[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

Any opinion on how you guys prefer to generate frenzy charges? Personally, I don't want to use frenzy so I was thinking of the boots or blood rage, any suggestions?
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Any opinion on how you guys prefer to generate frenzy charges? Personally, I don't want to use frenzy so I was thinking of the boots or blood rage, any suggestions?


I very recommend Blood Rage. It gives you insane attack speed and leech!
What are everyone's thoughts on the best/strongest ascendancy class for Ranger in relation to a well-geared character? Or what are some key pros and cons? Im thinking of Deadeye with Far Shot and Ricochet.
What ascendancy are people playing with Drillneck? Right now I am Deadeye with Far Shot, Fast and Deadly, and Powerful Precision. PP seems mandatory, and Far Shot is too good to pass up, is there any argument for taking Endless Munitions over F+D? Ricochet obviously useless since chain and pierce don't mix well lol. I'd love to hear how people are doing with Raider/Pathfinder too and if they are worth switching to if you are running Drillneck+TS.
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Nastrun wrote:
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Any opinion on how you guys prefer to generate frenzy charges? Personally, I don't want to use frenzy so I was thinking of the boots or blood rage, any suggestions?


I very recommend Blood Rage. It gives you insane attack speed and leech!


frenzy + faster attacks + coh + assassins mark is best way, blood rage wont give u much in boss fights, will hurt u on maps without regen, and on regular maps u need to spend points for hp regen, attack speed benefit//leech is marginal (leech only for phys and la is 100% elemental, and attack speed wont boost your dps much - you already have lots of +%attack speed from nodes. dps wise assassins mark gives much more benefits)

personally i spent almost one day of playing deciding should i run blood rage, or frenzy with links i stated above, and blood rage was inferior. and if u really want to minmax dps its not that hard to keep 3 power charges + max frenzy

of course your main attack vs single target will still be blast rain, frenzy is there just for cursing bossess//generating charges + sometimes single target (vorici missions)

biggest downside is that its 1 socket vs 4 links so its hard to compare that, but if you are short on socket space u can always just run frenzy + coh + assassins mark without faster attacks.

but if you really want to have economical (1 socket option) then blood rage for maps, frenzy for bossess
Last edited by soilwork3r#6178 on Mar 15, 2016, 9:26:12 AM
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eugenez wrote:
What are everyone's thoughts on the best/strongest ascendancy class for Ranger in relation to a well-geared character? Or what are some key pros and cons? Im thinking of Deadeye with Far Shot and Ricochet.


I'm moving towards endgame with pathfinder, still mostly happy with it.

vet bowyer is great. probably more consistent damage then farshot.
flask effect, and flask duration. duration good. effect is hard to come by. But the small amount 15%, is very minor real value. 15% effect on onslaught 20/20 is 23%/23%. 3% move and 3% attack speed from that 15% effect. eh... doesn't have any effect on diamond flask I suspect? Granted, in addition to other flask effect/duration, its ok.
move/attack speed on flask use is longer duration, and more consistent then other trees. others are only up while npcs are around.

master surgeon might be overkill most of the time. I don't even have it yet, and my up time on all 4 of my utility flasks is 100%, in combat. granite, silver, diamond, and sulfur.
the overkill may come in a few places. +duration in passive tree, and on flasks. -charges used on flask, or on belt. And +charge gain in passives. so, master surgeon may let me move a passive around, or get a different affix.
I think its value comes from unique flasks, or "Alchemist's" prefix. alchemists gives 25% increased effect, with 33% reduced duration. That charge gain on crit, should help counter the 33% reduced duration.


Flasks in general this patch. Neversinks guide doesn't really touch on this. and this is new. All these new flasks. Massive buff to them, and I think everyone should be the grabbing the flask duration/charge passives.
Again, I run around with granite flask giving +3000 armor, (losing 50% from phase acro, but gaining some via cloth and chain, etc..) 100% of the time. I go from 3% to 28% phys DR with this.
Onslaught, 100% uptime. lucky crits. 100% uptime. sulphur 40% damage/ground heal.
the only thing pathfinder exclusive is I get 16%duration, and 10% effect, atm..

cons: managing drinking flasks all the time. +skills. flask and charge management is annoying.



