Flicker Strike

is this skill ever better than just maintaining charges with frenzy and then dual striking if you dual wield?

I had been ignoring flicker strike for weeks but i finally decided to use it and I really enjoy the skill I just question if it is even worth using if dual strike will always out dps it under the same frenzy scenario


**Update

It would seem that flicker strike needs it's dps Upped to compete with other dex single target melee skills.

I tried to use flicker for as long as possible but dual strike had finally beat it out by such a large margin it wasn't even feasible to use anymore.

Dual strike while under frenzy never loses it's damage or attack speed bonus and can apply 2 crits / on hit effects

Flicker strike is the only single target attack I know of that gets worse as you use it.

right now expending 3 charges reduces flickers damage by 64% attack speed and 24% damage.

I don't have hard numbers because there's no damage log that I can look at but the 3-4 charge damage between flicker strike and dual strike is significant. After hours of play swapping the skills I could see hp bars just don't move in same way

I would propose that flicker strike still use a charge based system but instead of expending frenzy charges it could expend "Flicker charges" that are built every time you gather a frenzy charge.

At least then if you went full frenzy build you would have a significant gain in the attack speed area to hopefully compete with a sustained frenzy build using dual strike.
Last edited by Exiledtyrant#1006 on Feb 25, 2013, 1:15:25 AM
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Exiledtyrant wrote:
is this skill ever better than just maintaining charges with frenzy and then dual striking if you dual wield?

I had been ignoring flicker strike for weeks but i finally decided to use it and I really enjoy the skill I just question if it is even worth using if dual strike will always out dps it under the same frenzy scenario


**Update

It would seem that flicker strike needs it's dps Upped to compete with other dex single target melee skills.

I tried to use flicker for as long as possible but dual strike had finally beat it out by such a large margin it wasn't even feasible to use anymore.

Dual strike while under frenzy never loses it's damage or attack speed bonus and can apply 2 crits / on hit effects

Flicker strike is the only single target attack I know of that gets worse as you use it.

right now expending 3 charges reduces flickers damage by 64% attack speed and 24% damage.

I don't have hard numbers because there's no damage log that I can look at but the 3-4 charge damage between flicker strike and dual strike is significant. After hours of play swapping the skills I could see hp bars just don't move in same way

I would propose that flicker strike still use a charge based system but instead of expending frenzy charges it could expend "Flicker charges" that are built every time you gather a frenzy charge.

At least then if you went full frenzy build you would have a significant gain in the attack speed area to hopefully compete with a sustained frenzy build using dual strike.


expending frenzy charges with FS does not decrease its damage merely the attack speed

the damage you are refering to is the DPS, which is modified by attack speed. so when your attack speed decreases so does your DPS but not the damage you do with each flicker
IGN: OldManBalls (Warbands)
the damage does indeed decrease as it loses dps each charge it expends. you lose the % attack speed bonus and charge. Attacks like Double strike and dual strike maintain their attack speed from frenzy charges much longer than flicker and only have to refresh every 10+ seconds while flicker has to constantly rebuild at lower dps and longer start up
Flicker has innate IAS and additional IAS per Frenzy Charge. It's really not that big a deal; Flicker is immensely fast regardless.
well something is the matter becuase flicker strike has a 400 dps+ gap against my dual strike at even setting. Hell even if flicker is gemed and dual strike is not it still loses out by something like 100+ dps. This doesn't even account for the fact that dual strikes dps tool tip is still not telling how much total damage it does. It could be out dpsing flicker strike by even more.

Fact is flicker strike has 2 very tough competitors in the single target dex department and their names are dual strike and double strike. If flicker isn't brought up to par or atleast given some added utility there will be no reason to use it. In a game where every hit counts dual strike killing in 8 hits and flicker strike killing in 15 is a big deal. I merely focused onto the attack speed component because that would be flickers special property for dps. Right now expending frenzy charges take a great deal of attack speed off flicker while also giving flicker large downtime as you need to constantly rebuild. Maybe giving flicker a faster way of maintaining charges isn't the way to go via splitting charges between frenzy and flicker but something should be done.
Dual Strike hits with two weapons; Flicker hits with one. I'm not surprised Dual hits harder.
Also, far as I know, Dual Strike's DPS display was fixed ages ago?
then why use flciker strike at all if it has dual strike to compete with dual wielding and double strike to compete with on 2handed builds? flicker strikes excessive attack speed already becomes near useless past 3 charges to begin with as you start hit your attack speed wall anyway. to make matters worse flicker strike makes itslef slower as it expends charges while the other single target skills maintain at or faster speeds. the attack speed isn't even that huge of a gap at 3 charges dual strike is like .03 behind.

so now you have attacks that hit far harder, they have either the upper hand or are only slightly behind in the speed department and have far less dps loss cycling frenzy charges. What makes flicker strike a viable choice?
really should not allow multiple flicker strike gems, i just fought a level 80 spamming flicker strike without frenzy charges.. my 5k hp disappears in seconds and i cant even run away from it lol.
IGN: NukerDeath
"
Exiledtyrant wrote:
then why use flciker strike at all if it has dual strike to compete with dual wielding and double strike to compete with on 2handed builds? flicker strikes excessive attack speed already becomes near useless past 3 charges to begin with as you start hit your attack speed wall anyway. to make matters worse flicker strike makes itslef slower as it expends charges while the other single target skills maintain at or faster speeds. the attack speed isn't even that huge of a gap at 3 charges dual strike is like .03 behind.

so now you have attacks that hit far harder, they have either the upper hand or are only slightly behind in the speed department and have far less dps loss cycling frenzy charges. What makes flicker strike a viable choice?


You're just not using it correctly. The advantage of Flicker Strike compared to other "single-target" skills such as Dual/Double Strike is that it's much more defensive; you move lightning-fast all around your enemies confusing them and dodging their attacks, instead of standing still with Double Strike, hitting harder yes, but absorbing all the damage also. Combine Flicker Strike with High Evasion skills/gear (perhaps Acrobatics and co.) and High Attack Speed and you'll be flying slicing and dicing through anything.

As for it losing effectiveness over time as it consumes Frenzy Charges, Blood Rage is there specifically to keep your Frenzy Charges up. If your damage output is high enough, your Frenzy Charges can get replenish at the same speed as they are consumed. The downside of Blood Rage is that it consumes your HP over time, but that can easily be countered by using Life Gain on it+Flicker Strike or simply with Chaos Inoculation. With Chaos Inoculation, your life won't be drained anymore since you'll be imune to Chaos Damage (Blood Rage's Life Drain) and the "30% Increased Attacks Speed when on Low Life" from Blood Rage will be consistently active.
Last edited by Merry_Blind#0906 on Mar 9, 2013, 10:46:17 PM
well to start I find the defensive portion to be false as much like whirling blades if the attack has gone off my body still takes the impact even if I change position.

blood frenzy is not group friendly and needs very specific builds to sustain the very dangerous chaos decay. Also under CI you gain no low life bonus. To build around these you will most likely have far more less dps than a build that does not build to sustain frenzy and mitigate blood rage.

Now let say that somehow they work out some invincibility frame thing to implement during your teleports if you are not using blood rage you have to use frenzy. If you are using frenzy you have to plant yourself and attack as much if not more as a dual strike user who is doing far more dps than you. If you want to argue defense at all i would argue dual strike / duble strike beats out frenzy poor attack dodging because they can double the effectiveness of a life on hit gem if needed.

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