Energy Shield and Life

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coops00 wrote:
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gepmah wrote:
Good job GGG!

The game becomes harder again! At last!




Nope, just means all damage will be toned down so game becomes boring as fuck

I would rather be one shot occasionally then have enemies doing 0 damage

TV meta


So what you are saying is that if you had 500.000 life and an enemy does 490.000 life per hit its more enjoyable than if you had 5000 life and the enemy did 4900 per hit?

Please, Diablo3 is still avaiable to play. You have exactly what you want there. Awesome, exciting, nail biting gameplay with numbers above 843593859353985! WOW. Big numbers! Isnt that fun.
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ItsRay wrote:
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Cats_Paw wrote:


What is the point in grinding this game if you are gonna end up with something mediocre anyway?



What is the point in grinding this game if everyone has everything anyway ?

What is the point in grinding if you only play leagues? Loot will get deleted anyway. Because you won't step foot in standard. So you are grinding for temporary loot as long as you only play leagues.
I was awaiting this day and it hit on the right day (workday for me) - the salty tears still taste delicous and also alot of entertaining replys - ty guys!

One thing tho that bugs me...

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Seeley wrote:
Really like the changes proposed here - except for legacy ES gear!

Seriously, Standard is a complete clown fiesta, monopoly money economy. Yet you seem driven to make this even worse by dumping unrivaled amounts of overpowered legacy items in to it.

Honestly, I hope the only reason you're doing it this way is because you're technically limited.


Do we really need to create yet again leagacy items? Would it not be possible to just balance the base values of es items + %nodes from tree % bonus from int instead of the affixes? (Dont get me wrong it wont affect me since I dont play standard usually and even if I got some 900+ es chests laying around, but still...)

Also its beyond me how VP / instant leech in any form is a good idea to have in the game - get rid of it and balance the content apropriate.

€: Also imo the thrown out numbers are heavy exaggerated, sure it is possible to reach 25k es and more, but that is not the average build. 15k for an average build that needs some dmg nodes as well and beeing min-max sure but not 25k.
Last edited by Shalashaska on May 18, 2017, 11:56:58 AM
Goodbye to support builds. From 6k of energy shield to 4k ;D
nerfing is fine (this is a bit too extreme though) but u also should reconsider some game mechanics; bosses like shaper/uber atziri are doable 95% of the time if you actually dont see most of their abilities; an average 5k life player who enters the uber atziri room will be most likely 1 shot before he can actually see what went on; an average player who cant simply "right click" the shaper and ignore everything won't simply be able to do enough dmg to avoid getting completely swarmed by pools; this is what you should fix, not just removing VP from ES, that's retarded.. -.-
Ok...

After seeing everybody on this thread freak out, I am in two minds about this.

1. The nerf was needed to ES. The real big numbers did make encounters incredibly easy and life always suffered as a result.

2. Yet not many actually achieved these big numbers. My concern is for the players like me who try to play the game for fun and do not actually amass that much ES. It works well at the moment but how badly will people like me get hit from nerfs like these?

Not everyone is rich and can afford that super op gear.

Adjustments to the changes:
Moderate the vaal pact nerf to a 50% effect on ES.
Buff life.
Nerf monster damage and create more interesting mechanics.

The last point is what makes boss encounters fun and interesting. Simply stacking more damage on does not solve the problem and is lazy game design.
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
I'm playing the game since beta - should be over 5 years now , and I never had a greater feeling that someone f... me in the ass as in the moment. I lost a lot of friends in former times because they destroyed builds. Ppl farm a lot of currancy - spent a lot of time - to buy special items for their builds and then boom they lost everything. I really don't know why it allways must go that way - nerv and destroy and smash ppl. Aren't enough quitting the game?
I play a LL build with a bit mf gear - and i have 8.7 k es. I really don't know whats left after nerv:).
ES unplayable - sorry maybe it's really time to move on from the game.Looks like they want that.

Maybe it's easier with less ppl to get rid of the lagproblems then fixing the real probs.

Sorry for my bad english i hope u can understand what i mean:)
IGN Sheenara
Dont do it guys! you'll ruin the game!!
Once again GGG is balancing the entire game based upon top end builds. Having players spend a few hundred exalts to get 25k ES is not something to take out on the rest of the community. ES needed a slight toning down, but it is clear that GGG is completely missing the whole scope here by balancing everything against a few edge cases.

The problem is mainly that life was nerfed a few years back, but now high life pools are needed for end game content. The life wheel by the scion is essentially mandatory for all but ES builds. Maxing out life on the tree with life on items should be a build choice, not mandatory to survive the game. 2k life seems to be the reasonable amount a player will have with decent investment. but 5k+ is what is needed. The problem is not the handful of players who do massive trading for a hundred exalts worth of gear.


The tragedy of this post is reflected in the title itself: "Energy Shield and Life". It is only about ES and has no changes to life other than a new modifier for armour, and only nerfs for ES. Again, the underlying problem should be addressed, not simply nerf the symptom.

The problem is content needing large life pools to survive. The changes that should have been made are a slight reduction to ES on gear (period), a buff to life nodes, and an overall damage nerf. This would mean high ES or life pool builds would struggle in damage, have reasonable leech regeneration, and remain safe, but take more time to go through content; while newer players would have better life pools.


As for the nerfs:

-Scaling down ES on gear: single nerf

-removing the ES scaling after chaos inoculation: double nerf. Removing the more multiplier probably stops ES builds outright on its own.

-nerfing ghost reaver: tripple nerf/ unwarranted nerf to hybrid builds that used ES leech + life potions.

If Vaal pack no longer applies to ES, then why touch ghost reaver?


As we gamers know from decades of lessons learned from other games: double/triple/multi nerfing is not the way to balance things out. With ES scaled down, and the more multiplier out of the picture, you will see ES levels similar to life but with no armour/evasion and with additional stuns, limited leech, etc. ES mods will probably be dead rolls on gear now.

Incandescent Heart was recently buffed as a unicorn for CI builds to chase, but how is it ever going to be viable with these nerfs?


GGG seems to be striving for Blizzard style balancing. They have the overnerfing down, now just have to over buff another build until it is OP. This is not the way to fix balance issues. Dial in where something needs to be, don't introduce massive swings which only sweep the problem under the rug as players are forced to go to other build strategies (until those are over nerfed).

Last edited by Lord_Tao on May 18, 2017, 12:19:28 PM
Why are people crying when GGG thinks that life is "about right on the money," in terms of balance, and brings ES down to its level?

Why its it that in the current game a 6 linked ES chest item sells for 10x more than a Life focused one at the highest rolls?

How is ES not a broken pool of survival when it can on average be 175% or more larger than life pools with the same investment?

How is ES not broke when High Damage fully heals ES through leech faster than Life flasks, Life regeneration, and leech can for Health based characters within that same amount of leeching time?

People keep saying Up life nodes, and don't touch ES, But then why play the game if your looking for a challenge and avoid it?

This game has gotten soft on players when it comes to ES and challenge from the game. If i where a Developer I would enjoy watching the reactions thus far. The insults to GGG have been interesting to say the least. I wont laugh at the folks making the comments for most are of face value with no insight, or made through passion for the game. All of this reminds my of the US Media towards their current President Trump.

For real though. Let them do their magic. Sit down, Shut up, and Wait to play the beta. Once its out PLAY IT WITH ALL OF YOUR MIGHT AND THINK OF NEW WAYS TO BREAK IT! Cause its up to us to not trash mechanics that allow the game to be broke, but to HELP balance them for a new way to play through challenging content.

Thank you if you read this, and that was my two cents.

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