Raider has been discussed well.
slaughter is more dps. Esp at high gear level where you can get 3 more frenzy charges with corrupted ammy and boots, and darkray boots.
Chase has more defense with melee/ranged evade.
These bow builds have a ton of dps built in. Its easy to see why the defense build might be favored.

Deadeye. Chain and farshot really favor mapping. both are ideal for packs of npcs at large distance. the chain is exceptional for increased damage vs packs. its much weaker for bosses.
Last edited by Casia#1093 on Mar 15, 2016, 11:43:03 AM
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soilwork3r wrote:
Spoiler
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Nastrun wrote:
"
Any opinion on how you guys prefer to generate frenzy charges? Personally, I don't want to use frenzy so I was thinking of the boots or blood rage, any suggestions?


I very recommend Blood Rage. It gives you insane attack speed and leech!


frenzy + faster attacks + coh + assassins mark is best way, blood rage wont give u much in boss fights, will hurt u on maps without regen, and on regular maps u need to spend points for hp regen, attack speed benefit//leech is marginal (leech only for phys and la is 100% elemental, and attack speed wont boost your dps much - you already have lots of +%attack speed from nodes. dps wise assassins mark gives much more benefits)

Spoiler
personally i spent almost one day of playing deciding should i run blood rage, or frenzy with links i stated above, and blood rage was inferior. and if u really want to minmax dps its not that hard to keep 3 power charges + max frenzy

of course your main attack vs single target will still be blast rain, frenzy is there just for cursing bossess//generating charges + sometimes single target (vorici missions)

biggest downside is that its 1 socket vs 4 links so its hard to compare that, but if you are short on socket space u can always just run frenzy + coh + assassins mark without faster attacks.

but if you really want to have economical (1 socket option) then blood rage for maps, frenzy for bossess



This is what I've been using as well. Main downside is that you can't run a CWDT or other support gem set-up. I took Vaal Pact, so I'm running Warlord's instead for Endu Charges and more leech.

It's super easy to build up your "x" frenzy charges from 0, and once you build them, you're cursing every pack to maintain the full stacks. I'm really enjoying the synergy.

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eugenez wrote:
What are everyone's thoughts on the best/strongest ascendancy class for Ranger in relation to a well-geared character? Or what are some key pros and cons? Im thinking of Deadeye with Far Shot and Ricochet.


It really depends not just on gear, but on skills too. Are you using TS or LA? Drillneck or not? These choices will impact the better paths.

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MaxStrategy wrote:
What ascendancy are people playing with Drillneck? Right now I am Deadeye with Far Shot, Fast and Deadly, and Powerful Precision. PP seems mandatory, and Far Shot is too good to pass up, is there any argument for taking Endless Munitions over F+D? Ricochet obviously useless since chain and pierce don't mix well lol. I'd love to hear how people are doing with Raider/Pathfinder too and if they are worth switching to if you are running Drillneck+TS.


I'm about to switch to Pathfinder, though I also primarily run Lightning Arrow instead of TS. Pack kill-speed is insane. TS is good, LA is way better, IMO.

Far Shot is one of the most powerful 2-points skills available for Rangers, if not the most powerful. Problem is, outside of that, Deadeye doesn't offer a whole lot for Drillneck. PP seems good, but with Drillneck + Gem + Passives, you're already going to be at 100% pierce chance, rendering the first half useless. The increased crit chance is certainly a nice boost, and worth taking if you're running Drillneck in that tree.

I think Endless Munitions would be good only if you have a +1 arrow corrupted Drillneck. With two addition arrows, you could run LMP in place of GMP, or even drop both for something that otherwise boosts damage even more.

