly, those with the damage penetration mod. Maybe clarification on this would be greatly appreciated.

On a side note, I swapped the Detonate Mines gem on the Spell Totem with Frost Wall and this greatly helped me alot regarding my concern abovev since I deal damage at range while the totem pushes them back.
Ad Majorem Dei Gloriam
"
Rigonus wrote:
"
unleashed666 wrote:
"
Rigonus wrote:
Thanks for the detailed guide!

Loving the build and this is the most fun build I have played for a long time. I have a few questions:

1. I have around 800 ES; is it a good idea to take EB? If so, would taking taking nodes to get Melding be a good choice?

2. If not, what other alternatives can I consider to mitigate damage? My mana pool is around 1.9k (plus 800 with EB) at lvl 85.

My issues is not really the bosses but large packs of mobs especially from the Abyss.

Thanks in advance and kind regards!





dude, im not 100% sure but your abyss jewels shouldnt work for the "when you killed"-part, as you dont kill anything. your mines do.


Thanks for pointing this out! Though I checked the Abyss jewels equipped by Windz and he has something similar, particularly, those with the damage penetration mod. Maybe clarification on this would be greatly appreciated.


On a side note, I swapped the Detonate Mines gem on the Spell Totem with Frost Wall and this greatly helped me alot regarding my concern abovev since I deal damage at range while the totem pushes them back.


The Pen jewels are the same as the boots enchants and they are: "Gain X% pen if you HAVN'T killed recently" which means they're always on unless your dots ends up getting the final blow which almost never happen. The ones you do not want is "if you've KILLED recently", if you've CRIT recently is fine as well due to your ignite. But yeah best ones is Havn't killed, this is on almost 100% of the time if not 100% of the time.


Yeah, just checked your profile. Yours aren't the same as Windz or myself. You've got If you've killed recently which doesn't happen all that often and by that I mean almost never since it will only count if your ignite dot gets the final blow which is very slim due to how front loaded GC damage is. Change those abyss jewels to a combination of max life, crit multi, pen or gain extra 4% fire damage if you've crit recently, pen being always good to have.

Edit: Awesome find with the Frostwall improvisation. Well done.
Can someone help review my Sabo GC please?
[/quote]

dude, im not 100% sure but your abyss jewels shouldnt work for the "when you killed"-part, as you dont kill anything. your mines do.[/quote]

Thanks for pointing this out! Though I checked the Abyss jewels equipped by Windz and he has something similar, particularly, those with the damage penetration mod. Maybe clarification on this would be greatly appreciated.


On a side note, I swapped the Detonate Mines gem on the Spell Totem with Frost Wall and this greatly helped me alot regarding my concern abovev since I deal damage at range while the totem pushes them back. [/quote]

The Pen jewels are the same as the boots enchants and they are: "Gain X% pen if you HAVN'T killed recently" which means they're always on unless your dots ends up getting the final blow which almost never happen. The ones you do not want is "if you've KILLED recently", if you've CRIT recently is fine as well due to your ignite. But yeah best ones is Havn't killed, this is on almost 100% of the time if not 100% of the time.


Yeah, just checked your profile. Yours aren't the same as Windz or myself. You've got If you've killed recently which doesn't happen all that often and by that I mean almost never since it will only count if your ignite dot gets the final blow which is very slim due to how front loaded GC damage is. Change those abyss jewels to a combination of max life, crit multi, pen or gain extra 4% fire damage if you've crit recently, pen being always good to have.

Edit: Awesome find with the Frostwall improvisation. Well done.[/quote]

Thank you for the feedback, this is much appreciated! Will make adjustments accordingly.

In this regard, I also greatly appreciate what abyss jewel mods would you recommend? Thanks in advance, Pyro!
Ad Majorem Dei Gloriam
For abyss jewels the best stats are flat life, flat mana, crit multi, crit chance if you havent crit recently and penetration if you havent killed. Flat dmg to spells isnt very usefull since gc has high base dmg already. Resists can be usefull if you cant cap them otherwise.
How good is Taste of Hate? It's for damage mitigation? Does it also increase damage? Is the effect really noticeable?
So far i've killed all guardians, having some trouble on shaper though. Cleared a good portion of endgame content. Can someone take a look at my gear and tell me what i can improve? Got 23ex/1100c to spend. Any suggestions will help ^_^
What do people recommend as the best boot enchant for this build?

1. Adds 1-160 lightning damage if you haven't killed recently
or

2. 120% crit chance if you haven't killed recently
or

3. Regenerate 2% of max health and mana if hit recently

or....

4. something else?
IGN: Ezee_mode
so thanks windz for the build

I have cleared all content in the game 135/137 atlas with ease apart from corrupted t16 bosses (chimera killed me 3 times, but that was extra dmg + attak speed) so that one is tough coz we are not that fast and also the hp is low so if u are unlucky during the "fog thing" phase... well tough life :D

I can see people running this in HC but definitely needs some changes (defensive flasks, more HP/ES nodes and items overall), dont charge into packs of mobs (or like me dont have flame dash on CWDT altho its fun, i changed it today).

Not sure how helpful it would be to get more armor but i guess it would help.

other good thing is that I NEVER swap any gems. going it all the way and works well. most critical is GC lvl 21.

ALso did deathless HOTG, shaper in two people, uber atziri in 2 people... pretty much all content doable deathless and that is considering i got 5,5k hp and 950es with 4% phys reduction.
Also i didnt invest THAT much into this build, 50% is SSF and dagger was like 3ex, rest was below 40c i think.

I got like... 10ex, 900c, 1000 fus etc. but i dont see a need to invest anything else into this build altho i see a lot of room to do so (better helmet with enchant, 21 gems, dagger and amu with double +extra light and cold dmg, boot enchant for pene, better flasks and jewels........ could change basically everything but the worm ring.

so I just finished my 36 challanges, portal kinda sucks (didnt see it before, very small and animations are --- meh...). Now I wanna try a different build but... dunno which one.

thanks again mate, was worried mines will be boring but had fun (abyss done easy).
I'm thinking about starting a miner for a boss deleter, how far can 3ex get me? What would be the primary purchases? Also, is playing without numlock that bad? I'm on a laptop that doesnt have a numlock/keypad so impossible to set it up.
Last edited by dperls#3294 on Jan 2, 2018, 2:04:08 PM

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