Energy Shield and Life
" Nearly all bow builds would prefer being life (bow nodes are closer to life than ES), they just were forced to be ES because of how insanely OP ES builds were. Now they can get the same 5-6k life easily (also Kaom's is basically meant for bow builds because you already get a 6L from your weapon where many other builds use a shield), so with Kaom's and the PROPOSED (not finalized, will be tested) changes, bow builds can get more life than ES in most cases. | |
Good fixes, thank you GGG. ES builds are nerfed and life builds are buffed at the same time.
I am concerned about denying Vaal Pact for ES builds. In next patch, with no possibility to instant leech ES with GR+VP, ES builds seems to be overnerfed. May be there is another way to nerf GR+VP instead? ES VP builds have an implicit advantage over life VP builds because VP prevents life from regenerating, but not prevents ES from recharging. As an alternative nerf for GR+VP, for example, make VP also preventing ES from recharging if GR is taken, or make VP also reducing ES recharge rate by 75% (?) less if GR is taken. Also, VP is not the only way to instant leech. Item "Atziri's Acuity" grants instant leech on crits. I assume for GR+VP builds this item should be nerfed too? //sorry for bad english retired from forum because of censorship and discrimination
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" It is for a few reasons: -Pantheon system will make us tankier -People able to obtain 22k ES could get maybe 9k life with the same investment (this discrepancy needed to be changed if you are not blind) -and a few others found in my other replies. | |
" Would you please read the notes. Please! "All armour will have a new Prefix modifier that can be rolled that increases flat defences (Armour, Evasion, or Energy Shield) and grants a small value of added maximum Life." This is boots, hands, chest, helm, and belts that can achieve almost the same. its the Vanguard belt. Lets just say you rolled perfect on all slots. That will add 38*4= 152 flat Health. That is HUGE! Last edited by satarine on May 18, 2017, 1:03:10 PM
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GGG needs to finally understand that nerfs != balance. This shit has been going on since day 1. Now you have ES that is gonna be shit unless you get all perfect T1 rolls and you have life which is still shit... Well so i guess it's actually balanced just not in the right way.
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" Don't you love how people like you and other whiners don't understand balance. Let's run with your idea just for arguments sake. Near-top end gear prior to these nerfs could give 10k ES as LL. With the PROPOSED (not finalized, beta tested) nerfs to ES (using the 30% number GGG uses) you get: 7k ES now as LL. Double mings makes your ES be 5.6k (even lower since you miss out of the flat 90-100 ES on rings, even without moonstone rings, and even lower without the 5-20% elreon mod that made the original 10k ES possible). I predict 4.5-5k ES for a double mings LL build. Have fun with that! To be fair, still probably viable with the clear speed meta and insane damage we have, plus the Pantheon system (which everyone complaining about survivability seems to have completely forgotten about). | |
" that's exactly what blizzard did to diablo 3 and look how crap it is XD | |
4 years of PoE, 7 dead ES chars, so many currencies wasted on getting cool ES stuff that is no longer neither valuable nor even usable.
Fuck you GGG, Learn to balance. Time to quit and get back at killing people in Eve online. Massive free giveaway soon. Farewell fellas, hope you'll still have fun, I won't. |
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" I hope you have been enjoying the game so far. I wouldn't quit it yet. Since you are new, you may have missed the Pantheon system being added in 3.0 which grants us huge defensive buffs (will help counteract these ES nerfs). Plus these ES nerfs should really be called changes instead because it is making the transition to ES easier with the buffs to flat ES elreon mods, and really only nerfing the very top-end ES items which if I had to guess, won't affect new players. Also if by "leave crap items just the same" I figure you mean life items, in which case that is incorrect. They buffed life items and made crafting life rares much more interesting since two of the prefixes add life now (was super boring before and sucked in comparison to the 3 prefixes for ES that made crafting super exciting). Definite buff to the "crap items". | |
" Average face value replay. If you can't see the direction of the "nerfs" then you don't understand the direction GGG is hinting towards. They want ES players to DODGE damage, and not face tank it. They want you to rely on the fact that ES IS THE ONLY POOL THEY REPLENISHES ITSELF within a small amount of time with NO investment. Life has to have a High pool and regeneration investment to equal the same effect. Granted its constant, but that is what you consider trade offs. So from what i'm seeing they will most likely give ES player investments into ES recovery. Where in they can take damage and then avoid/ dodge to regain pool. This is my opinion, but this seems like a good direction of game play. If this is true, we'll see in beta. |