Flicker Strike

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MortalKombat3 wrote:
I think you shouldn't use dual-wielding with Flicker. With one weapon Flicker hits as hard, and you can use shield to get more block, and a lot of other stats.
Also, i think it's wise to go CI/VP/GP with Flicker. You will have much more HP (ES), no need for life and chaos res on gear, and take no damage from Blood Rage. Sure, you'll have less armour, but you can just drink Granite potion, or go IR, if you are so concerned about it...


As for flicker itself... I have mixed feelings.
Flicker is definetely MOST powerful melee skill in the game. A few melee skills can match it's DPS, but no melee skill can match both DPS and mobility that Flicker provides.
The downsides of such incredible power are some unpredictability, high mana consumption, necessity to constantly kill enemies yourself, and, of course, lags and desyncs.

Flicker is an imbalanced skill. It is too powerful, but it causes too much lags and desyncs. Both sides should be fixed.
dps =/= hits hard. heavy strike is "just as strong" if you want to debate. per hit damage of flicker will be lower. difference is speed (if you can constantly keep getting frenzy charges for flickerstrike). "strong" can mean many things...
Yes, i meant it's DPS, then typing "most powerful". And it allows you to kill mobs faster, than any other melee skill.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Got a pretty simple idea for helping with desync and the motion sickness.
Make it so that when you flicker you automatically target the nearest possible enemy, instead of just a random one on your sreen.

I noticed that most of my desynch comes from my character trying to flicker too long of a distance.

Flickering at the moment in HC with a 2h sword and it's a lot of fun. If desynch ever gets fixed and something is done to help the motion sickness from using this, I see this as a VERY effective and fun build.

http://www.youtube.com/watch?v=RgV7GTiAZ10


!!!!!!!Eightkilos idea sounds awesome!!!!!!!

i am using a flicker build on a lvl 82 marauder and srsly lvling gets like really difficult atm couse of desync. it happens very often when ur MS/FS hit like 3 times the furthest mob away down a tunnel.
u end up in the next room with new mobs which u just wont be able to hit or !leech!(couse they(the server) dont know that u are there).than u get ported back in the middle of the first room u started in 0.5-3 sec ago(didnt stoped the time just how it feels) with in my case minus 5 to 100% hp depending on mobs and duration.

in game u can see it coming and like run the way u would have taken to flee in the first room but doing it in the second. that kind of works but its a strange way to play skilled ;) other thing that helps without skill is obviously to activate the little health bars over the mobs so u can at least see if u are hitting them or just standing somewhere in the past.
other situation FS most likely desync:
all kinds of fences u could leapslam but not walk trough, espacialy closed doors (couse of the tiny entrance maybe) but somtimes even a single tree that blocks the direct way to like the last mob of a pack is able to desync u for some sec with this mob.
sometimes it feels like flicker around a corner or through a fence
-> stop doing anything and run away!

didnt read all pages, so i just add what i noticed:
clicking the FS key again and again instead of holding in reduces desync
-> maybe at least switch that so holding means repeated clicking (hope that is possible)
(also noticable with cyclone and multistrike)
maybe i am just a noob and i am ok with that but i died so fking often with this flicker/desync combo (yeah its a combo) that i cant imagine playing it in hc!

i can just repeat
!!!!!!!Eightkilos idea sounds awesome!!!!!!!
i am kind of sure that would fix like 80-95% of my desync with flicker/multistrike

ggg u are doing a great job overall thx very much

EDIT
just saw that u need to know what we use to understand the problem
Spoiler
with 5.24 hits/sec dont know with low life trigger of bloodrage
Last edited by mephistyo#1548 on Aug 8, 2013, 3:41:25 PM
That is an awesome idea, until you meet a pack that has Vaal totem behind it. Just imagine - you have almost no chance to target that totem, because you always hit the nearest mob. Believe me, you'll curse developers for that "fix".
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
...not, u can still target with the first click!
it would just give u a position for ur atacks and not crazy rdm hitting with desync ragequit!
In my view people using FS would just take some more dmg from spells and range atacks and maybe even melees couse they dont just flicker out of everything all the time...

Last edited by mephistyo#1548 on Aug 8, 2013, 3:57:03 PM
"
mephistyo wrote:
...not, u can still target with the first click!
it would just give u a position for ur atacks and not crazy rdm hitting with desync ragequit!
In my view people using FS would just take some more dmg from spells and range atacks and maybe even melees couse they dont just flicker out of everything all the time...



Damn, that isnt Flicker's issue, but Multistrike's. It targets random enemies with each hit, rather than focusing one till he dies.

Maybe, just nerf flicker's AS a bit, rather than making player to take more damage?
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
when i take faster atacks out of my linked combo thats like 50% AS and still flicker desyncs. but y like i said, i also noticed it with cyclone and i tryed leapslam now (same thing but cyclone and leapslam less often desync than flicker)

seems to me like multistrike with a movement dmg skill dont work!

got no problem with less dmg on flicker with no desync (but i dont think it is that easy to just dont desync with flicker couse of the high distances u sometimes port in a sec) ...
just saying taking little more dmg but dont desync is better than taking almost no dmg with many desyncs ...
i just think atacking a close target (after the first target) would reduce the desync rate a lot, thats why i said i like the idea!
"
mephistyo wrote:
when i take faster atacks out of my linked combo thats like 50% AS and still flicker desyncs. but y like i said, i also noticed it with cyclone and i tryed leapslam now (same thing but cyclone and leapslam less often desync than flicker)

seems to me like multistrike with a movement dmg skill dont work!

got no problem with less dmg on flicker with no desync (but i dont think it is that easy to just dont desync with flicker couse of the high distances u sometimes port in a sec) ...
just saying taking little more dmg but dont desync is better than taking almost no dmg with many desyncs ...
i just think atacking a close target (after the first target) would reduce the desync rate a lot, thats why i said i like the idea!

You should NOT use faster attavks with Flicker Strike. Flicker Strike provides insane build-it attack speed bonus (lvl20 with 6 charges - +126% increased attack speed, not counting ordinary +30% increased attack speed from charges), also, you want as high damage as possible with it (not attack speed).
Multistrike works perfectly with flicker for myself. If you die because of desync, then something is wrong in your build, gear, gameplay, etc.

Also, try to clear hard maps when servers isnt busy - like in the morning, etc.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Aug 12, 2013, 12:57:53 PM
Got my flicker striker now.
(flicker + multistrike + 20quality crit damage + melee damage)

FUN !!!!

Until end act 3 cruel...

Major problem is desync. he doesnt register a hit or 2, you lose 2 charges, end up in a mob of blue's and you die.

was fun on cruel ledge, now my 8000dps is't enough to manage ledge on merc. Again, problem is you lose charges because of desync and the oiled machine stops working.

Useless skill until they fix desync. a miracle I got to merc in the first place.


Anyway, this is the most fun build I've seen so far!
Vorici can shove his fuse up his [removed]

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