1.3.0 Patch Notes

Whelp, this patch holds nothing for me. See you in act 4.... maybe
"
PaganDK wrote:
So far I have been amazed with every major patch. They all brought a lot of new and interesting stuff with existing skills getting rebalanced and new skills spicing it up.

This one brings very little from what I can see...

Good stuff:
1. Shield charge change is nice (viable movement skill for facebreakers? was really needed)
2. blink/mirror arrows. Nice movement skill for bow users.
3. A few new skills to try and new uniques is always nice
4. PvP i guess.. if you are into that
5. a few bug fixes

Disappointing stuff:
1. Block is crushed. Passives, items, shields - everything block related nerfed to the ground. Block was a strong defence, but certainly not gamebreaking!?! Block could keep you alive if you invested in it, but it didn't make you invincible. I guess it might have, if you had mirror gear/weapons? But you don't balance around that i hope...
2. All those unused skills that normally get looked at and rebalanced? where are they?
3. Most of the patchnotes are about nerfs (would have been nice if you had made a similar amount of buffs on for example weaker skills).
4. CoC nerfed again. Why not just take it out of the game?
5. Popular skills like SRS, Dual Strike, puncture, arctic armor ... all nerfed.
6. curse on hit nerf. Was that really necessary?!
7. crit multiplier nerfed all over. Support skill nerfed to the ground.
8. mortal convinction - nerfed again. What do you even want with this passive? Rethink it already!
9. shitload of new legacy items to make standard even more confusing to trade in (for the inexperienced that is) and to solidify it's status as junk league (despite lots of you customers actually play primarily in this persistent league).

undecided:
1. cyclone. Will the changes make it less desync prone? You forgot to lower mana cost.


I agree SOOOOO much with this. I was so hyped because I was expecting duelist to have a good rework, and make dual wield actually worth it. But holy crap am I disappointed. I was really hoping they would make Reave use both weapons at once, but nope. They did nothing to help dual wielding.

*They nerf Dual strike, which I used for single targets.
*They added one new gem for duelists that uses both weapons. Risposte. The strength one, Reckoning, doesn't look like it uses both weapons. And seeing as they ignore dual wielding, it probably doesn't.
*They killed Vaal Haste, which was the only worthwhile Vaal really. Which was part of my build.
*Curse on hit is nerfed hardcore, which was another main part of my build.
*Blocking has been messed with so bad. I was considering going to sword and board this patch if my dual wield got messed up. But that idea was killed as well.
*Cyclone I agree is weird. I don't know if it's good or bad yet, but I think I would have liked it the old way.

And maybe ONE good thing here.
*Fixed a bug where life and mana gain on hit only worked if the hit dealt damage.

I didn't notice any problems, but if this means I'll be getting more life on hit, I will be slightly happier.
Looking forward to this patch. +1 to this. Keep up the spirit GGG, to much nerf talk as usual.

"
Jessiah wrote:
I love this patch, but wow, such QQ everywhere... it seems to me that a lot of players miss the point of the game. It's about the struggle, not the easy faceroll with a build you ripped off of an elite player. Elite isn't in playing the build, it's in creating it. These nerfs were desperately needed for the longevity of the economy. Too many players were easily facerolling endgame content. Reeling in the BiS uniques and the obviously over-powered metas gives other items and strategies a competing chance, which will grow build diversity. It makes experimenting worthwhile, since it is now viable alongside the already-proven solutions to the game. Good far-sight, GGG!


Wait and see, but IMO it's a good move!
Last edited by zerdic#6256 on Dec 12, 2014, 8:38:38 AM
yeah my build got actually buffed a bit (well except AA)

but please guys, stop bitching about the nerfs. Block was OP and the witch start was so much better than the templar.
This game isn't about just running to maps and farm all day. But it became that because we found ways to make it easy.
Now they removed some stuff to make the game challenging again and you bitch about it.
Isn't it exciting to go and find new stuff to break the game with???
We will find new OP builds and mechanics. And they will nerf them. Thats how it is and should be.

You shouldn't be reading this right now. You should be looking at the new tree with a calculator in your hand^^

And maybe some snacks^^
Bloodlines, path of acro + phase acro + grace ?
Last edited by Mouroult#1276 on Dec 12, 2014, 8:41:10 AM
"
InstantKarmaC wrote:
yeah my build got actually buffed a bit (well except AA)

but please guys, stop bitching about the nerfs. Block was OP and the witch start was so much better than the templar.
This game isn't about just running to maps and farm all day. But it became that because we found ways to make it easy.
Now they removed some stuff to make the game challenging again and you bitch about it.
Isn't it exciting to go and find new stuff to break the game with???
We will find new OP builds and mechanics. And they will nerf them. Thats how it is and should be.

You shouldn't be reading this right now. You should be looking at the new tree with a calculator in your hand^^

And maybe some snacks^^


Yeah try something with Marylene's Fallacy, it finally got viable.

so sad.
"
LordSaren wrote:
witches are getting Hammered in this Patch along with other Nerfs. Why what was wrong with witches pre 1.3 ?


probably because 90% of the people when you type /ladder are witches?
IGN: DabrixRN
looks like i'll no longer be able to play end game content with my main character, at least as melee. Joining the exodus to the ranged meta.
Quod efficax non stultum


All the balance changes and they overlooked this one?
Was so keen on being able to make use of it, but now its pointless...
"
InstantKarmaC wrote:
yeah my build got actually buffed a bit (well except AA)

but please guys, stop bitching about the nerfs. Block was OP and the witch start was so much better than the templar.
This game isn't about just running to maps and farm all day. But it became that because we found ways to make it easy.
Now they removed some stuff to make the game challenging again and you bitch about it.
Isn't it exciting to go and find new stuff to break the game with???
We will find new OP builds and mechanics. And they will nerf them. Thats how it is and should be.

You shouldn't be reading this right now. You should be looking at the new tree with a calculator in your hand^^

And maybe some snacks^^


Can we all please learn from this guy

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