Ultimately, I think Pathfinder will be best. As stated in the guide, Veteran Bowyer is very, very strong for 2 points. Elemental penetration is great, considering almost everything has elemental resistances at end-game. 10% of physical as a random element is also very nice, considering how much physical we stack. It's like a slightly less powerful Herald of Ash included with penetration for only 2 points.

Master Surgeon is very strong for the flask-heavy supported build, and Master Alchemist tree is also pretty good if you're lazy about keeping your flasks in use.

I think Raider is too reliant upon "kill" status and it won't be very useful against the tougher bosses in the game. Deadeye is decent, but I think ultimately not as well suited for Drillneck.

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Casia wrote:
Spoiler
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eugenez wrote:
What are everyone's thoughts on the best/strongest ascendancy class for Ranger in relation to a well-geared character? Or what are some key pros and cons? Im thinking of Deadeye with Far Shot and Ricochet.


I'm moving towards endgame with pathfinder, still mostly happy with it.

Spoiler
vet bowyer is great. probably more consistent damage then farshot.
flask effect, and flask duration. duration good. effect is hard to come by. But the small amount 15%, is very minor real value. 15% effect on onslaught 20/20 is 23%/23%. 3% move and 3% attack speed from that 15% effect. eh... doesn't have any effect on diamond flask I suspect? Granted, in addition to other flask effect/duration, its ok.
move/attack speed on flask use is longer duration, and more consistent then other trees. others are only up while npcs are around.


master surgeon might be overkill most of the time. I don't even have it yet, and my up time on all 4 of my utility flasks is 100%, in combat. granite, silver, diamond, and sulfur.
the overkill may come in a few places. +duration in passive tree, and on flasks. -charges used on flask, or on belt. And +charge gain in passives. so, master surgeon may let me move a passive around, or get a different affix.
I think its value comes from unique flasks, or "Alchemist's" prefix. alchemists gives 25% increased effect, with 33% reduced duration. That charge gain on crit, should help counter the 33% reduced duration.


Spoiler
Flasks in general this patch. Neversinks guide doesn't really touch on this. and this is new. All these new flasks. Massive buff to them, and I think everyone should be the grabbing the flask duration/charge passives.
Again, I run around with granite flask giving +3000 armor, (losing 50% from phase acro, but gaining some via cloth and chain, etc..) 100% of the time. I go from 3% to 28% phys DR with this.
Onslaught, 100% uptime. lucky crits. 100% uptime. sulphur 40% damage/ground heal.
the only thing pathfinder exclusive is I get 16%duration, and 10% effect, atm..


cons: managing drinking flasks all the time. +skills. flask and charge management is annoying.

Spoiler


Raider has been discussed well.
slaughter is more dps. Esp at high gear level where you can get 3 more frenzy charges with corrupted ammy and boots, and darkray boots.
Chase has more defense with melee/ranged evade.
These bow builds have a ton of dps built in. Its easy to see why the defense build might be favored.


Deadeye. Chain and farshot really favor mapping. both are ideal for packs of npcs at large distance. the chain is exceptional for increased damage vs packs. its much weaker for bosses.


I think Master Surgeon is most effective against bosses, when keeping flasks active can be the difference between success and death. 90% of the Ascendancy skills are overkill against general mapping and trash mobs. Can come in handy a bit at high-tier maps, but the hardest content in the game always seems to be those difficult bosses. Keeping flasks active in the situation can be amazingly powerful.

Flask management is definitely annoying, and if you're just mapping without bosses, it might not be as effective. Keeping fire flasks active against Atziri. Diamond/Granite/Basalt/Etc buffed for defense and damage is incredibly powerful.
Hello,

None of the links to the leveling skill trees are working.

Just an FYI as I was trying to look at them for my build.

Thank you

Also, love the guide!
Im waiting too, for them to be updated.
Why is CONC text green in the blast rain skill/gem link image when it's a blue skill?(I am assuming conc means concentrated effect). Thanks for a great guide!

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