Flicker Strike
"No, you can't That's not what sharing charges means. Sharing charges, as used on Conduit and some unqiues, means that whenever the player gets a charge, each of his party members in a certain distance also gets a charge of the same type. If you use the charge your given, you use it up - it doesn't keep you up at the same number, it just means you get a charge each time the person with conduit does. | |
What I find interesting about Flicker strike is that from a design perspective it feels like it's supposed to be a DW skill move into combat or to move to the outside of combat, like a backstab kind of thing. But the fact that it works with 2h makes me think it's better overall for 2h users. And most often 2h users will just use leap slam to get into or out of combat. Giving flicker strike the cleave treatment, in that it strikes with both weapons but each for reduced damage, would fight more thematically. That is assuming it is supposed to be used how I'm thinking.
|
![]() |
Why doesn't flicker strike ignore traps lying on the teleportation trajectory? This looks ridiculously when I teleport to the enemy and the trap flies through the air to me (it was lying between me and the enemy). Is it a bug?
|
![]() |
" You should post this in the Beta Bug report form and find out! IGN: Darkflayme
My favorite flavor text: "Swinging through the air, it sings of sundered, severed, missing things." |
![]() |
I think the biggest problem with Flicker Strike is that it's design and appeal aren't the same. In that, I mean it's supposed to be an assassin-esque backstab type of skill. However, Flicker Strike isn't a blink and it isn't a teleport, it's just rapid movement. That should probably be fixed unless it was intended to do that in the first place. Too many times have I tried to Flicker Strike out of danger only to eat a few projectiles on the trajectory.
There's only two other problems I see with Flicker: Destination and being stunned. When you Flicker Strike a mob, you can appear on any side of them. 9/10 times you'll be sitting there like an idiot for a few seconds while you figure out where you ended up and where to position your cursor. The other problem is being stunned. Currently farming Fellshrine on my Witch and whenever I get stunned by an Archer while using Flicker, it goes on cooldown without doing anything. To be honest, I wasn't aware this skill had a cast time, even if it was really small, it's long enough to have it countered by nearly any attack. Kinda forces any build using Flicker Strike to invest in Chayula. If you're reading this, I'm probably on another year-long ban.
Thanks GGG. |
![]() |
"That's why I think you should be able to hold down another attack skill, then tap flicker strike and automatically target the thing you flickered to with your previous attack. |
![]() |
"That is not the case. Flicker Strike removes you from the old position in the world, and places you at the new one. You do not cover any intervening terrain. | |
"That's strange. It certainly seems like I get hit by intervening projectiles when I flicker strike. |
![]() |
" Then why don't you fix the case when characters get into traps lying upon the teleportaion trajectory? I described it on the previous page. Also it is actual for leap slam. Last edited by SidleJinks#3016 on Feb 14, 2013, 9:22:14 AM
|
![]() |
" Yea, this. More often than not I'm still hit during Flicker Strike. It's not a matter of "the mob re-aimed to where you Flicker'd to" when you can obviously see the projectile flying to the location where you previously were and, oddly enough, hitting/killing you. If it's a blink, it should really act like one. Getting stunned when you pressed Flicker puts the skill on cd and that's it. Is it instant cast? I've never seen an instant cast skill interrupted unless it has some kind of post-activation channel time. EDIT: I'm just curious, is there any general movement skill aside from Leap Slam that doesn't get the user killed more often than not? Whirling Blades has bad coding or horrible desync, Flicker needs a touch up, and Lightning Warp is never a real option for anyone looking for a quick movement/escape skill. If you're reading this, I'm probably on another year-long ban. Thanks GGG. Last edited by casval776#6397 on Feb 15, 2013, 9:13:52 AM
|
![]() |