[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

How do you get 4500 life. I have life on almost every part of my gear, and still have 2900 with this skill tree ;/ :(. Does higher level give you more life ?
Never invite Vorana, Last To Fall at a beer party.
Hey, what's your opinion on hatred + (HoI + CoH + AssMark), compared to Alpha's + Queen of the forest + hatred + grace?

Not sure how I would get power charges with the 2nd option - maybe I just would manually curse occasionally or not worry too much about it. Without any charges up I have 21k GMP dps with my tornado shot.

You can see my character's info here: https://www.pathofexile.com/account/view-profile/rzilla91/characters Look for Fwupsh
Have a question to your first 90++++ setup.

There you have linked immortal call - increased duration - CWDT - Vaal Haste on atziris step.

Now my question, where do you get your endurance charges from to make immortal call usefull?

Cant see any endurance charge buildup on the items or gems there, but mb I'm blind. :)

THx in advance.
Last edited by CroDanZ#1818 on Mar 16, 2016, 6:15:05 AM
Took the Pathfinder and switched some items (helmet and Belt).
TS (with 5 frenzy) about 100k, 5.500 life, all Res capped, 93% Crit-chance, 92% Chance to hit.

Made some changes on the Pasive-tree - went for some more Crit-chance, life and an additional socket.



Passive-tree:
https://www.pathofexile.com/passive-skill-tree/AAAABAIDAABeBS0GIwguCIkNjQ-rES8WvxeWGYoZjiF2I9Mj9iSLJP0mlS5TMHEwfDH6MpQ2PTdMN9Q51DpCQzFHfkp9S1dLeEz_TZJOKlFHVUtVhVuvXWhfsGHiYqxlTWegbIxvnnBSdO11y3X9dvd3B3rvexR9dX8CfyuDCYRvhMWE2YbOhxOHdonTjDaNfY1-jZKNv49glQWXBprxm42btZyknaqgn6Gko4qly6bgp9S1SLe2u-O9Nr6nwOPBM8M6xKLHncpKyqnTb9N-1CPUQtnG2sHdqOHb45_nVOmY6mLrY-0_7YPuDu968bP3PfzF_rr-yP_e
Last edited by el_Nino_69#3529 on Mar 16, 2016, 6:42:30 AM
"
soilwork3r wrote:
1) tornado, gmp, fa , increased critical chance, iron grip. (crit mult can be good too, it depends on ur gear + tree, crit chance and mult are subject to diminishing returns so to max your dps u need to keep balance beetwen them - if u have lots of crit chance add crit mult gem and vice versa)
its inferior to regular setup but if you have good phys bow its not that bad (maps are easily doable)


Fair enough, thought so. It is fine when I am alone, although when there are three of us, I am just redundant with that dmg :)

"
soilwork3r wrote:

2)whats your life leech ?
im using vitality void + 0,4mana//0,4life and im fine vs ele reflect (never ripped vs it), but on the other hand when i see reflect is starting to hurt me i respond quickly by stopping shooting + using siege ballista//golem//blink arrow to finish reflect mob.
phys reflect on the other hand can be deadly when i dont respend quick enough and im unlucky with evasion +dodge
but thats the payoff of running high dps//low hp character that reflect can kill you, its sort of "balancing factor" so there is not much here what can be done except more focus during playing ^^


Not much leech here TBH. But my problem is usually that I basically one shot myself. No time to leech anything there, really :D
For at least from what I remember, leech applies after you take the full damage from hit, sadly. But I plan to test those nodes as well. Thanks for suggestion!
As for gameplay, the trick is I have Deadeye with +1 chain and I also enchanted +1 Tornado Shot on helmet. That combined makes me often hit and kill monsters 2 screens away from me. Reflects included :D

"
soilwork3r wrote:

3)frenzy is not the main source of damage, vs bossess blast rain is best (even with 9 frenzy charges blast rain still does more damage), but i must run blast rain because my aoe is la which is super bad vs single target.
with tornado u dont have to run single target skill, but siege ballista + fp + fa will help u squeeze some dps + tank,
frenzy + fa + curse on hit + assassins mark will help u sustain frenzy charges + curse boss
and if u really wany to minmax single target damage add blast rain + conc effect + wed + fa(or ppad) + ppad (or fa).


