1.3.0 Patch Notes

All lost things are now... in Heaven! (https://www.youtube.com/watch?v=1ySI8yxZ97I)

But seriously, +1 to this:

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Jessiah wrote:
I love this patch, but wow, such QQ everywhere... it seems to me that a lot of players miss the point of the game. It's about the struggle, not the easy faceroll with a build you ripped off of an elite player. Elite isn't in playing the build, it's in creating it. These nerfs were desperately needed for the longevity of the economy. Too many players were easily facerolling endgame content. Reeling in the BiS uniques and the obviously over-powered metas gives other items and strategies a competing chance, which will grow build diversity. It makes experimenting worthwhile, since it is now viable alongside the already-proven solutions to the game. Good far-sight, GGG!


Wait and see, but IMO it's a good move!
desync fixing GGG style v1.00

1.Nerf melee so hard no one will play it.
2.Less desync experiences since no one plays melee.
3.???????
4.Desync fixed!


on a serious note,I'm sorry but block,crit and acuity nerf fucked every melee character I have and I'm getting sick of having to start all over every time im close to getting my character to a proper phase.

Worst patch so far.
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Serioslywhatever wrote:
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PS. Have any of you even done the math of crit builds to assuredly say that they are not viable now? Ofc not. You just see some numbers lowered and you say "OMG UNPLAYABLE WON'T PLAY YOUR STUPID GAME ANY MORE MOMMYYYYYY"

I think I might just go melee, crit, block, armour build since it's the general consensus those things are unplayable :D Gotta be some fun times.




Block is very scattered but there is 37% block , 29% dual wield block , dual wield block not beeing so scattered critical loss is around 170% mostly for coc builds cause they went for the templar side onehanded critical nodes which can easly be replaced with twin terrors n dual wield (thats from poebuilder so probably subject to change but got the general idea)

basic breakdown a decent caster block build will still get with rathpith and tempest shield 50%ish block n spellblock maybe more with witch nodes , making it better than acrobatics and enabling CI

it is as you say no ones done any real math ,

and for aegis builds the hybrid phys dmg and shield nodes in one place accualy make it possible to get very decent block of 60%ish 45-50% ish spellblock while gaining atleast 50-60% more physical than they did befor



Talking about block, I have an EK witch with 75% shield block and a FP scion with 53% dual-wielding block. They are working as models for me now - to figure out how different gameplays are between 1/4 and 1/2 chance to get hit. Maybe I should use the respec from last season for my duelist to try 50% block melee.

p.s. shocked to see the thread growing to 70 pages..
Two-handed - Mop
Dual Wield - Slippers
One-handed & Shield (close combat) - Brush & Basin
One-handed & Shield (ranged) - Hair Dryer & Mirror
Main-hand & Off-hand (evil witch) - Sponge & Soap
Last edited by Heartsease#0763 on Dec 12, 2014, 8:28:43 AM
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hondana wrote:
All lost things are now... in Heaven! (https://www.youtube.com/watch?v=1ySI8yxZ97I)

But seriously, +1 to this:

"
Jessiah wrote:
I love this patch, but wow, such QQ everywhere... it seems to me that a lot of players miss the point of the game. It's about the struggle, not the easy faceroll with a build you ripped off of an elite player. Elite isn't in playing the build, it's in creating it. These nerfs were desperately needed for the longevity of the economy. Too many players were easily facerolling endgame content. Reeling in the BiS uniques and the obviously over-powered metas gives other items and strategies a competing chance, which will grow build diversity. It makes experimenting worthwhile, since it is now viable alongside the already-proven solutions to the game. Good far-sight, GGG!


Wait and see, but IMO it's a good move!
Yet I'd say that these changes hurt new players just as much as existing players. And by your argument, the existing players have been facerolling end-game content for a while by now.

So, that tells me patch 1.3 makes content harder for everyone, but the people who already amassed the BiS gear as well as currency will be okay.

I know it's a bit simplified, but still I fail to see how this balances anything. I was already struggling on my Duelist Dual Wielder to keep up with the Cast on Crit witches and other classes. My graphics card was also struggling to keep up :P This is not going to change. Sure, reducing block was a good move on the long term (and I'm saying that as a block-focused person), but I don't see the big picture in this balancing patch.

Time will tell I guess. But I'm fairly confident that if this doesn't work out too well, then GGG can make changes in 1.4, as they always do.

Consider it like feeling cold at home, and then stepping outside in the freezing weather for a minute or two. Once you go back inside, it feels a lot warmer than it did before.
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keta wrote:
Nice patch, but why no nerf flameblast and burning build they need a nerf aswell :s+

Most of nerf was requiered, lost of things was really to strong


Why does it need to be nerfed? Just because something is good doesn't mean its overpowered. Besides the mechanics of the skill is what makes it good, no matter how much they nerf it unless they completely shit all over the skill it will still be good,
XBOX-----------------
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Dominator Supporter
1st Lvl 100: Incursion League
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Anyone with two brain cells to rub together probably gets why these changes were needed.

Good job, GGG.


Only wish you'd find a couple underused melee and caster (or etc) skills to buff 20-30%. For example, Kinda think ball lighting could have used that buff in PvE and not just PvP.
This patch was so great. I was soo bored for the current state of this game. Every single melee build was using Stone of Lazhwar and maxing block to faceroll the game. As mana character, only viable chest, Cloak of defiance? As ranger or melee acrobatics, only viable chest Lightning Coil?
The variety of effective items and skills was so limited, even though there are many skills and items. It made the content of game smaller and smaller, because you were almost forced to use common builds and few OP items to reach very endgame.
The most of us is crying about ruining this game, because it feels now harder, much harder. Main reason I play whole game, because it is hard. Recently I felt that game is coming too easy, diablo-like game, no point to grind when you are already immortal.
allright allright, no more dodge block untouchable builds! i like that! but, wow, now i'll die again!
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Great patch, Great nerfs. But the thing I am really hyped about is a long deserved buff:

Marylene's Fallacy: Critical strike chance penalty has been reduced from 60% to 50%.

yay.
Last edited by Pendulu#3425 on Dec 12, 2014, 8:38:01 AM
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Arctic Armour has had its physical and fire damage taken when hit reduced at high levels. By gem level 20 they are reduced from -189 to -161.

The mana and mana regeneration path in the Witch starting area has been modified so that all passives provide mana and mana regeneration.

The mana regeneration on the Energy Shield and Mana Regeneration Witch starting node has been reduced.


WHYY!!!?????

So much disappointed by this. I'll think twice before donating next time.
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