[3.1] JUGGERNAUT/BERSERKER 1H+Shield Max Block&Spell Block Tank, Atziri Killer+a BoR version
Hello, I'd like to ask you, have you tried this build with Wild Strike? I was playing this build with Infernal Blow two leagues ago and it was cool, but now I've tried WS... It is really insane at this moment :) It does very good damage, works well even with bosses and gives me so much fun (all these beautiful elemental effects :D ). It is WS + Multistrike + Added Fire + Melee Physical + Faster Attacks/Weapon Elemental Damage/Melee Damage on Full Life. I've got 72lvl Juggernaut without Doryani (I'm using Cameria) and WS does 13k dps (without endurance charges, just sheet stats without buffs), it is absolutely enough to do Dried Lake/Map+4 farm. Infernal with the same gear does 8k and killing bosses is much, much harder. Could you describe any cons of WS for me? (maybe something about higher tier maps) :)
Last edited by scherii on Dec 27, 2016, 6:24:23 AM
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" Any help with this? Two other questions: -How is this max block? I have the exact same passive tree and Aegis and Tempest Shield up. Block is 57% and Spellblock 43%... -Does Earthquake have the highest DPS? (Tooltip aside) I was playing with ice crash all along but I just upgraded from a 308dps Doryani to a 388dps rare mace... Last edited by Polypropylen on Dec 27, 2016, 5:47:52 PM
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" Belly of the beast isn't that good for this build. You want a rare chest with high armour. 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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" It's max block because it uses a specific flask. Check the gear. EQ will give you most dps, yes. 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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Lets say i start with templar and use the same skill tree but take up Inquisitor Righteous Providence + Inevitable Judgement would`t that cheese me through the guardians?
Last edited by TheOnlyTrueReaper on Dec 30, 2016, 6:36:58 PM
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Why would you go for a crit ascendancy in a resolute technique build?
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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Because crits would make me ingnore Resistances pushing those Damage numbers up. I of course would speck out of resolute technique once i got my ascendecies.
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" But you wouldn't crit without taking crit nodes. And taking crit nodes means making this a completely different build, for starters, probably making it a non-block focused build. You simply cannot have life AND block AND crit AND dps on the left side of the tree, it's not possible. If it was, then everyone would do it because it would be that good. 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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" But i don´t need crit multy since i crit on non status ailment mobs and circumvent resistances i should at least do 1.25 the RT damage and even more on bosses with high resistances right? |
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" Oh, I see you don't understand how crit chance works, so let me explain. As far as I can tell from your posts, you believe that taking Righteous Providence which grants "100% increased Critical Strike Chance against Enemies that are affected by no Elemental Status Ailments" means that you are 100% guaranteed to crit, i.e. that your crit chance IS 100%. Sorry to have to tell you, but that's not the case :) 100% increased crit chance means simply the following: if you have a weapon with a base crit chance of 5%, 100% increased crit chance is only 5% extra, so overall 10%. 10% crit chance is nothing, especially considering you would have horrible accuracy. You'd have around 70-80% chance TO HIT, and then your 10% chance TO CRIT would ACTUALLY be closer to 6-7% chance to crit. So, in short, nothing works as you thought it does. I suggest reading the wiki on crit to learn the basics: http://pathofexile.gamepedia.com/Critical_strike 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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