Tempest Shield
Yes. It takes longer to activate Tempest Shield.
It's not a terribly noticable difference whatsoever, but it's some effect nontheless. |
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" When you say activate, do you mean like turning on an aura? Or do you mean that there is a delay between blocking and the target receiving their damage? |
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"turning it on. |
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Some things i came across while experimenting with Tempest Shield and Heralds:
1. The quality bonus applies to the tooltip before the Tempest Shield even gets activated. This is not the case with the heralds. Example: Activating Tempest Shield doesnt change its tooltip. Activating Herald of Thunder changes the dealt damage. 2. The quality bonus isnt affected by buff effect nodes. This is the case with the heralds. Lvl 18/20q TS: 189 * (3.5 [combined ele dmg with spells] + X) = 690 => X = 0.15 (it should display 689 but the rounding is glitching out or something) Lvl 21/20q HoT on Incinerate shows 279 added lightning: 186 * 1.26 [buff effect] * 0.3 [dmg effectiveness] * (3.8 [combined ele dmg with spells] + X [q bonus]) = 279 => X = 0.18 = floor(0.15 * 1.26 [buff effect nodes]) 3. The quality bonus is not global. This is the case with the heralds. Example: Activating the Herald of Thunder increases the lightning damage from added lightning by 18% when linked to bear trap. Herald of Thunder cant add flat damage to bear trap since bear trap is a cast. Maybe this is all working as intended. For me the behavior of Tempest shield is just not consistent with the behavior of the heralds and since both are buffs this should not be the case. Tree:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMDHgQHBLMGOQelCPQMfQ5IEH8RlhZvFr8aOBpsHwIfQR_HJIskqiaVJy8o-io4K3gsnC0fLYst0jWSNj02xTbpOq062EGHRZ1G10myTLNRYFNSVUtVxlcpXfJfKmHiYqxqQ2sXbIxtGW-EcYV8u3_GghCCHoKbgseD24w2kFWVIJZ0mjua4J1jnaqdrqIAoqOksacIqW6xQrTFtfK2hrc-uJO86sAawFTAZsHzxp7Vptgk2L3bC9-K37Dhc-Nq44TkIuWO6-Tr7uw47SDtPPMG8xH56Puq_gr_HA== dmg gear:
Spoiler
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" Working as intended. Heralds and Tempest Shield are entirely unrelated. TS is a Buff that has a hidden secondary effect which deals Lightning Damage - it doesn't apply to your Arc in any shape or form, so why should TS' Increased Lightning Damage apply to Arc? |
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" HoT also doesnt apply to Bear Trap (Cast) in any shape or form so why should it buff its lightning portion? This is just inconsisten for me. At least there should be a wording from which i see that the q on TS works different than HoT. At least show us what portions of Skills are buffs, secondary effects etc. Because from looking at the skill i cant see that the q on TS is not part of the buff whereas the q on HoT is. |
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Herald of Thunder does apply to Bear Trap. It doesn't have an effect (without tertiary influences), but that has no bearing on it applying or not.
Herald of Thunder has three components: +Lightning Attack Damage +Lightning Spell Damage +% Increased Lightning Damage These are applied to all Skills you activate, if appropriate. Because the %Damage modifier is not specific to Spells or Attacks, it will apply to Lightning Damage dealt by Bear Trap. Tempest Shield applies a Buff to your character granting +% Block Chance, and has a secondary effect of dealing Lightning Damage directly when you Block. All of your Auras have an Increased Radius bonus, but this also only applies to the Aura in question. They're similar in that way. Both apply a Buff to your character, not your Skills, and thus their secondary modifiers apply only to themselves. Last edited by Vipermagi#0984 on Feb 22, 2015, 3:06:49 PM
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Hi there!
The 2.0 rework is nice :). With Tempest Shield turned on I have 32% chance to block, but even though I play an agressive melee character with a lot of warcry use, 4 out of 5 times it runs out without a refresh. Which seems like a fair balance, seeing how I don't have many block passives and a low block shield. Last edited by jjwa#7843 on Jul 18, 2015, 2:09:47 PM
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^ using it with ~50% block chance, and still running out. No increased duration.
Seems a fair trade for being able to run more auras/heralds. ;) Not to mention being able to run 1.5 modifiers. Altho, I think damage and/or cooldown could be worked on. Especially bonuses at level 21 and further. Going any higher than level 20 doesn't seem to be worth it at all. This is not the case for the other spells or skills like Poison Arrow. Could be fun to be able to increase the damage even more with Empower and so on. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Jul 20, 2015, 2:04:14 AM
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Negative:
-Seems to turn off often, even though my blockrate exceeds 50%, [Get's better with more blockrate] -damage is relatively low due to the 60% damage effectiveness... so gems are not doing much. (!?) -Evasion is nerfing this skill's damage and reactivation (as already pointed out by someone else) but getting blockrate also buffs evasion (bridges).. Unless you would spend even more points to get rid of evasion -Freezing/Party play -It requires a huge investion into elemental damage and blockrate at the same time - which is not supported by GGG: Almost all Blocknodes come with increased Physical Damage, hence why I "decided" to go the following hybrid character, which I didn't originally want. Build: Templar Warbands 90 points: 3L Tempest Shield - added lightning - iron will (60%) Note worthy: 1L Anger Aura (supports my attack + TS) 2L Flame Golem (supports my attack + TS) 5L Ice Crash - Phys to Lightning (to use Ele nodes at 100% effectiveness on my attack aswell) Tree: -> I will probably drop elemental damage nodes later on and use Cast when damage taken + tempest Shield (low lvl few or no links). Because as I tested wasting sparce gem slots on damage support gems for TS seems not worth it. Will still try when I feel like playing again because Ice Crash is simply doing 90% of the work = I stopped because boring ;) p.s. wow 44 pages. ? Christmas comes early - The Awakening! ┊ ┊ ┊ ┊ ┊ ┊ ┊ ★ ☆ ☆ Last edited by rusher21#4039 on Jul 20, 2015, 6:53:25 AM
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