Flicker Strike

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Earthslug wrote:
Got my flicker striker now.
(flicker + multistrike + 20quality crit damage + melee damage)

FUN !!!!

Until end act 3 cruel...

Major problem is desync. he doesnt register a hit or 2, you lose 2 charges, end up in a mob of blue's and you die.

was fun on cruel ledge, now my 8000dps is't enough to manage ledge on merc. Again, problem is you lose charges because of desync and the oiled machine stops working.

Useless skill until they fix desync. a miracle I got to merc in the first place.


Anyway, this is the most fun build I've seen so far!

I use flicker to farm maps. No problems with charges and desyncs, at least, not much more than any melee.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
If there is a patch that flicker won't always center the user on screen, my eye won't hurt that much.
Maybe desync problem could be solved, the camera follow flickers slower instead of center the screen instantly.

I close my eyes when i use flicker, after months of flicker play i am sure it hurt my eyes like spark.
I use multistrike, life gain, splash. 3 set of these. So i have unlimited flicker aoe leech life without any charge.

It is faster with charge, but there's down time and just not my style.
Last edited by dieagain20111#7818 on Sep 2, 2013, 9:34:44 AM
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dieagain20111 wrote:
If there is a patch that flicker won't always center the user on screen, my eye won't hurt that much.
Maybe desync problem could be solved, the camera follow flickers slower instead of center the screen instantly.

I close my eyes when i use flicker, after months of flicker play i am sure it hurt my eyes like spark.
I use multistrike, life gain, splash. 3 set of these. So i have unlimited flicker aoe leech life without any charge.

It is faster with charge, but there's down time and just not my style.


Beware of 11.5 patch! The same skills will share CD, so no more flickering without frenzy charges!
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
I believe they should change the way flicker strike works,
Make it similar to whirling blades where the player blinks and attacks first then there is a pause afterwards to replicate a sort of cooldown.

This pause or "delay" afterwards can be shorten by increasing attack speed.

Reason for this proposal is due to the upcoming changes to shared cooldowns i believe flickerstrike will never be used as primary skill anymore, and can only be used as a secondary skill couple with frenzy or an ally using conduit.
[Removed by Support]
Beware of 11.5 patch! The same skills will share CD, so no more flickering without frenzy charges![/quote]

So, cry cry discharge build is no more?
EC will grant more Charges per activation. Will be weaker against packs of 2~4 monsters (value depends on how strong the buff is), probably.
Wow, forum ate my post... :(

This skill lacks flow. There is a pause after you flicker due to having to situate yourself and the mouse once again on the enemy you just blinked to. I find myself never using it, unless in rare occasions where I need to get behind a mob.

Suggestions:

- Increase the range... This skills range is pitiful. Leap Slam hits full screen, why not flicker?

- Try Flicker StrikeS... Instead of 1 hit... finish flicker with 3 or 4. Not saying increase damage. You can lower that for all I care. What this does is give the player time to situate his mouse once again on the enemy in order to flawlessly continue the barrage of attacks. It's a feel thing.

This skill, as is, completely ruins the flow of my high attack speed high crit character.
"
Mechanized82 wrote:
Wow, forum ate my post... :(

This skill lacks flow. There is a pause after you flicker due to having to situate yourself and the mouse once again on the enemy you just blinked to. I find myself never using it, unless in rare occasions where I need to get behind a mob.

Suggestions:

- Increase the range... This skills range is pitiful. Leap Slam hits full screen, why not flicker?

Flicker is very fast and provides instant travel, leap slam isnt. That's why Flicker's range is pretty short. BTW, if you increase it's range, it will a HUGE nerf to builds that use Flicker Strike as main DPS skill. Why? Because the more distance travelled, the more you get lags and desyncs. Flicker builds will became just unplayable.
"

- Try Flicker StrikeS... Instead of 1 hit... finish flicker with 3 or 4. Not saying increase damage. You can lower that for all I care. What this does is give the player time to situate his mouse once again on the enemy in order to flawlessly continue the barrage of attacks. It's a feel thing.

Have you ever tried Multistrike support? It does that thing - 3x Flicker Strikes instead of one. An, yes, flicker isnt the best movement skill. But there are a plenty of others to chose from, if you want just close gap between you can enemy.
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This skill, as is, completely ruins the flow of my high attack speed high crit character.

Then dont use it, lol! If you use single-target attack skill, like dualstrike, you probably should better use Whirling Blades or lightning Warp. IF you can use Leap Slam, use it, it's even better. Flicker is great when combined with no-target skills (usually linked with multistrike), like Reave, Cyclone, etc. With them, you dont need precise targeting, so you wont waste time after flicker, just press shift and shred all enemies into pieces.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"

Flicker is very fast and provides instant travel, leap slam isnt. That's why Flicker's range is pretty short. BTW, if you increase it's range, it will a HUGE nerf to builds that use Flicker Strike as main DPS skill. Why? Because the more distance travelled, the more you get lags and desyncs. Flicker builds will became just unplayable.


You are wrong. Having a short range on flicker strike makes you desync more. Why? Because when you use flicker strike as your main dps skill you tend ending up in big group of monster and you tend on putting your mouse over a desync monster that is further. So your character will try attacking it but since it is out of range, your character has to move towards it and makes you desync because in your screen the action has been made without moving towards the target. So making this skill unlimited range would actually help a little bit the desync issue with it.
Last edited by FleepQc#2480 on Oct 7, 2013, 7:37:23 AM
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FleepQc wrote:
"

Flicker is very fast and provides instant travel, leap slam isnt. That's why Flicker's range is pretty short. BTW, if you increase it's range, it will a HUGE nerf to builds that use Flicker Strike as main DPS skill. Why? Because the more distance travelled, the more you get lags and desyncs. Flicker builds will became just unplayable.


You are wrong. Having a short range on flicker strike makes you desync more. Why? Because when you use flicker strike as your main dps skill you tend ending up in big group of monster and you tend on putting your mouse over a desync monster that is further. So your character will try attacking it but since it is out of range, your character has to move towards it and makes you desync because in your screen the action has been made without moving towards the target. So making this skill unlimited range would actually help a little bit the desync issue with it.


A mouse-over issue is easily countered by proper mouse positioning. If you dont want your character to charge certain mob, dont mouseover any mobs, that's all!
And the range is what usually makes you leap several screens in a second, which creates insane lags. Actually, for me, lags are main killer when flickering! If i had high-end PC, then the number of my deaths would be cut in half!
As for desyncs... Well, there were deaths because of desyncs, but that were probably 5% of total number, no more.
Unlimited range for flicker? Lol, prepare to face tonns of stupid deaths (like flicker to off-screen reflect pack, or flickering sofar that your PC just hangs in lags.

Is Flicker unplayable? Hell NO! (unless you got shitty 10-years-old PC, or shitty super-fast weapon with 1.7+ speed).
I played with flicker most my game time.
As most skills, it has its strong and weak points. Every skill has them. But i can assure you, that strong points of Flicker are worth your efforts.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Oct 7, 2013, 2:57:33 PM

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