1.3.0 Patch Notes
" It will be legacy they typically dont remove mods from items when they Change them. |
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" gotta say,.. i thought almost the same. > Alt Arts for Sale: /view-thread/3260276
Contact support@grindinggear.com to report issues relating to the game or forum. Thanks! | |
" Good to know, mate. Thank you very much. IGN: RichMightyWitch
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Finally managed to build a melee char in rampage that was fun to play and had good survivability, which got totally crushed with those nerfs. Thanks for that!
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I had 8-9 characters and every 3-4 months i need to rebuild them.The expecting nerf to block come so i don't know how dual-wield will be viable anymore.At the top they will change one of first items we had.I hope new leagues catch my eyes and let act 4 come at the end and you will have what to nerf a lot time.
IGN:FinishMan, BrownHallo, Maman, SpeedyJoJo, StereoCld, WildRobe, Ladyto, SpeedyJoJo.
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" " " you know dual strike quality is alot of critical chance increase so if u wanna use it with claws and daggers it makes sense to lose damage over the RT with swords axes besides its 5% not that big a deal sure in general its like 1-2k dps loss but on a critical build guesstimate of 50k dps 1-2k isnt that big Bottom line everyone used dual strike for melee and cleave was only a cool looking flavour skill so balancing closer to cleave makes sense , and with the changes and huge amounts of physical dmg possible RT might be a nicer choice for dualwielding 200% physical dmg vs 300%ish multiplier and 50-70% critical (40-55% incase of claw) its accualy a matter of choice now IGN WitchesOPnow Last edited by Serioslywhatever#3553 on Dec 12, 2014, 8:09:17 AM
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So far I have been amazed with every major patch. They all brought a lot of new and interesting stuff with existing skills getting rebalanced and new skills spicing it up.
This one brings very little from what I can see... Good stuff: 1. Shield charge change is nice (viable movement skill for facebreakers? was really needed) 2. blink/mirror arrows. Nice movement skill for bow users. 3. A few new skills to try and new uniques is always nice 4. PvP i guess.. if you are into that 5. a few bug fixes Disappointing stuff: 1. Block is crushed. Passives, items, shields - everything block related nerfed to the ground. Block was a strong defence, but certainly not gamebreaking!?! Block could keep you alive if you invested in it, but it didn't make you invincible. I guess it might have, if you had mirror gear/weapons? But you don't balance around that i hope... 2. All those unused skills that normally get looked at and rebalanced? where are they? 3. Most of the patchnotes are about nerfs (would have been nice if you had made a similar amount of buffs on for example weaker skills). 4. CoC nerfed again. Why not just take it out of the game? 5. Popular skills like SRS, Dual Strike, puncture, arctic armor ... all nerfed. 6. curse on hit nerf. Was that really necessary?! 7. crit multiplier nerfed all over. Support skill nerfed to the ground. 8. mortal convinction - nerfed again. What do you even want with this passive? Rethink it already! 9. shitload of new legacy items to make standard even more confusing to trade in (for the inexperienced that is) and to solidify it's status as junk league (despite lots of you customers actually play primarily in this persistent league). 10. master crafting destroyed? i'm not sure, but i sure hope not. undecided: 1. cyclone. Will the changes make it less desync prone? You forgot to lower mana cost. Hejren / Triceps / Regnbuen / Sarinti / Striglen / Mareridt / Spoegelset / Doktoren / Dobbelganger / Skjoldtrold / Forkynderen Last edited by PaganDK#2373 on Dec 12, 2014, 8:38:02 AM
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hmmmm all i see is.....has bin reduced
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I'm out.
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is it me or do they only nerf the affordable builds ?
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