Flicker Strike
Dual Strike is one hit using two weapons, and triggers Life Gain on Hit once. Just an fyi :P
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ok so I messed up on the mechanics of double strike and dual strike as I though they both had the same effect on life on hit. that still doesn't put flicker in a better defensive or offensive position.
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" This is incorrect. You are considered to be on full life all the time while you are in CI. IGNs-
Gyeff // Greff // Gyaff |
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This skill is best when used with 3 flicker gems, whirling blades and viper strike (and blood rage if CI).
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1 Last edited by Faerie_Storm#2108 on Mar 19, 2013, 2:18:26 PM
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man i love this skill so damn much
i use ci and frenzy. use frenzy to build up my flicker (i m using 3 supports on my flicker, will use 5 supports if i get a 6L) then flicker flicker flicker awesomeness. i dont know why people would complain about it. i see it's quite balanced by the fact it has a cooldown which can be bypassed by frenzy charges. however i do die at times when i run out of charges where i m standing around checking out the mobs not doing anything coz u know... cooldown.... or coz bloodrage decided to end .... anyway the most awesomest greatestest part about flicker strike ist the fact that if you look at the flicker strike subforum name, squint. you'll see it as F*CKER STRIKE. [Removed by Support]
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it's not that flicker strike isn't a cool ability or fun to use it's that it is beaten by other single target attacks in and out of it's stat category.
take any dual strike while dual wielding or any double strike while using a 2 hander. slot them with the same support gems and try a sustained damage fight under max frenzy charges. Then all you have to do is take these abilities to a sustained damage fight ( bosses) and use the abilities as they are intended to ( inflicting large amounts of damage over a long period of time). Me personally I was using the abilities against the bandits on merciless at level. Flicker strike could never kill the bandits before I had to portal out over various long battles. dual strike on the other hand beat the bandit every time in almost half the time and at less danger to me. even worse flicker strike was 3 levels above my dual strike. single target attacks have to compete with other single target attacks in order to be worthwhile. If one does not perform it has to offer some other utility to make itself desirable or there is no reason to use it especially if it is weak enough to halt progression. |
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" If you are using flicker strike as your main attack you will want to use at least 3 gems. I do this and usually don't die, if I can't flicker I use whirling blades so I'm constantly moving. The faster I move and the less I stand still the less I die. Flicker strike is all about speed and moving fast. I use 3 flicker gems linked to added crit damage and I usually can 1 shot whit mobs, for beefier foes I apply viper strike charges amid flickering around. I also use blood rage to generate frenzy charges for even more flickering. This skill is in a very good place as it is and I don't feel anything needs changing here. Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
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" Sorry about that, pretty sure it did work at one point during the Closed Beta, they must have changed that. |
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As for my point about the defensive aspect of the skill, I still stand behind it. I'm not saying you dodge EVERYTHING when flicker striking, I know you don't, but if you have high attack speed, you DO get hit far less often over a period of time compared to other melee single target attacks. Enemies DO get confused and attack far less regularly. Because your position constantly changes so quickly, they have to turn around, move, aim, etc. all the time, instead of just reaching you once and hit hit hit hit.
ALSO, for the argument of "yeah but if you don't use Blood Rage and rely only on Frenzy to boost your frenzy charges, you get just as vulnerable as double strike for example because you stand still with Frenzy" well there is always the option of using Frenzy with a Bow, at a distance, to crank up your charges, and once they're at maximum, you switch back to your melee set and Flicker Strike, then whirling blade/leap slam out of the melee, switch to bow, crank up Frenzy charges, switch to your melee set and Flicker Strike, etc. etc. Last edited by Merry_Blind#0906 on Apr 4, 2013, 3:44:36 AM
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So are we all multistriking/splashing away to generate frenzy charges (BR) now?
P. |
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