Energy Shield and Life

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Todd55 wrote:
Nerfing to the percent es roll flat es roll with combined ripping of vaal pact in essence kills es. This nerf is what it is will kill a lot of build diversity since a lot of es based builds ahem bows and such rarely get above 5-6k. Now this will limit these builds. Looking at this nerfing vaal pact combined with reduced energy shield in total will deplete low end builds that rely on these factors of decent bases for energy shield. This will shift the meta however, 1/2 es nerf to charicters that rely on tripple mechanic for survival is a bit overkill. Nerfing vaal pact should not come with the nerfing of hybred armor bases at the same time.


Nearly all bow builds would prefer being life (bow nodes are closer to life than ES), they just were forced to be ES because of how insanely OP ES builds were. Now they can get the same 5-6k life easily (also Kaom's is basically meant for bow builds because you already get a 6L from your weapon where many other builds use a shield), so with Kaom's and the PROPOSED (not finalized, will be tested) changes, bow builds can get more life than ES in most cases.
Good fixes, thank you GGG. ES builds are nerfed and life builds are buffed at the same time.

I am concerned about denying Vaal Pact for ES builds. In next patch, with no possibility to instant leech ES with GR+VP, ES builds seems to be overnerfed. May be there is another way to nerf GR+VP instead?

ES VP builds have an implicit advantage over life VP builds because VP prevents life from regenerating, but not prevents ES from recharging. As an alternative nerf for GR+VP, for example, make VP also preventing ES from recharging if GR is taken, or make VP also reducing ES recharge rate by 75% (?) less if GR is taken.

Also, VP is not the only way to instant leech. Item "Atziri's Acuity" grants instant leech on crits. I assume for GR+VP builds this item should be nerfed too?

//sorry for bad english
retired from forum because of censorship and discrimination
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mopeskie wrote:
so lets just fuck es because a small percentage of players are able to get 22 k es ?

thats daft ....

would love to know why u think ur average playerbase is that rich in game cureencey ?
thought this game was aimed as cAsual players was it not ?



rip new player base


It is for a few reasons:
-Pantheon system will make us tankier
-People able to obtain 22k ES could get maybe 9k life with the same investment (this discrepancy needed to be changed if you are not blind)
-and a few others found in my other replies.
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Completed 27 ChallengesGubert wrote:
Ok.. so no buff to life...

What is GGG thinking


There is a very small buff to life, via crafting mods, but not enough IMO. Even a 1-2% buff to some (or all) life nodes would go a long way.


Where did you see that? My interpretation is that that prefix which adds life can't be crafted together with the +life prefix if it is already on that item


---- read for once ----

All armour will have a new Prefix modifier that can be rolled that increases flat defences (Armour, Evasion, or Energy Shield) and grants a small value of added maximum Life.
18 to 23 Life and +14 to 20 Armour/Evasion Rating OR +8 to 10 Energy Shield
24 to 28 Life and +21 to 42 Armour/Evasion Rating OR +11 to 15 Energy Shield
29 to 33 Life and +43 to 95 Armour/Evasion Rating OR +16 to 25 Energy Shield (Not on Gloves and Shields)
34 to 38 Life and +96 to 120 Armour/Evasion Rating OR +26 to 30 Energy Shield (Only on Body Armour)

this stacks with rolled HP. Your welcome.



Yeah, but this is way too little, and even more worsens the defense rolls for a little life. They need to just add the life to the flat defense rolls currently in game, minus ES armors.


Would you please read the notes. Please!

"All armour will have a new Prefix modifier that can be rolled that increases flat defences (Armour, Evasion, or Energy Shield) and grants a small value of added maximum Life."

This is boots, hands, chest, helm, and belts that can achieve almost the same. its the Vanguard belt. Lets just say you rolled perfect on all slots. That will add 38*4= 152 flat Health. That is HUGE!
Last edited by satarine#0779 on May 19, 2017, 5:03:10 AM
GGG needs to finally understand that nerfs != balance. This shit has been going on since day 1. Now you have ES that is gonna be shit unless you get all perfect T1 rolls and you have life which is still shit... Well so i guess it's actually balanced just not in the right way.
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Hemmingfish wrote:
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Hizsoo wrote:
If there isn't a notable behind CI that grants more ES that what will make the major difference between CI, Low Life and hybrid?

None! Double mings low-life will be strictly superior to all CI builds. Hybrid will have more survivability with one chaos-resist item than CI will by stacking mirror-worthy items. There's literally no excuse not to go low-life under these changes. Don't you love """balance"""?


