[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

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Dikbagel wrote:
Any advice on gear requirements for normal atziri??? Currently at 82 with capped resists and 4.4k hp. First character I ever got this far and wanna try atziri soon


Defenses are good enough. Normal Atziri is easy if you know how to do it. It is almost purely a matter of learning the fights. Do not be discouraged if you fail the first or second run :)

Just read up on the fight, have a solid flask setup, put on /dnd so you won't get distrupted by trade requests etc. and stay calm. Focus on dodging boss attacks and put in some damage when you can :)
I currently play BR/LA combination...what can I do vs enemys who resist elementar DMG?

Avoid or is there a special tactic vs them?
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soilwork3r wrote:
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Nastrun wrote:
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Any opinion on how you guys prefer to generate frenzy charges? Personally, I don't want to use frenzy so I was thinking of the boots or blood rage, any suggestions?


I very recommend Blood Rage. It gives you insane attack speed and leech!


frenzy + faster attacks + coh + assassins mark is best way, blood rage wont give u much in boss fights, will hurt u on maps without regen, and on regular maps u need to spend points for hp regen, attack speed benefit//leech is marginal (leech only for phys and la is 100% elemental, and attack speed wont boost your dps much - you already have lots of +%attack speed from nodes. dps wise assassins mark gives much more benefits)

personally i spent almost one day of playing deciding should i run blood rage, or frenzy with links i stated above, and blood rage was inferior. and if u really want to minmax dps its not that hard to keep 3 power charges + max frenzy

of course your main attack vs single target will still be blast rain, frenzy is there just for cursing bossess//generating charges + sometimes single target (vorici missions)

biggest downside is that its 1 socket vs 4 links so its hard to compare that, but if you are short on socket space u can always just run frenzy + coh + assassins mark without faster attacks.

but if you really want to have economical (1 socket option) then blood rage for maps, frenzy for bossess


Thank you so much for your help! I will try this out :)
If i have DrillNeck , which way better?:

1. Far Shot
Projectile Attacks gain damage as they travel further, dealing up to 30% more Damage to targets.

or

2. Powerful Precision
Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further
Projectile Critical Strike Chance increased by Arrow Pierce Chance
Far shot likely wins, 100% additional crit is not that much damage. It is equal to about 8% more damage. The pierce is equal to about 3 passives. Pretty much your choice is an always 8% more and 3 passives vs 0-30% more damage. Its really hard to give an exact benefit because we don't know the distance it uses. If it works like point blank and scales to screen distance you probably getting about 10-15% more damage on average depending on the skill used and playstyle.

Point blank tends to work a lot better when your using chain or TS, especially TS because of how they calculate ranged. Each hop adds the previous distance and the splits add the distance before it splits on TS so chained projectiles can easily cap out point blank especially TS with the +1 chain deadeye.

I will be honest though there is very little reason to use pierce anymore outside of certain builds. It falls behind pretty much every other options. Ts with chain deadeye is better than 100% pierce, so is LA. Even split arrow with +1 chain is likely better dps than +1 proj unless you are firing into huge packs, on the average pack your going to get more out of the chain. You have to remember that that the +1 chain is at worst 33% more damage if you already are using a chain gem. Otherwise it effectively doubles your dps against a pack.
Last edited by Maethorr#2375 on Mar 17, 2016, 12:06:51 AM
What skilltree to follow when leveling a Scion ? It says not follow the augmented skilltree but there is no other skilltree for scion.
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Frankenberry wrote:


1) Elemental reflect maps = Remove all elemental damage from your gem setup. This includes aura's. Switch to Grace or Haste. Visa versa for phys reflect maps (use LA and PTL for 100% phys -> lightning conversion).


That much I understand, I just couldn't find a good physical only GGGRB setup for that.
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Frankenberry wrote:

2) Acuity, VP or permanent change to gem setup. Look in this thread: https://www.pathofexile.com/forum/view-thread/1549663


Acuity is fucking expensive at best. And Vaal pact is bothersome with blood rage.
Anyway I went for at least some leech (in duelist area) and it seems pretty much sufficient. Thanks for the hints!

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Frankenberry wrote:

3) The secondary skill is used for different situations. For instance I use Blast Rain since it has build in phys -> fire conversion making it safer vs. phys reflect rares. It is also good vs. atziri split phase. Burning arrow serves the same purpose and deals quite high damage as well.

As suggested above trap is a nice addition. I only find it really useful vs. Atziri in the split phase though.

You could also use it for Curse on Hit setup or frenzy for generating frenzy charges in drawn out boss fights.


Went for Blast rain myself yesterday. It is more or less a must for Atziri and simply feels good otherwise. The only downside of Blast Rain is imho the colors you need. Instead of classical GGGRB you need GGBBR. This makes things diffucult when swapping gems for different reflect maps.

BTW the vaal burning arrow looks like an awesome additional against tough guys. Though I gotta say it needs 6link to be really worth it. And a side note: Yes, it does work as a shutgun with GMP on trap ;)

Anyway thanks for all the fish guys!

Cheers
Siliarus
How does this defensive set up work? CWDT+Increased Duration+Immortal Call+Vaal haste.

How does Immortal Call even cast when we have no endurance charges? (theres is no enduring cry)
One thing about Frenzy-FA-CoH-Assassins mark I don't understand is why do you need CoH-AM there? You can't curse large packs with it, only single targets, so why not just use CoH-AM with something like Split shot-chain and leave Frenzy-FA to just get Frenzy charges. Can someone explain?
IGN: Iworkeout
Just got a 6L Lioneye's Vision and had some luck with the colours. Gave it a try with drillneck and it provided a nice damage-boost (+30k to 128k) but i lost a good amount of Evasion (and the Armour of the Lioneye's is halfed),life (~200) and had to grab 2 extra strengh-nodes on the tree. Still thinking if it's a good trade ...



Has anyone tried it already? Can't find any crit-based Lioneye's + Drillneck builds.
Or did anybody took Iron Reflexes for damage-reduction (and dropping the points on Acrobatics)?

Last edited by el_Nino_69#3529 on Mar 17, 2016, 6:11:35 AM

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