Provisioning Wombgifts

Remove the chance for fractured mod, and chance for quality above 20%
Last edited by eunn123#2774 on Feb 19, 2026, 4:00:59 AM
Last bumped on Feb 20, 2026, 4:28:18 PM
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Link and fracture need to go, minimum.
Bring me some coffee and I'll bring you a smile.
ive gotten 2 chars into 95+s in phrecia (and third is ~90 now). used up all my blood, bought wombgifts while trying to craft specific items

and it isnt THAT great as some people here pretend it is

body armours with 4 good mods and 5 links? frequent. it is great base to start and it is easier than ever but you wont use these items anyway

claims about tree printing 6*T1s with 25% quality all day long are just lies or hyperbole

over 100s of wombgifts ive gotten less than 10 6links. no 6*T1 (even if T1 means 'stun reduction' or whatever junk mod).

ive gotten great items that needed further processing, true. and body armours in particular are very nice to craft as you can get prefixes and do suffixes with eldritch currency (sometimes LOTS of it)

but phys weapons? total failure. hit ONE good (179% phys fracture on Judgement Staff). if i ever got fracture it was T5 cold damage or life on kill. on a terrible base. you can recomb these half-crafts but given how many bases are there and the costs of it, you are better buying stuf from market outright anyway

if you want 4 mod with T1-T2 triple resist - great, tree is for you. but if you need gloves with 500 flat accuracy, aspd, one resist, T1 life and rarity you might spend dozens of crafts and get nothing

checking current prices in phrecia - actual good armours are priced at pretty much the same spot as in previous leagues. it is the 60-80th percentile items that are much cheaper, but nobody uses them for long anyway. your go-to item costs pretty much the same


but fret not, 3.28 will nerf the craft availability to the ground. it wont be a tree anymore, maybe a small bush
Fossils and essences are still useful when you actually need to craft toward a specific outcome instead of just taking whatever the game throws at you.
They are still especially valuable and importasnt for any crafting that goes beyond very basic, cookie cutter items. The tree mostly supplies those basic and generic stopgap pieces, which is fine for getting started, but it is not the same as deliberately building something stronger or more specialized.

Even if they do not nerf the crafting on the tree, it is still fine. You will likely have to invest a few atlas points just to get a decent amount of crafts going anyway, so it is not like it is completely free power.
In the end it feels like a solid early to mid game alternative to Expedition or Kingsmarch ships to get your gear rolling. It does not hand out perfectly min maxed items, and it is not some endgame game changer. Once you want to push beyond generic gear, the more advanced crafting methods are still there for anyone willing to invest the time and currency.

At that point it just comes down to accessibility. Good gear is easier to obtain than it has ever been, which means there is not much room left for excuses. If someone is still running around in suboptimal, poorly put together gear, it is a choice, not a limitation imposed by the game.

I know the game is not balanced around SSF, but ironically this, along with a few other changes over the last few leagues, has made SSF feel a whole lot better even if that was never the intention. More deterministic early and mid game gearing options smooth out progression

But we all know GGG. There is a very real chance it receives the classic GGG triple nerf treatment. It will probably still be good for what it is actually intended to do, just not quite as strong or as accessible as it feels right now.

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Phrazz#3529 wrote:
Link and fracture need to go, minimum.

Removing six-links from the tree won’t change much. It’s 2026, getting a six-link has been trivial for years. Most players already have one day one or can brute-force it easily with currency.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
"

Removing six-links from the tree won’t change much. It’s 2026, getting a six-link has been trivial for years.


Getting six-links with 4 T1 mods, chaos resist and life has never been trivial early game. The problem isn't the six links themselves, the problem is VERY good items being six-linked without effort - too early.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Feb 17, 2026, 2:01:51 PM
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Phrazz#3529 wrote:
Getting six-links with 4 T1 mods, chaos resist and life has never been trivial early game. The problem isn't the six links themselves, the problem is VERY good items being six-linked without effort - too early.


It has never been trivial, because it is statistically impossible to obtain 4 t1 mods in the early game. The available item bases and levels are simply too low to roll most t1 affixes, so the premise collapses immediately.

A handful of essences is more than enough to craft something perfectly serviceable, comparable to what the tree provides. Early league trade consistently lists a wide range of six links for negligible currency, often already colored appropriately and carrying solid, usable stats. Rog crafting and Settlers shipments frequently produce respectable earlyto early end game gear as well.

By the time you reach endgame, the stage where desired t1 modifiers can realistically appear, you would already have accumulated sufficient resources to either purchase your ideal item outright, access efficient farming methods to generate the required currency, or craft the piece yourself.

In short, nothing truly changes with the tree. Securing a six link or competent early game gear has been accessible and largely unchallenging for years now. We are not in 2013 anymore, Phrazz.

If anything, with the tree in place there is no longer any excuse to claim that the campaign or early mapping is excessively difficult, since you are handed genuinely strong pieces for that stage of progression without having to bend over backwards to obtain them.