Don't you love how people like you and other whiners don't understand balance. Let's run with your idea just for arguments sake.

Near-top end gear prior to these nerfs could give 10k ES as LL.

With the PROPOSED (not finalized, beta tested) nerfs to ES (using the 30% number GGG uses) you get:

7k ES now as LL. Double mings makes your ES be 5.6k (even lower since you miss out of the flat 90-100 ES on rings, even without moonstone rings, and even lower without the 5-20% elreon mod that made the original 10k ES possible). I predict 4.5-5k ES for a double mings LL build. Have fun with that! To be fair, still probably viable with the clear speed meta and insane damage we have, plus the Pantheon system (which everyone complaining about survivability seems to have completely forgotten about).
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JeanKB wrote:
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KailJoric wrote:
Moral of the story is.... why don't Devs EVER simply just bump up the other powers to bring them more in line with the stated "OP" problem?

I mean seriously, the ONLY reason to not Buff everything else is because the Devs lack the ability to create content that remains challenging, so with all games, the Devs stick to the time honored tradition, despite the tradition hasn't worked once yet, of simply NERFing a skill/power/ability into the ground making it useless.

I simply wish that one, just one, gaming company would steer completely clear of NERFS. Their lame, nobody really likes them, those that do usually don't even use or bother with the thing that was NERFED and nobody really wins because it just drives paying/supportive players from the game.


Yeah, "very old school gamer" but doesn't even know what powercreep is. You're probably just a salty 12yo.


The reason why no dev won't do what you say is because almost nobody in the industry is dumb enough to think like you.


If GGG did as you say, we would be now playing with 900k HP characters that deal billions of damage per second, and bosses would need to have trillions of health to not be one-shotted.



that's exactly what blizzard did to diablo 3 and look how crap it is XD
4 years of PoE, 7 dead ES chars, so many currencies wasted on getting cool ES stuff that is no longer neither valuable nor even usable.

Fuck you GGG, Learn to balance.
Time to quit and get back at killing people in Eve online.

Massive free giveaway soon.

Farewell fellas, hope you'll still have fun, I won't.
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leehanz1982 wrote:
Just started playing this game for 2 weeks. but when i read the nerf to a build i was going to make i already feel like quitting asap. same old minds of people who dont play and has no knowledge of balancing the game well like in diablo 3, they nerf the usable/end game and keep the bad ones bad or worse make them suck more. same issue they wont make the trash items usable to compensate and diversify the builds and characters, nerfing items is much easier than buffing old items because lazy and fattening up is much easier. the people who are happy with the ES nerf well we all know why they are commenting like that, envy leads to being vindictive. i guess i was wrong with this game, its just the same like blizzard. nerf all best in slot, leave crap items just the same. fudge men! what a waste of time and a big disappointment. devs like this never learn they just drag the game down because of their stupidity.. what a waste!


I hope you have been enjoying the game so far. I wouldn't quit it yet. Since you are new, you may have missed the Pantheon system being added in 3.0 which grants us huge defensive buffs (will help counteract these ES nerfs). Plus these ES nerfs should really be called changes instead because it is making the transition to ES easier with the buffs to flat ES elreon mods, and really only nerfing the very top-end ES items which if I had to guess, won't affect new players. Also if by "leave crap items just the same" I figure you mean life items, in which case that is incorrect. They buffed life items and made crafting life rares much more interesting since two of the prefixes add life now (was super boring before and sucked in comparison to the 3 prefixes for ES that made crafting super exciting). Definite buff to the "crap items".
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GGG needs to finally understand that nerfs != balance. This shit has been going on since day 1. Now you have ES that is gonna be shit unless you get all perfect T1 rolls and you have life which is still shit... Well so i guess it's actually balanced just not in the right way.


Average face value replay. If you can't see the direction of the "nerfs" then you don't understand the direction GGG is hinting towards. They want ES players to DODGE damage, and not face tank it. They want you to rely on the fact that ES IS THE ONLY POOL THEY REPLENISHES ITSELF within a small amount of time with NO investment.

Life has to have a High pool and regeneration investment to equal the same effect. Granted its constant, but that is what you consider trade offs.

So from what i'm seeing they will most likely give ES player investments into ES recovery. Where in they can take damage and then avoid/ dodge to regain pool. This is my opinion, but this seems like a good direction of game play. If this is true, we'll see in beta.

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