[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block

Ohhhh!

Thanks a lot Sovyn

This is my current gear, the Astral Plate needs to be linked and then I'll use another Chaos resi ring to get all Ele + Chaos dmg resistant to 75%







Thanks a lot for the input and also for taking my advice in consideration.

If you got any more input (or about my equip) let me hear it.

Thanks in advance~

"
Sovyn wrote:

The second build, by TIURAKH, compared with mine, much less block, much less resists, much less armour, less life leech, no resolute technique so it will miss a lot, in exchange for higher damage and attack speed. This is more of a glass cannon build, which would require top notch gear to survive in the end game.


actually this build has
all the same resists,(same)
25% more spell block ( good)
10% more evasion, (good)
40 less dmg reduction, (bad)
gets a lot more DPS (good)

i think? im still pretty new am i wrong or right? did i missed something?
if not is there a big difference in 40% phys dmg reduction? since it get 10% more evasion adn 25% more spell block?? will i die often in lategame? he has good video of map lvl 75 and his life doesnt move... and he does more dmg then this build?
any thought on?
and does your 250 ES regen per second helps?

(and Savy , this is my last time psoting and comapring those build after the reply i will choose and start!!)
thanks a lot btw for taking time to reply!

compare:
stats
RANGER BUILD:


YOUR BUILD:


TREE
NET:
YOUR BUILD:
178% Inc dmg
15 IAS
213 max life
150% inc hp
40 all res
38% chance block
220% armour
40% evasion

RANGER BUILD:
291% inc dmg
64% IAS
180 max hp
194% hp
8 all res
80% armour
150% evasion
YOUR BUILD:
Spoiler
+263 to Strength
+204 to Dexterity
+63 to Intelligence
+71.5 to maximum Mana
+213.5 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
50% increased Melee Physical Damage
76% increased Physical Damage with One Handed Melee Weapons
150% increased maximum Life
96% increased Armour
34% increased maximum Energy Shield
+20% to all Elemental Resistances
34% additional Chance to Block with Shields
115% increased Defences from equipped Shield
Your hits can't be Evaded
Never deal Critical Strikes
+20% Elemental Resistances while holding a Shield
12% of Block Chance applied to Spells
+2 to Melee Weapon and Unarmed range
8% increased maximum Mana
12% increased Attack Speed
3% increased Attack Speed with One Handed Melee Weapons
1.5% of Life Regenerated per Second
Doubles chance to Evade Projectile Attacks
4% additional Chance to Block while Dual Wielding or holding a Shield
+12.6% Energy Shield
+52.6% increased Melee Physical Damage
+408 Accuracy Rating
40.8% increased Evasion Rating



RANGER BUILD:
Spoiler
+154 to Strength
+332 to Dexterity
+74 to Intelligence
+93 to maximum Mana
+179 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+4 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
75% increased Melee Physical Damage
194% increased maximum Life
20% increased Attack Speed with One Handed Melee Weapons
24% additional Chance to Block with Shields
154.4% increased Evasion Rating
32% increased maximum Energy Shield
10% increased Energy Shield Cooldown Recovery
+8% to all Elemental Resistances
4% additional Chance to Block while Dual Wielding or holding a Shield
182% increased Physical Damage with One Handed Melee Weapons
80% increased Defences from equipped Shield
4% increased Evasion Rating per Frenzy Charge
8% increased maximum Mana
4% increased Melee Attack Speed
15% increased Block and Stun Recovery
+2 to Melee Weapon and Unarmed range
8% increased Movement Speed
2% of Life Regenerated per Second
40% increased Attack Speed
4% increased Physical Damage
20% increased Accuracy Rating
Doubles chance to Evade Projectile Attacks
30% Chance to Avoid being Stunned
+14.8% Energy Shield
+30.8% increased Melee Physical Damage
+664 Accuracy Rating


SHOP : http://www.pathofexile.com/forum/view-thread/682434
Last edited by xenochaos1 on Dec 5, 2013, 7:54:01 PM
"
Ishkabibble wrote:
How did you link your stat sheets


It's not as easy as linking the gear, unfortunately.

