Flicker Strike

I made a HC build for flicker strike... the only reason why its not viable: Desync. THe main reason why my character desync seems to always be because a monster is out of range or hes hiding behind a wall. Reflect shouldn't be a problem if you built ur character properly for every situation. You just can't do anything about desync... flicker strike seems to be targeting random targets sometimes.
"
FleepQc wrote:
I made a HC build for flicker strike... the only reason why its not viable: Desync. THe main reason why my character desync seems to always be because a monster is out of range or hes hiding behind a wall. Reflect shouldn't be a problem if you built ur character properly for every situation. You just can't do anything about desync... flicker strike seems to be targeting random targets sometimes.


Actually, desync is the only reason why Flicker Strike isnt most OP melee skill in the game.
Everyone, please, ask yourself one simple question and answer honestly - "what if there were no desync issue"? Obviously, Flicker would because the most used melee skill ever, because its DPS is far greater than any other melee skill's, while also providng an ability to close gaps instantly and moving so fast, that enemies have no chance to perform a hit.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Oct 15, 2013, 10:41:09 AM
its sad cause it is the most fun build i've ever played ... and can't even make it work on HC :(
Probably been posted before but ... can't you do something about the camera while doing a flicker strike ? Like only centering your character when it gets out of the screen or close to doing that ? Make an option for it in the Options menu for those that actually use it in a build like that ?
Last edited by IonSugeRau#5504 on Nov 1, 2013, 5:13:53 AM
This skill seems really buggy in relation to platforms and "thin" walls. You can dash over them to monsters but sometimes the game decides you actually couldn't... 10 seconds later and teleports you back to where you started the flicker.

Sometimes you will have taken monster damage but dealt no damage to monsters in that 10 seconds. Coupled with other odd desynchronization bugs its can be a real problem.

Quoted from the 1.0.2 patch:

"
Some skills now display average damage per skill use instead of DPS, as DPS would not make sense for them.


While at one side, I understand why this is applied to Flicker strike, it has a cooldown after all, for the builds that revolves around Flicker Strike, not being able to see the damage per second, but have to calculate it manually, is a huge pain in the ass. Especially since the dps of Flicker Strike builds is more important then the dps per hit(at least, for the Flicker Stike builds using Multistrike).
Though, it is nice to know the damage per hit as well. Therefore: is it possible to add the "damage per second" of Flicker Strike in the offensive character sheet? I don't think you should change the tooltip to show Damage per Second instead of Damage per Hit, but being able to see somewhere what the DPS is, would be nice :)
I am a nice guy.
Looking for cheap builds/builds for beginners? Check out one of my guides! /806789
"
Appels_Zijn_Gezond wrote:
Quoted from the 1.0.2 patch:

"
Some skills now display average damage per skill use instead of DPS, as DPS would not make sense for them.


While at one side, I understand why this is applied to Flicker strike, it has a cooldown after all, for the builds that revolves around Flicker Strike, not being able to see the damage per second, but have to calculate it manually, is a huge pain in the ass. Especially since the dps of Flicker Strike builds is more important then the dps per hit(at least, for the Flicker Stike builds using Multistrike).
Though, it is nice to know the damage per hit as well. Therefore: is it possible to add the "damage per second" of Flicker Strike in the offensive character sheet? I don't think you should change the tooltip to show Damage per Second instead of Damage per Hit, but being able to see somewhere what the DPS is, would be nice :)


Is it so hard to multiply two numbers, both of those shown to you by a game? Use windows build-in calculator for that, dude!
However, even average damage is calculated incorrectly if you use critical strikes and can miss. Since you need to make math yourself anyway, i see no difference here. And watching huge 6-digit numbers isnt my goal in game.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Dec 2, 2013, 4:58:32 AM
well.. big tooltip numbers is a huge boost to my epeen.. find a way to let me see "dps" again please! :)
"
MortalKombat3 wrote:
"
Appels_Zijn_Gezond wrote:
...not being able to see the damage per second, but have to calculate it manually, is a huge pain in the ass.


Is it so hard to multiply two numbers, both of those shown to you by a game? Use windows build-in calculator for that, dude!
However, even average damage is calculated incorrectly if you use critical strikes and can miss. Since you need to make math yourself anyway, i see no difference here. And watching huge 6-digit numbers isnt my goal in game.


"Is it so hard to read?" - see, not so nice when someone else does it to you, is it? I find your tone rather offensive. Really, there is no need for that.
Like I mentioned, it's not impossible to do so, but it is a pain in the ass to do so for every weapon you equip.
What do you mean by that second part though? Are you implying critical strike chance and multiplier is not calculated into the average dps shown by the skill? Whenever I put a point into critical strike chance/multiplier, I do see an increase in damage, so if that is what you mean, you are highly mistaken.
Speaking about Crit/Acc, if you want to know the exact dps, you also have to calculate those, making the equation a lot bigger. Still calculatale, but a needless hassle, since it hasn't been like that before.

And like I said, if you have to calculate everything, every time you find a good weapon, it will become a huge pain in the ass.

And like I said, I don't need to see it in the skillbar dps tool tip, but having one line on the character screen is more than enough for me.
I am a nice guy.
Looking for cheap builds/builds for beginners? Check out one of my guides! /806789
"
Appels_Zijn_Gezond wrote:
"
MortalKombat3 wrote:
"
Appels_Zijn_Gezond wrote:
...not being able to see the damage per second, but have to calculate it manually, is a huge pain in the ass.


Is it so hard to multiply two numbers, both of those shown to you by a game? Use windows build-in calculator for that, dude!
However, even average damage is calculated incorrectly if you use critical strikes and can miss. Since you need to make math yourself anyway, i see no difference here. And watching huge 6-digit numbers isnt my goal in game.


"Is it so hard to read?" - see, not so nice when someone else does it to you, is it? I find your tone rather offensive. Really, there is no need for that.
Like I mentioned, it's not impossible to do so, but it is a pain in the ass to do so for every weapon you equip.
What do you mean by that second part though? Are you implying critical strike chance and multiplier is not calculated into the average dps shown by the skill? Whenever I put a point into critical strike chance/multiplier, I do see an increase in damage, so if that is what you mean, you are highly mistaken.
Speaking about Crit/Acc, if you want to know the exact dps, you also have to calculate those, making the equation a lot bigger. Still calculatale, but a needless hassle, since it hasn't been like that before.

And like I said, if you have to calculate everything, every time you find a good weapon, it will become a huge pain in the ass.

And like I said, I don't need to see it in the skillbar dps tool tip, but having one line on the character screen is more than enough for me.


Sorry, no offence was meant. I just reminded, that numbers game provides you with, are incorrect anyway, and even if you use calcultator, it will still be "average" DPS, because different mobs have different evasion values.
What does it means, in fact?
In fact, when making a hit, you first roll number (accuracy VS evasion) to determine, will your attack be a miss, hit or crit. If it rolls to crit, you roll number (accuracy VS evasion) once more to confirm your crit. If you fail there, attack will be downgraded to normal hit, and game DOES NOT counts this issue, so providing you with higher DPS/damage values, than they are in fact.
And, of course, game takes an average white mob's evasion to calculate hit chance. Dexterity-alighned mobs, champions (especially with certain mod) and bosses can have higher evasion.

If you want to determine true DPS change, you should calculate it yourself, especially true if your accuracy changes.
P.S. With this "feature", Additional Accuracy gem isnt in fact as shitty as it seems first. It can be pretty solid gem (20/20), especially for Spectral Throw and Lightning Strike.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power

Report Forum Post

Report Account:

Report Type

Additional Info