Flicker Strike
Interesting. Are you sure this isn't just the case with the diamond flasks? Then again, it sounds plausible.
If I understand this right, weapons(or skills)with higher accuracy will show lower dps then they actually have because of this issue. So, a weapon with a slightly higher acc rate, can be shown with more dps, than a weapon with a much lower acc rate, but slightly higher damage. I see your point there, although, this is something bigger then just flicker strike. This kinds of affect every skill and attack. If this issue would have been solved(and I think this will most likely be solved as it doesn't sound anything too complicated), I still would miss the average dps on the flicker strike page. I guess, I just view these two things separate since the wrong calculation counts for everything, and the issue I tried to bring to light, is more of a quality of life issue. I'll keep it in mind though :) I am a nice guy.
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" You can check Wiki for that, too... IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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Help. How to calculate the new dps of flicker. Game says, damage per use. Help
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" DPS = average damage / attack time Your C.O. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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34 pages of DPS epeen talk, how about we fix some mechanics and improve the gaming quality?
The most used support for flicker strike must be multistrike (with splash). The problem however is, that flicker does not obey target priorities. To upkeep a good combat flow, it is ideal to kill one target at a time ASAP, to regain a new frenzy charge (bloodrage). Once the certain gear/dmg limit has been reached, a player could enjoy this build, if it just had controllable mechanics which would mean: A) Right click flicker (hold) with no target selected, and it will pick targets in random order, nearest to the cursor location. The current way of straying off the screen in a chaining manner further and further away, leaving behind a trail of 100 half dead targets behind you would finally be history. B) Right click flicker (hold) on a specific target, and every strike will hit the selected target. Other surrounding targets are only hit if splash is attached. This is how it should work out when you got flicker + multistrike + bloodrage. "Im smartest. Your stoped. Dael wiht it." Last edited by Quantume#0700 on Dec 17, 2013, 6:34:01 PM
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with 7 frenzy my dps on flickerstrike doesnt change is that a bug or normal ???
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Finally tried this skill, man it had me laughing for several hours. I'm using it with a 1.97 speed dagger and Blood-dancer shoes. The distance accidentally travelled was hillarious.
As a back-up skill it works great. If it's your primary skill it would drive you nuts for its lack of control. I use Double-Strike as main dps, frenzy with power charge on crit for charge-ups, whirling blades for positioning and safety, lightning strike for physical reflect or safe range attacks. Then recently added Flicker in a 4L helm for fun. Flicker is great to finish off dangerous Kole type bosses. You can also use it once or twice to get in the center of a pack, shift-double strike to kill a bunch, then either flicker again or whirl blade to reposition. It's awesome for killing off last remaining stragglers in an area, or things like voidbearers. |
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" Lol, you are crazy indeed to use it with 1.97 speed weapon as a main skill :) You should try less than 1.5 AS, at least. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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The level of desync with this skill with multistrike is on par with cyclone. Totally unusable for HC.
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" There are tons of other nice builds, that are unusable if you are afraid of death. Just listed to Maradeur's starting speech, he has point there. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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