Fate of the Vaal as Core Path of Exile 2 Mechanic

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saashaa#5518 wrote:
https://www.pathofexile.com/forum/view-thread/3931886 check my take on how

LECHING AND 8 PARTY rarity buff is destroying balance and economy



time to stand because ggg ignoring it. Let's cause some loud feedback guys.



Sure kind of but in fact that's nothing compared to the damage botting does. If you play trade you need to accept the fact that you aren't playing on a level field and to stop caring.
cool
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b_ko#7756 wrote:
If I see any hint of the old temple snakes or normal mapping time being completely devalued, I don't reinstall this game.


Then i recommend that you join a private league community, plenty of people do that.
But throwing a hissy fit, gets you no where.
Please for the love of god just remove this travesty of a league mechanic.

It is by far the worst one there has ever been and it's not even remotely close. It's agonizingly annoying and bad. It's massive FOMO and people only do it because it prints 555 Divines per run. It's completely heinous.

I will never play this game while this mechanic exists at even 1% of it's current efficiency.
~ Seph
You guys are complaining to complain. They already said they removed snaking. That removes the insane effectiveness and rarity. What happened in .4 wont happen in .5. Please give it a rest.
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sephrinx#7591 wrote:
Please for the love of god just remove this travesty of a league mechanic.

It is by far the worst one there has ever been and it's not even remotely close. It's agonizingly annoying and bad. It's massive FOMO and people only do it because it prints 555 Divines per run. It's completely heinous.

I will never play this game while this mechanic exists at even 1% of it's current efficiency.


+1
0.3
had good crafting mostly due to Orb of Homogenizing. You did not require much to get very far with crafting.


0.4
removed Orb of Homogenizing, but massively inflated currency availability. Just tell one of the temple farmers that you want to stay behind after the run. They can close the temple, as long as you left the group, you can stay inside and pick up hundreds of chaos, exalts and annullment orbs. Crafting certainly is random, but the sheer amount of random rolling you can do is insane.

0.5
seems to lean into the 0.3 direction again. Currency inflation from temple is gone, now we get a ton of new crafting runes and they will make crating more deterministic again. I believe this to be the better route, as the temple made it very obvious whether the game had you in its good fortune or not. Do you have a 70 room temple you can farm? No? Then go play for scraps. The idea of everybody making 500 divine per hour in itself is useless. There is no point into rerolling an item 500 times and the purchasing power of a highly inflationary resource is also low. Suddenly farming Temple of Chaos and Sekhemas became weirdly efficient, if your temple did not shape out the way you wanted to.


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sephrinx#7591 wrote:
Please for the love of god just remove this travesty of a league mechanic.

It is by far the worst one there has ever been and it's not even remotely close. It's agonizingly annoying and bad. It's massive FOMO and people only do it because it prints 555 Divines per run. It's completely heinous.

I will never play this game while this mechanic exists at even 1% of it's current efficiency.


see ya
Wer von seinem Tag nicht zwei Drittel für sich selbst hat, ist ein Sklave

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