I hit the print screen key on my keyboard in game and a file is saved somewhere on my computer (varies by operating system).

I then use an image processing program (I like Gimp but it's probably not a good choice for newbies) to crop the area of the screenshot that I want and then upload the resulting file to my photobucket account, then place the Internet URL of the image in between a pair of "img" tags in the post here on the forum.
"
Dutchpower wrote:
Hey I'm a new player and I really like this build.

I'm 56 on my hardcore templar and just entered merciless. The problem is that my gear isn't really up to snuff, especially my shield. In your guide you mention a lvl 46 shield to start crafting with.

Do I have to go back and find a shield like that or will I find something on my lvl that would suffice?


Hail, Dutchpower. :)

For hardcore I would seriously consider not playing self found due to the death penalty. If you choose to try to craft anyway, know that it would be cheaper to just 'buy' what you need with the orbs, generally speaking.

Corrugated Bucklers are a common drop in any area over monster level 46, so you won't have trouble finding one. If you want to have a chance at the best block bonus though (of Walling suffix), it needs to have an itemlevel (/itemlevel) greater than or equal to 58.
"
Hilldeamon wrote:
Ohhhh!

Thanks a lot Sovyn

This is my current gear, the Astral Plate needs to be linked and then I'll use another Chaos resi ring to get all Ele + Chaos dmg resistant to 75%


Looking good! The shield is perfect. The gloves and belt, I'd probably replace with life/damage. Chaos resist is not too useful for us except for a few very specific circumstances where you can switch out gear for it.
"
xenochaos1 wrote:
"
Sovyn wrote:

The second build, by TIURAKH, compared with mine, much less block, much less resists, much less armour, less life leech, no resolute technique so it will miss a lot, in exchange for higher damage and attack speed. This is more of a glass cannon build, which would require top notch gear to survive in the end game.


actually this build has
all the same resists,(good)
the same block, (good)
10% more evasion, (good)
40 less dmg reduction, (bad)
gets a lot more DPS (good)

i think? im still pretty new am i wrong or right? did i missed something?
if not is there a big difference in 40% phys dmg reduction? since i get 10% more evasion? will i die often in lategame? he has good video of map lvl 75 and his life doesnt move... and he does more dmg then this build?
any thought on?

(and Savy , this is my last time psoting and comapring those build after the reply i will choose and start!!)
thanks a lot btw for taking time to reply!


No problem....

I don't see it though, I'm just looking at his skill tree totals:

Spoiler
+154 to Strength
+332 to Dexterity
+74 to Intelligence
+93 to maximum Mana
+179 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+4 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
75% increased Melee Physical Damage
194% increased maximum Life
20% increased Attack Speed with One Handed Melee Weapons
24% additional Chance to Block with Shields
154.4% increased Evasion Rating
32% increased maximum Energy Shield
10% increased Energy Shield Cooldown Recovery
+8% to all Elemental Resistances
4% additional Chance to Block while Dual Wielding or holding a Shield
182% increased Physical Damage with One Handed Melee Weapons
80% increased Defences from equipped Shield
4% increased Evasion Rating per Frenzy Charge
8% increased maximum Mana
4% increased Melee Attack Speed
15% increased Block and Stun Recovery
+2 to Melee Weapon and Unarmed range
8% increased Movement Speed
2% of Life Regenerated per Second
40% increased Attack Speed
4% increased Physical Damage
20% increased Accuracy Rating
Doubles chance to Evade Projectile Attacks
30% Chance to Avoid being Stunned
+14.8% Energy Shield
+30.8% increased Melee Physical Damage
+664 Accuracy Rating


It's just really weak defensively. All of that can be possibly be compensated for on gear, but it's a lot, lot harder.

To answer your question, yes, having both armour and evasion rather than just one or the other does make a big difference.
"
Sovyn wrote:
"
Hilldeamon wrote:
Ohhhh!

