Energy Shield and Life
vp nerf is looking very bad and unbalanced (since there's % of maximum leech per second notes for life on the tree and slayer ascendancy, but nothing for es)
Glacial Hammer now has 3-5% Chance to Poison on the character select screen.
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" Yep, this is a completely overlooked issue. 3 classes in the game dont have access to enough life nodes in the first place, so the pick ES or EV nodes since thats whats closest to them. Id really like to see a 25k ES marauder. Oh right, thats not gonna happen. Its like GGG are completely oblivious as to how their passive tree even works. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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" Slightly tweaked your post above (added numbers to the second section for convenience): 1) Edit: I guess you didn't see (and I forgot about it), new suffix mod with additional physical % damage reduction. Alse we got so many OP flasks like basalt and other unique ones 2) Eh, ele and chaos damage is not as big of an issue as phys (ele and chaos resistances do way more than armour) 3) *cough* Pantheon stun node *cough* 4) Double dipping being fixed in 3.0. Also Ice Nova from strong box is 100% avoidable. Also the "no leech seriously?": no VP does not mean no leech. ES recharge plus non-VP leech is pretty damn strong still. Last edited by Deadseeds#3194 on May 17, 2017, 11:17:27 PM
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Have you gone completely mad? Instead of buffing life-based builds, you are nerfing ES. The game is not very easy for guys, who doesn't have hi-end video cards, and you are making it completely impossible to play! First, optimise your code and animations, and only then do something like this.
P.S.: You may have seen builds with 25k es, but most folks run with 8-10k ES, just like life-based guys do. But yet, ES builds are insanely expensive. Mostly those, with 25k ES. Also, the main reason people choose ES over life - is Chaos damage. Reduce it - and people will start using life-based builds. Or, at least, add chaos resistance roll as common one, so people could reach its cap. What you are doing, is a bullshit, and will only reduce your player base. Last edited by xxanderr#6180 on May 17, 2017, 10:43:13 PM
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" Thanks |
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I for one can't wait to see these changes in action on the Beta. I don't really understand why all the complaining as it seems like you can still reliably build 9K ES on a character and also I imagine that monster damage is getting reworked as well. Remember the game is going to have progressively more difficult content now instead of sudden difficulty spikes in your leveling experience allowing players more time to adjust. And no one is gonna quit the game because of a dev post because everyone will wanna try out the new items and skills promised in the future as well as all the other upcoming content.
Also there is the pantheon system which basically is free defenses for any type of build. |
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I'm pretty sure they will reduce enemies damage, since nerfing enemies damage and while not buffing life, kinda makes it more even... well gotta wait to see.
Hope game still feels playable on top tier content. |
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" Ya youre supposed to dodge those hits, not facetank them [Removed by Support], theyre designed to kill you. Last edited by Alexb_ggg#0000 on May 17, 2017, 11:33:10 PM
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" True, which is why a better fix would be to tone down huge damage spikes. If your life build has enough EHP to survive a hit, and has leech, that is relatively balanced with an ES build which can maybe take 2 of those hits but can't leech back quickly. That's obviously justa random example but that's how it is designed to work. Also, if your mitigation actually works decently *cough*armor*cough* then maybe that one shot is now a 2 shot. Again, balanced. If you nerf ES to the point where you need mirror gear to get to the values OK gear can get currently, plus VP no longer works...you're screwed. If ES can't protect you from damage spikes then it has no practical purpose - you may as well go life and grab mitigation in all cases if ES doesn't work the way it is supposed to. |
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