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morbidfear wrote:
https://www.youtube.com/watch?v=kQneCdV7BlA&t=1088syou say that people couldn't get massive hps haha Dismantle has a huge hp marauder yes we need balanced but get your facts straight please you assume 9k hp is the limit invalid but grind on get paid and have fun!!!!!!!
You get your facts straight. He has a +1000 life Kaom's Heart which doesn't exist anymore.
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Posted byLord_Tao#3544on May 18, 2017, 12:39:43 PM
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PsOfOs wrote:
Ok,you nerfed the shit out of ES,as expected. What did life characters gain? 30 flat life on armor rolls?
I thought balance meant es goes down,life goes up.
I could easily reach 11-12k es endgame and life 5.5k to 6.5k in comparison.
I was expecting a balance around 8k for both.
Now es is as worthless as life for end game.
I hope there's more to come.
You forgot about the Pantheon system (huge defensive buffs for us), and ZiggyD mentioned his conversations with Rory and their plans to change Volatiles and Reflect. End game is feeling like EZ mode now, and the ES nerfs are not finalized. THIS WILL ALL BE BETA TESTED
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Posted byDeadseeds#3194on May 18, 2017, 12:40:10 PM
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Hizsoo wrote:
If there isn't a notable behind CI that grants more ES that what will make the major difference between CI, Low Life and hybrid?
Hybrid: Chaos damage has also been the scariest part and will continue to be when you don't fully invest in life or...
CI: become completely immune to said chaos damage above, and some fairly strong increased ES nodes behind it
Hybrid: Having to lose a good chunk of ES by having to wear Shavronne's Wrapping (which got nerfed alongside rare chest pieces)
Nothing really changed here, the 3 builds still have the same positives/negatives (except CI, no negatives there really, still higher EHP than hybrid builds usually, especially if you factor in the extra damage and risk hybrid builds take from chaos damage).
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Posted byDeadseeds#3194on May 18, 2017, 12:44:29 PM
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https://www.youtube.com/watch?v=kQneCdV7BlA&t=1088syou say that people couldn't get massive hps haha Dismantle has a huge hp marauder yes we need balanced but get your facts straight please you assume 9k hp is the limit invalid but grind on get paid and have fun!!!!!!!
You are pointing out one of...maybe 2 builds that Do damage using a skill based off the monsters HP. So... this build can allow for high HP since it relies on that HP for its REGEN to COUNTER the DEGEN.
Tell me how many build play RF that use 5k HP?
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Posted bysatarine#0779on May 18, 2017, 12:44:50 PM
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satarine wrote:
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Completed 20 ChallengesTorayuu wrote:
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Completed 27 ChallengesGubert wrote:
Ok.. so no buff to life...
What is GGG thinking
There is a very small buff to life, via crafting mods, but not enough IMO. Even a 1-2% buff to some (or all) life nodes would go a long way.
Where did you see that? My interpretation is that that prefix which adds life can't be crafted together with the +life prefix if it is already on that item
---- read for once ----
All armour will have a new Prefix modifier that can be rolled that increases flat defences (Armour, Evasion, or Energy Shield) and grants a small value of added maximum Life.
18 to 23 Life and +14 to 20 Armour/Evasion Rating OR +8 to 10 Energy Shield
24 to 28 Life and +21 to 42 Armour/Evasion Rating OR +11 to 15 Energy Shield
29 to 33 Life and +43 to 95 Armour/Evasion Rating OR +16 to 25 Energy Shield (Not on Gloves and Shields)
34 to 38 Life and +96 to 120 Armour/Evasion Rating OR +26 to 30 Energy Shield (Only on Body Armour)
this stacks with rolled HP. Your welcome.
Yeah, but this is way too little, and even more worsens the defense rolls for a little life. They need to just add the life to the flat defense rolls currently in game, minus ES armors.
This also does NOTHING for the already severely lacking uniques in-game
IGN:Axe_Crazy
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Posted byMasterAxe#6129on May 18, 2017, 12:45:54 PM
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morbidfear wrote:
https://www.youtube.com/watch?v=kQneCdV7BlA&t=1088syou say that people couldn't get massive hps haha Dismantle has a huge hp marauder yes we need balanced but get your facts straight please you assume 9k hp is the limit invalid but grind on get paid and have fun!!!!!!!
Get your facts straight, most ES builds run 150-200% ES from the tree. This number varies based on personal feel. The build you linked has 309% life from the tree. Someone posted another video of his and he had 314% life from the tree. Thats a much steeper investment than any ES build currently to get anywhere near the same result.
Most life builds now shoot for 170-200% life and thats about all they can spend, even more so if they are on the right side of the tree.
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Posted byLessien881#5685on May 18, 2017, 12:46:22 PM
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Last edited by Lessien881#5685 on May 18, 2017, 12:47:17 PM
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Posted byLessien881#5685on May 18, 2017, 12:46:32 PM
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Purganis wrote:
You fucked up completly. Yes life needed buffs and armor need mitigation but killing es by having no way to deal with reflect is complete shit. I wanted to play life for so long and all i get is this shit of better rare items instead of better value of defense gained by armour and more life nodes on the tree i agree nerfing es but completly killing es? Are you serious? 15k es? who the hell manages the balance team? You need a new one holy shit. I get now why people like ProjectPT left after so long he was right. If these changes stay and es is completly killed instead of nerfed you can rest assured that no matter how many acts this game has it will never compensate for lack of balance. Armour is already a bad defense since most damage comes from spells anyways. I dunno what to say anymore GGG. Introducing legacy vinktars was stupid making es the way it was it was retarded but this is beyong stupidity. You cant Balance for shit :/
"better value of defense gained by armour"
-They did add this, the new suffix on armour items that grants additional physical % damage reduction
"no way to deal with reflect"
-ZiggyD confirmed they are tweaking reflect
-Also, reflect was really only an issue because our clearspeed and damage has gotten out of control, that needed to be balanced
"15k es?"
-Do you think this is not attainable? I don't get your complaint here. 20k ES is pretty standard for Essence Drain characters (and they don't have to worry about reflect).
Don't also forget (as it seems so many whiners have) that the new thing with 3.0 is the Pantheon system which gives us huge defensive buffs.
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Posted byDeadseeds#3194on May 18, 2017, 12:50:38 PM
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Physical damage reduction is a nonfactor if u ask me. Biggest threat to any player still comes from an elemental source unless its name is Argus.
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Posted byGenmaicha#0755on May 18, 2017, 12:52:50 PM
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Great!
Destroy this great game! 448 ES on Shavronne is much?
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Posted byHermike#6311on May 18, 2017, 12:54:30 PM
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