Raise Spectre
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Hey guys.
I'm sorry if its not the right place to report this, or if it has already been reported, but I'd like to point out some things when raising a golem/titan spectre. 1) More or less a comfort thing, but when followed by golems/titans, I have constant screenshaking, due to their steps I guess. 2) Sometimes, they would appear in their sleeping form, therefore have to be triggered by enemy proximity. Not sure if its intended. Sorry for the english, and stuff. |
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Skimmed trough most of this topic quickly but didn't spot anything related to a question I got.
I read this line at the PoE wiki: " Example: If a level 50 witch would summon spectres out of level 30 corpses and goes killing with these spectres in a level 30 zone. What would happen to the drop penalty of currency items (this includes skill gems)? Will there be a penalty as the witch is 50 or none due to the spectres getting the last hit? Last edited by nialzinth#5952 on Feb 27, 2013, 3:50:23 PM
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minion kills count as your own, if they are supported with magicfind related supports, then thier magic find applies to you when they kill.
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Could we get a confirm or a negative on the downscaling?
Seems odd if it does get downscaled being that no other ability in the game suffers from this - why the special attention? Would also be silly when considering there are already penalties for a level difference in play (lower droprate). If both penalties are in play then you end up with spectres no better than the map level but suffering bad drop rates. |
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And how about item buffs? Say : increased item rarity% amulet/ring/etc, will it still affect minions/spectres, if i swap it after they were summoned?
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" These are checked when you kill the mobs, swapping gear for spectres wouldn't do anything. Swapping the item rarity/quantity support gems would however. |
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Carrion queen:
Can someone confirm if the projectile attack used is a ranged physical attack (i.e. use faster attacks) or a magic attack (i.e. use faster casting) also can someone confirm if it is an AOE attack or regular (i.e. just a large arrow). I'm leaning towards ranged physical attack, small aoe. |
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Not sure if it's known or not, but a lot of the time (like right now in Lunaris Temple) minions will get trapped behind walls and fail to follow me into a new room (this happens *everywhere*) is pathing being looked at?
Secondly, very very often, my minions and specifically my ranged spectres will fail to engage enemies that are imo very close to me, until I actually walk within a few feet of the enemy. This can of course result in my untimely death, because my spectres only interpret a friendly hug as a signal to attack. Is this being looked at as well? |
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Spectre level:
I understand if you make a spectre out of a magic/rare monster it just uses the base monsters stats, but does this include its level? for example solaris temple is level 62, a rare flame sentinel would be lvl 64. would i end up with a lvl 62 or lvl 64 base flame sentinel? I'm assuming monster stats scale up with level so although it might only have "base" stats, it'd still be 2 levels higher maybe and hence stronger than a regular 62 one by a bit. |
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Pros:
Unique abilities Permanent Cons: Movement speed capped on a quality 13% gem, what's the point in having a 20....huge con in my book Pathing/target recognition is poor (all minions seem to just sit around for a while before attacking) Killed a bit too fast I'm sure I'm missing a few from both but those are the most important that I can think of. |
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