Energy Shield and Life

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dephness wrote:

pohx had 33k es as a LL RF build. zero gear mirrored. all pretty meh gear.

wtf are talking about, he had another mana guardian supporting him
if he didnt have it he would have 17k es, pretty meh gear? they're nearly top of the line gear on legacy hardcore
check again before you talk.
GGG wants to see players get ripped more often lol anyway before doing more nerf, pls fix the lag. Seriously.
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tlangas wrote:
A 33% nerf to base stats and mods is quiet hefty, but on top of that, a 33% nerf to the Discipline Aura, kinda kills it's use with other builds.
Essentially, it is a 40% cut. I understand 25,000 ES is insanely high, but wouldn't a cap of 16,000 or 17,000 be more acceptable?
Dropping an nuclear bomb on a problem, is a bit much. It's probably why we don't do it in real life, anymore.

Well,nuclears got rid of those problems though,didn't they?
It doesn't matter that some hundred thousands died,others live in their place.
Problem solved.
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poe2407 wrote:
this is the first Beta run... thus the reason for the drastic changes and the reason why they are testing - this doesn't mean the changes are set in stone, they will change Beta testing is there for the purpose of testing the new mechanics and tuning them - you want to start off with a rather extreme setting like they have now and slowly work your way to a balance solution.



You just do not get it. Sure they are not set in stone, butthe announcement alone shows how out of touch or just plain fucking stupid they are when it comes to their game.
IGN:Axe_Crazy
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ladish wrote:
Couldn't they have just started by nerfing vaal pact - es interaction? Probably would have been sufficient a nerf on its own.


This is for a beta. You don't start small in a beta. You hit hard and experiment big, then slowly relieve the pressure as you start to find what works and what doesn't. Tweaking is for the live realm - the purpose of betas is try out major changes.
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PsOfOs wrote:
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tlangas wrote:
A 33% nerf to base stats and mods is quiet hefty, but on top of that, a 33% nerf to the Discipline Aura, kinda kills it's use with other builds.
Essentially, it is a 40% cut. I understand 25,000 ES is insanely high, but wouldn't a cap of 16,000 or 17,000 be more acceptable?
Dropping an nuclear bomb on a problem, is a bit much. It's probably why we don't do it in real life, anymore.

Well,nuclears got rid of those problems though,didn't they?
It doesn't matter that some hundred thousands died,others live in their place.
Problem solved.


lol true so many butthurt pussy wizards
This thing is SHIT! I want a life based build doing SHAPER - OR UBER ATZIRI! You are once again trashing the game! People will quit this game - it`s insaneeee!
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poe2407 wrote:
this is the first Beta run... thus the reason for the drastic changes and the reason why they are testing - this doesn't mean the changes are set in stone, they will change Beta testing is there for the purpose of testing the new mechanics and tuning them - you want to start off with a rather extreme setting like they have now and slowly work your way to a balance solution.


can we stop them there and go for another direction? cos the direction they going is literally self destruction.
the fact that they released this tells me they dont understand the game mechanics at all
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tmaciak wrote:
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deMoxE wrote:
So in a nutshell, the math proves GGG is going into right direction.


The problem is, that it will give small nuisance to extremely well geared builds, and probably have no effect to badly geared builds but spread havoc on mid range builds. As usual with GGG "balance"...

So what, one can say? The problem is that it has no effect for very casual players, they go to low tier maps anyway. It will has not much effect for traders having max rolled gear 1 week in the league.

But for players like me, who don't want to trade and don't have time to farm 12 hours per day, it's like "no more ES build fu***".

In legacy, I play CI regen staff occultist, with like 12K ES. Seems big buffer, but with 1K ES/s (and no leech) I can't do deathless Minotaur and uber Izaro is just dodable, and for sure not "trivial".

If I will go down to 8K (and it will be prolly so) I will not survive such encounters. No way...

So what, back to Juggernauts? This is famous GGG's build diversity?

Usual shit, as always since 2012, blah, blah, blah, balance and in the end, it's obvious that they don't really know, first, that they want, second, what they are doing.

Fortunately, I will have not much time to play over holidays anyway, better to spend them on beach than in computer room lol, so there is small hope, that they will clean up this mess a little until autumn.


The biggest problem is they kept micro layering ES buffs for like last 2-3 years, new es items new ways to improve the pool, jewels, crystal belts, ascendancy passives. Es really grown way too strong than they expected because of nuances of all this small changes done over last couple of years.

Most people dont know this probably but the main idea behind ES was to make it an alternative mechanic where player had bigger pool but limited ways to regen and some other disadvantages like longer CC duration. Today now no one ever know about ES disadvantages because there are none lol.
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Last edited by Chickenfeet_214 on Dec 7, 2018, 4:06:54 AM

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