[3.2] BUFFED "Chin Sol Trapnel Shot" - 10c Budget, farm Atziri/Uber Lab/High Maps

So I'm playing this build in 3.2 and it's great for killing bosses but breaches....
How the hell do you deal with breaches?

Just got a Tul breach in t5 and I just got destroyed.

Sitting at 3.6k HP and 7k arrow dmg on shrapnel.
"
NotPorn wrote:
So I'm playing this build in 3.2 and it's great for killing bosses but breaches....
How the hell do you deal with breaches?

Just got a Tul breach in t5 and I just got destroyed.

Sitting at 3.6k HP and 7k arrow dmg on shrapnel.


Cant really complain with 3.6k life XD

You cant map with pieces having no life...or 35 life etc. Just wont go well. Also, get a Blackgleam Quiver ( or a Signalfire of course)

Uber lab for born in the shadows should help a lot too.
Last edited by DamageIncorporated#7815 on Mar 6, 2018, 11:54:07 AM


Guess it's time to play this build then :)
"
Pancakezx wrote:


Guess it's time to play this build then :)


Oh grats!


I scored these today:
what do you think abaut this cost 4c atm and with the blinding assault we have perma blind so it solves all acc problems.
How to lvl this build? he say to use firetrap im using and it does 12Dmg at lvl 18
"
ChrismaU wrote:
How to lvl this build? he say to use firetrap im using and it does 12Dmg at lvl 18


Fire trap> lightning trap> ice trap.

Im currently 69, rolling over everything with 6L ice trap in a tabula. At 18 I used Lightning Trap.
Really enjoying this build. Haven't quite wrapped my head around the 2 vaal gems tho. Recently returned to playing this game after a very long break.
How do those fit in?
Last edited by SideEffect#0139 on Mar 6, 2018, 10:13:03 PM
I did something really tricky.... I pulled off getting my fire and lightning resist exactly equal.
And my amulet is replacable, though it will (need) a open prefix for 7-10 all resist.



rings I got for like 30 chaos total that jsut happened to fit, but it took a lot of shopping. Too bad they arent diamond rings though.
Last edited by DamageIncorporated#7815 on Mar 7, 2018, 3:50:33 AM
Question. I love the build but I wonder about the mechanics in this way; if traps don't" hit", why do we need accuracy? And if they don't "hit" than half of Born in the Shadows won't apply...

Was this changed /fixed at some point? It would be very lame if a trapper ascendancy ( Born in the Shadows) specified on hit, while it doesn't work with traps and mines...
Last edited by DamageIncorporated#7815 on Mar 7, 2018, 11:12:35 AM

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