More importantly, the core stretch of the game, from early endgame into true endgame, remains virtually untouched. Once you move into that territory, the items granted by the tree quickly lose relevance as you transition toward high quality bases, influenced items, or drop restricted mods the tree cannot provide.
The pieces it offers have always represented early endgame gear, the kind you could previously purchase for one to four divines per slot, which is hardly a prohibitive cost, or craft yourself for even less.

Hands down, the tree receives far more hype than it truly warrants. If we were to see a return of the old Harvest or Necropolis systems, now that would be something that genuinely demands concern over balance and careful consideration.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
Last edited by VoidWhisperer42#5989 on Feb 17, 2026, 2:36:35 PM
yeah.. right

that lenghty reply suggested insight but it seems to be chatgpt generated

essences - noone has enough essences 'early game'. NOBODY, not a single sad soul sends ships for GEAR early (or EVER) because nobody picks up ore (mining and smelting costs a lot of gold and verisum ships arent THAT great compared to plain crops)

i can go on and on picking this wall of text apart



tree produces great, usable gear. esp when speed-racers reach maps and start 'growing' stuff. it was visible in phrecia. until the tree is fully grown - there is no good gear coming from it. and you unlock last points after fighting lvl83 Duo, so the process takes time

if you start on day 4, like i did in phrecia - you can get 10c 6link with semi-good stats. after you start raising the filters, prices spike very quickly.

but nobody sold 4*T1 on T1 bases for THAT cheap early on. they were listed for solid price (in chaos, but chaos that early mean a lot more than 2 weeks in) early and for 1-2-3divs week in. not THAT much cheaper than previously

body armours, maybe boots - these you could grow AFTER SEVERAL ATTEMPTS. with 4 items a pop it could take 5-10 tokens to get something actually good, penultimate gear.

but jewelry, jewels, weapons (oh my..) - this was hit and miss, mostly miss. something anyone who played actually knows


note: im not saying the tree isnt GOOD. it is. but 3.28 will have a bush and you wont see wombgifts until early maps (and it will drop garbage). so dont worry too much

you still wont pick items from the ground - that game is long gone


BTW the biggest power spike (in early game/league) from the tree was not the random 6 link, but grafts. if you kept your To Dust graft up to date you needed ZERO single target damage, even in phrecia semi-gauntlet environment. people wasted their (very limited in campaign) graftblood on gear that inevitably turned garbage when the true power was in the grafts. now that grafts are gone, this is also gone. but nobody mentioning it means that most simply missed that and played inefficiently
Last edited by sidtherat#1310 on Feb 17, 2026, 3:05:14 PM
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A handful of essences is more than enough to craft something perfectly serviceable, comparable to what the tree provides.


That's just wrong. A handful of Essences is not "more than enough" to provide a fractured, six-linked body armor with double high-tier defense rolls, chaos resist and whatnot. No, a handful of Essences is not "more than enough" to provide a double physical rolled six-linked axe with attack speed.

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In short, nothing truly changes with the tree


Wrong. A LOT changes.

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Securing a six link or competent early game gear has been accessible and largely unchallenging for years now. We are not in 2013 anymore, Phrazz.


I agree and have no idea why you would write this.



Bring me some coffee and I'll bring you a smile.
Let me guess.
You witnessed a one-in-I-don’t-know-how-many outcome where someone landed a fairly strong fractured mod alongside three other solid mods, and now you are thinking, “Sick, that is insane.”

It is not insane. It is not extraordinary. It is merely sufficient early endgame gear, the kind you could previously acquire through currency or careful crafting. If the tree were handing out 30% quality 6 t1 mods, even influenced ones, then I would understand the hype about it being broken. But it is far from as overpowered as you seem to believe.

You could argue that it makes obtaining fractured bases somewhat easier, but it remains fundamentally a game of chance. You either roll something decent or you roll trash. It is essentially the same roulette we have seen for years, just with different fractured base sources across multiple leagues.

What you are describing is ultimately mediocre starter gear, something that has always been readily accessible, whether through rog, settler ships, or a few clicks of Essence. Nothing extraordinary. Nothing wild. Nothing truly unexpected.


"
Phrazz#3529 wrote:
Wrong. A LOT changes.

True, they completely overhauled Breach to feel and play differently. That is a change that is unmistakable.

"
Phrazz#3529 wrote:
I agree and have no idea why you would write this.

Because your concern about imbalance reads like a post from 2013, when in reality it is far less severe than some would have you believe. Endgame barely changes. Early and midgame remain the same, just with a different gearing path, something we have seen countless times across multiple leagues, where early-game gear simply shifts from one source to another. I remember everyone praising Expedition for its insane crafting potential, and now it quietly exists without anyone raising alarms about “imbalance.” Settler ships have been delivering incredible gear, and nobody complained.

A new mechanic with the same outcomes, merely dressed in a different facade, somehow becomes a massive concern about imbalance. Meanwhile, if imbalance were truly the issue, there would be a hundred other aspects of the game far more deserving of scrutiny.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

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