Thanks a lot Sovyn

This is my current gear, the Astral Plate needs to be linked and then I'll use another Chaos resi ring to get all Ele + Chaos dmg resistant to 75%


Looking good! The shield is perfect. The gloves and belt, I'd probably replace with life/damage. Chaos resist is not too useful for us except for a few very specific circumstances where you can switch out gear for it.


Okay thanks for the advice, I still got plenty belts in my Stash, will switch it out later.
For the gloves I'll see what I can find.

Thanks
"
Hilldeamon wrote:

Okay thanks for the advice, I still got plenty belts in my Stash, will switch it out later.
For the gloves I'll see what I can find.

Thanks


I noticed one more thing -- I find it handy to have a leveled up quality Enfeeble gem to debuff major bosses with before engaging them. I see you have a couple blue auras that probably won't be used, perhaps one of them could be replaced.
"
Sovyn wrote:
"
xenochaos1 wrote:
"
Sovyn wrote:

The second build, by TIURAKH, compared with mine, much less block, much less resists, much less armour, less life leech, no resolute technique so it will miss a lot, in exchange for higher damage and attack speed. This is more of a glass cannon build, which would require top notch gear to survive in the end game.


actually this build has
all the same resists,(good)
the same block, (good)
10% more evasion, (good)
40 less dmg reduction, (bad)
gets a lot more DPS (good)

i think? im still pretty new am i wrong or right? did i missed something?
if not is there a big difference in 40% phys dmg reduction? since i get 10% more evasion? will i die often in lategame? he has good video of map lvl 75 and his life doesnt move... and he does more dmg then this build?
any thought on?

(and Savy , this is my last time psoting and comapring those build after the reply i will choose and start!!)
thanks a lot btw for taking time to reply!


No problem....

I don't see it though, I'm just looking at his skill tree totals:

Spoiler
+154 to Strength
+332 to Dexterity
+74 to Intelligence
+93 to maximum Mana
+179 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+4 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
75% increased Melee Physical Damage
194% increased maximum Life
20% increased Attack Speed with One Handed Melee Weapons
24% additional Chance to Block with Shields
154.4% increased Evasion Rating
32% increased maximum Energy Shield
10% increased Energy Shield Cooldown Recovery
+8% to all Elemental Resistances
4% additional Chance to Block while Dual Wielding or holding a Shield
182% increased Physical Damage with One Handed Melee Weapons
80% increased Defences from equipped Shield
4% increased Evasion Rating per Frenzy Charge
8% increased maximum Mana
4% increased Melee Attack Speed
15% increased Block and Stun Recovery
+2 to Melee Weapon and Unarmed range
8% increased Movement Speed
2% of Life Regenerated per Second
40% increased Attack Speed
4% increased Physical Damage
20% increased Accuracy Rating
Doubles chance to Evade Projectile Attacks
30% Chance to Avoid being Stunned
+14.8% Energy Shield
+30.8% increased Melee Physical Damage
+664 Accuracy Rating


It's just really weak defensively. All of that can be possibly be compensated for on gear, but it's a lot, lot harder.

To answer your question, yes, having both armour and evasion rather than just one or the other does make a big difference.



i edited my post and changed some numbers and ive put the difference in the passive tree net to !!
SHOP : http://www.pathofexile.com/forum/view-thread/682434
"
xenochaos1 wrote:

i edited my post and changed some numbers and ive put the difference in the passive tree net to !!


What you have posted is unfortunately irrelevant as all that matters when comparing builds is the passive tree stats. My point is, that is a weak passive tree defensively. So you have to make up for the large difference in resists on your gear (the tree he posted only has 8% elemental resists for example), the large difference in block (the tree he posted only has 28%, clearly not enough), no armour, etc. What happens when something bypasses his evasion?? *splat* Obviously he has many times the value of my gear on to get those stats. If you want to play Path of Mercantile, fine.

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