Raise Spectre

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FerociousFeAr wrote:
Movement speed capped on a quality 13% gem

Oh really? First time I heard of any such thing, and I hear a lot of things.
Yeah I was quite disappointed. How did that go overlooked?
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FerociousFeAr wrote:
Movement speed capped on a quality 13% gem, what's the point in having a 20....huge con in my book
For certain monsters. It's an increase to the monster's movement speed. If that increase is going to be noticeable on slow monsters, then naturally fast monsters will hit the cap sooner. Increasing the quality will still matter beyond 13% for non-fast monsters.
Last edited by Mark_GGG on Mar 11, 2013, 1:00:23 AM
Do IIQ and IIR support gems work correctly when your Burned Miscreations kill mobs with their Unrighteous Fire?
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FerociousFeAr wrote:
Pros:

Unique abilities
Permanent

Cons:

Movement speed capped on a quality 13% gem, what's the point in having a 20....huge con in my book
Pathing/target recognition is poor (all minions seem to just sit around for a while before attacking)
Killed a bit too fast

I'm sure I'm missing a few from both but those are the most important that I can think of.


i have to disaggre that they are dying too fast, if you build correctly you can keep alive the spectres in almost any situation, currently im doing lv68-72 maps and i manage to keep my spectres all the time unless i space out for a few seconds while looting
the other that that the spectres arent attacking fast enough is i think just you not attacking anything, use a direct spell, for example arc and you will notice the spectres will start to shoot/spit or do whatever instantly
ign:Aka/WindREEP/Equoris/DevilsmilE/TheLastHour/BigFuckinMaulMan and a lot more.
Last edited by DevilsmilE on Mar 13, 2013, 11:49:56 PM
told me to post it again and does a double post, clever system
ign:Aka/WindREEP/Equoris/DevilsmilE/TheLastHour/BigFuckinMaulMan and a lot more.
Last edited by DevilsmilE on Mar 13, 2013, 11:48:11 PM
"
Mark_GGG wrote:
"
FerociousFeAr wrote:
Movement speed capped on a quality 13% gem, what's the point in having a 20....huge con in my book
For certain monsters. It's an increase to the monster's movement speed. If that increase is going to be noticeable on slow monsters, then naturally fast monsters will hit the cap sooner. Increasing the quality will still matter beyond 13% for non-fast monsters.


Great you found your way back to this thread again. :)

But could you finally give a statement to the core-problem posted some pages ago? (inability of full skill utilisation)
Edit: including the ideas for solving it (spectre "corpses" or special effect to determine the kind, etc.)
Last edited by Seelenernter on Mar 15, 2013, 12:49:41 PM
Hello all,

Is it possible to save our specters during a short time after deconection?

i have sometimes "An unexpected disconnection occured"

i lose my spectres sometimes 3 times per hours. it will be good to save our specter just the time to reconnect.

ps: sorry for my english
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Mark_GGG wrote:
In future, minions will have their own health portraits, and other features that let you see your minion's status easily. Other features have been requested, like un-summon options, more visual feedback, directional indicators, etc.


We still, to this day, don't see our minions' life if there are more than one.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Current Version: 1.0.4

I have some suggestions to make:

First, let the spectre's portrait have an additional bar to show the least HP of the spectres, percentage wise. You can also make this additional info on the original bar, make it a dim color or something like "energy shield bar stacked on/below HP bar" that kind of style. Summoner cares about every of his spectres, so the lowers HP info matters a lot.


Second, game play in indoor maps especially like spider lair where range spectre wont go into through door/gate/entrace is really frustrating. I have two solutions:

1. Make a recall buttont that recall all of your spectres to your current position. I believe the UI is there, similar to remote mine where you would have an additional button. You can add a cooldown to that button to prevent spamming.

2. Make a spectre(or minion) move button to instruct minion's moving direction. Similar UI to the first solution. But I'm not sure if the pathing algorithm is existed in game, and this might requires a lot of testing.


Those changes shouldnt have any technical issues, and won't interfere with any other gems or support gems, so it takes very little resources to implement and test.
-o-o-o- IGN: DontWorryAboutTheDetail -o-o-o-
-o-o-o- IGN: JustFollowYourHeart -o-o-o-
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I prefer forum message when you need to contact me regarding bid, since sometimes I afk in game.

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