Well reading the guide I thought Frenzy is a valid option. It even pointed out it should have second highest dps (the top being blast rain).
Anyway in this case I will try puncture trap or vaal burning arrow trap. That might even actually solve the trouble with reflects.
But I am unsure if I have sockets for that, I shall see :)

Thanks for quick feedback
Neversink can u update the windripper build when you have the time? i really want to try it out.
Hello so this is my gear at this point and i have accumulated around 100 chaos orbs now and looking to get some upgrades. But first i need to ask a q about my gems because i now think that Enfeeble is not the way to go as i need to get to much Int and due to that i have far less options on rings/amulet to go for. So can you comment a bit on that and what i should change. Also how about enduring cry on cwdt setup as it boost life regen? Second thing is, i am planing to get Rat's Nest and after that maybe Shadow and Dust hands?? and because of that i would like to try to cap my ele resistance without having it on head and even maybe hand slot. At the moment i avoid reflect maps bcs of my bow and for the time being i don't mind it because a good rare bow costs way to much for me at this point. I am at 4.4k life and still have to pick like 2 +4/5 % life nodes and will be looking a bit higher life on some pieces so that shouldn't be a problem.


"
Siliarus wrote:
Hi there

I play a Tornado shot/frenzy Deadeye to give some background. Lvl 90 atm.

Got few questions I meant to ask:
1) Elemental reflect in maps
- how do you deal with that?
- I cannot seem to find a 5 link setup on GGGRB (classical for both frenzy and tornado shot)
- also I understand that I replace hatred with haste (even though it sucks it is the only other offensive aura with non ele dmg)
- I usually end up with TS - phys proj dmg - GMP - crit dmg (not fully lvled due to INT) + nothing since there is not really any red gem worth it for dmg
- phys reflect is easy on the other hand, I do not struggle there

2) Elemental reflect on rare mobs
- my DPS came to a point where I can instakill rares in one or two shots
- usually that is fine, even when they reflect
- but if it is a golem or any other high HP monster I reflect heavy amount of dmg
- I have 4.5k HP pool and in one/two tornado shots I can loose up to 90% health.
- OFC I am capped I also run dodge and pretty evasion, that doesn't prevent me from getting hit from time to time, I also use quartz flask for another 10% dodge
- any clues here? I run hatred and TS with phys to lightning and weapon ele dmg so yeah, 70-80% of my dmg might be ele, but what can I do there?

3) the need for secondary skill
- Most of the time I play I feel like the dmg of frenzy is lower than TS and I do not even use it on bosses
- it is much easier just to spam TS anywhere on the screen as it hits the target anyway
- compared to it, any other skill is just too complicated to use :D
- I mainly have frenzy to stack the charges
- so my question is, do you even bother using secondary skills? Is it worth it? WDYT?
- I was also pondering over the idea of picking up Vaal Burning arrow, I saw this guy having it on trap with insane dmg :)


NOTE: Don't wanna go into Vaal pact, I hate using blood rage with zero regen :D

Regards
Siliarus


1) Elemental reflect maps = Remove all elemental damage from your gem setup. This includes aura's. Switch to Grace or Haste. Visa versa for phys reflect maps (use LA and PTL for 100% phys -> lightning conversion).

2) Acuity, VP or permanent change to gem setup. Look in this thread: https://www.pathofexile.com/forum/view-thread/1549663

3) The secondary skill is used for different situations. For instance I use Blast Rain since it has build in phys -> fire conversion making it safer vs. phys reflect rares. It is also good vs. atziri split phase. Burning arrow serves the same purpose and deals quite high damage as well.

As suggested above trap is a nice addition. I only find it really useful vs. Atziri in the split phase though.

You could also use it for Curse on Hit setup or frenzy for generating frenzy charges in drawn out boss fights.
"
CroDanZ wrote:
Have a question to your first 90++++ setup.

There you have linked immortal call - increased duration - CWDT - Vaal Haste on atziris step.

Now my question, where do you get your endurance charges from to make immortal call usefull?

Cant see any endurance charge buildup on the items or gems there, but mb I'm blind. :)

THx in advance.
Immortal Call works without endurance charges, they only lengthen the effect.
Any advice on gear requirements for normal atziri??? Currently at 82 with capped resists and 4.4k hp. First character I ever got this far and wanna try atziri soon

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