Fate of the Vaal as Core Path of Exile 2 Mechanic
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Can't wait to jump in!
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" i was thinking about something like this. Not sure if that worked so here is another link: https://imgur.com/a/45gfW32 |
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" Yes, its being reduced to a brainless boring gameplay loop, where nothing you choose really matters, because everything you build is destroyed next turn. And extremely long loop too: we may expect one Atziri run every 15-20 temple turns, I assume? In new economy, prices for Atziri's chestpiece and temple currencies must be sky high to justify involving in this torment. |
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" i dont think so. https://imgur.com/a/45gfW32 with this layout Architect and Atziri shoould be pretty farmable, without the architect moving and desytroying the snake. It will eventuall crumble to pathways, but remain intact and wont loop. So a 0% boostes Architect/Atziri farm. |
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" Nah, it will crumble to pathways and then erased after the first Atziri run, because Atziri bossfight causes huge destabilization wave of 50-70% rooms and paths. And your snake is no more protected from that wave because you can't farm locks from spymaster rooms that became pathways now. Last edited by NyanLammi#2295 on May 15, 2026, 9:38:52 PM
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"It will eventuall crumble to pathways, but remain intact and wont loop. So a 0% boostes Architect/Atziri farm.
Nah, it will crumble to pathways and then erased after the first Atziri run, because Atziri bossfight causes huge destabilization wave of 50-70% rooms and paths. And your snake is no more protected from that wave because you can't farm locks from spymaster rooms that became pathways now." ----- My reply ------ I see your point. So our technical solution would be, if locks remain, we do lock 1-3 spymaster each run or we lock 1 spymaster + 2 garrison next to him, to ensure we have a t2/t3 spymaster incl 2 t2/t3 garrison locked each run, to prevent them from downgrading to pathways. Or we can go and grind the hell to rebuild this kinda snake each time after killing Atziri. If option 1 fails us, the Bodyamour will be priceless, only available for 5 people in the world. This whole temple thing is so "broken" they should just get rid of, nerfing it to 0.0001% its current power is no solution at all. Lets see what the Temple Atlas Skilltree can provide, i really dont want to go back to mapping, its so unfun unless they fix/adjust the layouts of 90% of the maps that didnt work, but the page told me too many quotes XD Last edited by bananenhose#7619 on May 15, 2026, 9:48:28 PM
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not bad
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I still don't understand why simple flat nerf of ground loot droprate won't solve all the temple problems.
Just apply 0.01x modifier to all ground loot quantity, on top of all existing bonuses. And suddenly fully built 77-room temple prints about 1 div average, having ZERO negative impact to game economy. If you don't like flat multiplier, tie it with number of rooms. So that 10-room temple will have 1/10 of current ground loot, and 77-room temple will have 1/77 of its former glory. What's wrong with this approach, WHY do we have to burn interesting game mechanics to the ground and not try to tune it down? |
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rip mirror farm
Curiosity is followed by ambition. Ambition, is followed by madness.
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I think what he means was building the snake was fun, not that he agreed with the outrageous money being printed. Which is why he said nerf the rare currency drops from it. I think to them putting time into building the temple was good especially when afterwards it was rewarded for the time spent. While the temple also required a stronger build to go further and further giving you something to grind for and build towards which was something this game did lack btw. I think the temple will be fine. Though I hope it doesn't return as in 0.4 powercreep where anything decent was 700-1200 divines+
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